mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
When using a german exe, cheats are no longer activated by 'Alt' + 'IGUANA' but 'Alt' + 'GABBI' instead, like in all other languages.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7786 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -29,37 +29,17 @@ extern UINT8 gubCheatLevel;
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#endif
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#ifdef GERMAN
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// ATE: remove cheats unless we're doing a debug build
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// ATE: remove cheats unless we're doing a debug build
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//#ifdef JA2TESTVERSION
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#define INFORMATION_CHEAT_LEVEL( ) ( gubCheatLevel >= 5 )
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#define CHEATER_CHEAT_LEVEL( ) ( gubCheatLevel >= 6 )
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#define DEBUG_CHEAT_LEVEL( ) ( gubCheatLevel >= 7 )
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#define INFORMATION_CHEAT_LEVEL( ) ( gubCheatLevel >= 3 )
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#define CHEATER_CHEAT_LEVEL( ) ( gubCheatLevel >= 5 )
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#define DEBUG_CHEAT_LEVEL( ) ( gubCheatLevel >= 6 )
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//#else
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// #define INFORMATION_CHEAT_LEVEL( ) ( FALSE )
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// #define CHEATER_CHEAT_LEVEL( ) ( FALSE )
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// #define DEBUG_CHEAT_LEVEL( ) ( FALSE )
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//#endif
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#define RESET_CHEAT_LEVEL( ) ( gubCheatLevel = 0 )
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#else
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// ATE: remove cheats unless we're doing a debug build
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//#ifdef JA2TESTVERSION
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#define INFORMATION_CHEAT_LEVEL( ) ( gubCheatLevel >= 3 )
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#define CHEATER_CHEAT_LEVEL( ) ( gubCheatLevel >= 5 )
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#define DEBUG_CHEAT_LEVEL( ) ( gubCheatLevel >= 6 )
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//#else
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// #define INFORMATION_CHEAT_LEVEL( ) ( FALSE )
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// #define CHEATER_CHEAT_LEVEL( ) ( FALSE )
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// #define DEBUG_CHEAT_LEVEL( ) ( FALSE )
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//#endif
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#define RESET_CHEAT_LEVEL( ) ( gubCheatLevel = 0 )
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#endif
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#define RESET_CHEAT_LEVEL( ) ( gubCheatLevel = 0 )
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#endif
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@@ -3002,24 +3002,6 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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if ( fCtrl )
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{
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#ifdef GERMAN
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if ( gubCheatLevel == 3 )
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{
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gubCheatLevel++;
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fGoodCheatLevelKey = TRUE;
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}
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else if ( gubCheatLevel == 5 )
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{
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gubCheatLevel++;
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// ATE; We're done.... start cheat mode....
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_CHEAT_LEVEL_TWO ] );
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SetHistoryFact( HISTORY_CHEAT_ENABLED, 0, GetWorldTotalMin(), -1, -1 );
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}
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else
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{
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RESET_CHEAT_LEVEL();
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}
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#else
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if ( gubCheatLevel == 1 )
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{
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gubCheatLevel++;
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@@ -3029,7 +3011,6 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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{
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RESET_CHEAT_LEVEL();
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}
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#endif
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}
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else if ( fAlt )
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{
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@@ -3074,7 +3055,6 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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}
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else if( fCtrl )
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{
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#ifndef GERMAN
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if ( gubCheatLevel == 2 )
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{
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gubCheatLevel++;
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@@ -3094,18 +3074,6 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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{
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RESET_CHEAT_LEVEL( );
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}
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#else
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if ( gubCheatLevel == 6 )
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{
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gubCheatLevel++;
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fGoodCheatLevelKey = TRUE;
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}
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else
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{
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RESET_CHEAT_LEVEL( );
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}
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#endif
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//gGameSettings.fOptions[ TOPTION_HIDE_BULLETS ] ^= TRUE;
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}
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else
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{
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@@ -3384,17 +3352,6 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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}
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else if( fCtrl )
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{
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#ifdef GERMAN
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if ( gubCheatLevel == 1 )
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{
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gubCheatLevel++;
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fGoodCheatLevelKey = TRUE;
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}
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else
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{
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RESET_CHEAT_LEVEL();
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}
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#else
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if ( gubCheatLevel == 0 )
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{
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gubCheatLevel++;
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@@ -3404,7 +3361,6 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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{
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RESET_CHEAT_LEVEL();
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}
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#endif
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}
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else if ( fAlt )
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{
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@@ -3492,13 +3448,6 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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}
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else if( fCtrl )
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{
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#ifdef GERMAN
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if ( gubCheatLevel == 0 )
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{
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fGoodCheatLevelKey = TRUE;
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gubCheatLevel++;
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}
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#else
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if ( gubCheatLevel == 4 )
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{
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gubCheatLevel++;
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@@ -3511,7 +3460,6 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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{
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RESET_CHEAT_LEVEL();
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}
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#endif
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}
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else
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{
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@@ -3927,22 +3875,6 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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}
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else if( fCtrl )
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{
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#ifdef GERMAN
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if ( gubCheatLevel == 4 )
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{
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fGoodCheatLevelKey = TRUE;
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gubCheatLevel++;
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#if 0
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// ATE: Level one reached.....
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_CHEAT_LEVEL_ONE ] );
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#endif
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}
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else
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{
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RESET_CHEAT_LEVEL();
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}
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#endif
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#if 0
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if ( INFORMATION_CHEAT_LEVEL( ) )
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{
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@@ -4227,23 +4159,11 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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}
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else if( fCtrl )
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{
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INT32 cnt;
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SOLDIERTYPE *pSoldier;
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#ifdef GERMAN
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if ( gubCheatLevel == 2 )
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{
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fGoodCheatLevelKey = TRUE;
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gubCheatLevel++;
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}
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else
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{
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RESET_CHEAT_LEVEL();
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}
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#endif
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if ( CHEATER_CHEAT_LEVEL( ) && gusSelectedSoldier != NOBODY )
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{
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INT32 cnt;
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SOLDIERTYPE *pSoldier;
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for ( pSoldier = MercPtrs[ gbPlayerNum ], cnt = 0; cnt <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; cnt++,pSoldier++)
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{
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if ( pSoldier->bActive && pSoldier->stats.bLife > 0 )
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@@ -4499,18 +4419,10 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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}
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#ifdef GERMAN
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if ( !fGoodCheatLevelKey && gubCheatLevel < 5 )
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{
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RESET_CHEAT_LEVEL( );
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}
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#else
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if ( !fGoodCheatLevelKey && gubCheatLevel < 4 )
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{
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RESET_CHEAT_LEVEL( );
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}
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#endif
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}
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}
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}
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