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- Merged Source Code from MP branch Revision 2972
enable intro videos in VFS mode workaround for original intro hack allow to get real path of a file (only CVFSFile) streamline Allocator usage in VFile small non-VFS mode fixes in MPHostScreen.cpp Synced "Cutting Fences" in a multiplayer game git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2973 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2522,6 +2522,7 @@ BOOLEAN SOLDIERTYPE::ChangeSoldierState( UINT16 usNewState, UINT16 usStartingAni
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SChangeState.sYPos = this->sY;
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SChangeState.fForce = fForce;
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SChangeState.usNewDirection = this->ubDirection;
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SChangeState.usTargetGridNo = this->sTargetGridNo;
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//AddGameEvent( S_CHANGESTATE, 0, &SChangeState );
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@@ -10694,8 +10695,10 @@ void SOLDIERTYPE::EVENT_SoldierBeginFirstAid( INT16 sGridNo, UINT8 ubDirection )
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//else
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{
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// CHANGE TO ANIMATION
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if(!is_networked)this->EVENT_InitNewSoldierAnim( START_AID, 0 , FALSE );
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else this->ChangeSoldierState( START_AID, 0, 0 );
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if(!is_networked)
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this->EVENT_InitNewSoldierAnim( START_AID, 0 , FALSE );
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else
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this->ChangeSoldierState( START_AID, 0, 0 );
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}
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@@ -12350,7 +12353,10 @@ void SOLDIERTYPE::EVENT_SoldierBeginCutFence( INT16 sGridNo, UINT8 ubDirection )
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this->sTargetGridNo = sGridNo;
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// CHANGE TO ANIMATION
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this->EVENT_InitNewSoldierAnim( CUTTING_FENCE, 0 , FALSE );
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if (!is_networked)
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this->EVENT_InitNewSoldierAnim( CUTTING_FENCE, 0 , FALSE );
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else
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this->ChangeSoldierState( CUTTING_FENCE, 0, 0 );
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}
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}
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