mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Features (by Buggler)
- More AIM sorting options. Default: Sort by Name Laptop\AIM Homepage Screen - Hotkeys 'm': Members Sorting page - Hotkeys 'l': Links page - Hotkeys 'h': History page - Hotkeys 'p': Policies page Laptop\AIM Sorting Screen - Hotkeys BACKSPACE: Back to AIM Homepage Screen - Hotkeys 'm': Mug Shot Index page - Hotkeys 'f': Member page - Hotkeys 'a': Alumni page Laptop\AIM Mug Shot Index Screen - Hotkeys BACKSPACE: Back to AIM Sorting Screen - Hotkeys LEFT ARROW: Previous Page - Hotkeys RIGHT ARROW: Next Page git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5636 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+122
-21
@@ -14,6 +14,8 @@
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#include "aimsort.h"
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#include "Assignments.h"
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#include "GameSettings.h"
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#include "english.h"
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#include "sysutil.h"
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#endif
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@@ -78,6 +80,9 @@ void BtnNewProfilesButtonCallback(GUI_BUTTON *btn,INT32 reason);
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INT32 PAGE_BUTTON;
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//Hotkey Assignment
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void HandleAimFacialIndexKeyBoardInput();
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void GameInitAimFacialIndex()
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{
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@@ -113,31 +118,51 @@ static STR16 GetPageButtonText()
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void BtnNewProfilesButtonCallback(GUI_BUTTON *btn,INT32 reason)
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{
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UINT32 i;
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for(i=0; i<MAX_NUMBER_MERCS; i++)
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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gAimProfiles[i] = TRUE;
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btn->uiFlags |= BUTTON_CLICKED_ON;
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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UINT32 i;
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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if ( START_MERC == 0 )
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{
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START_MERC = 40;
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}
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else if ( START_MERC == 40 )
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{
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if ( MAX_NUMBER_MERCS > 80 )
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START_MERC = 80;
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else
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START_MERC = 0;
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}
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else
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{
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START_MERC = 0;
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}
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for(i=0; i<MAX_NUMBER_MERCS; i++)
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{
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gAimProfiles[i] = TRUE;
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}
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ExitAimFacialIndex();
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EnterAimFacialIndex();
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if ( START_MERC == 0 )
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{
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START_MERC = 40;
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}
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else if ( START_MERC == 40 )
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{
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if ( MAX_NUMBER_MERCS > 80 )
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START_MERC = 80;
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else
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START_MERC = 0;
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}
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else
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{
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START_MERC = 0;
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}
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ExitAimFacialIndex();
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EnterAimFacialIndex();
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
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{
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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BOOLEAN EnterAimFacialIndex()
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@@ -259,6 +284,7 @@ void HandleAimFacialIndex()
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// if( fShowBookmarkInfo )
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// fPausedReDrawScreenFlag = TRUE;
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HandleAimFacialIndexKeyBoardInput();
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}
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BOOLEAN RenderAimFacialIndex()
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@@ -474,9 +500,84 @@ BOOLEAN DrawMercsFaceToScreen(UINT8 ubMercID, UINT16 usPosX, UINT16 usPosY, UINT
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void HandleAimFacialIndexKeyBoardInput()
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{
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InputAtom InputEvent;
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UINT32 i;
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
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#else
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while (DequeueEvent(&InputEvent) == TRUE)
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#endif
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{//!HandleTextInput( &InputEvent ) &&
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if( InputEvent.usEvent == KEY_DOWN )
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{
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switch (InputEvent.usParam)
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{
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case BACKSPACE:
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// back to AIM sorting screen
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guiCurrentLaptopMode = LAPTOP_MODE_AIM_MEMBERS_SORTED_FILES;
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break;
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case LEFTARROW:
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// previous page
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for(i=0; i<MAX_NUMBER_MERCS; i++)
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{
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gAimProfiles[i] = TRUE;
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}
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if ( START_MERC == 40 )
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{
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START_MERC = 0;
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}
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else if ( START_MERC == 0 )
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{
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if ( MAX_NUMBER_MERCS > 80 )
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START_MERC = 80;
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else
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START_MERC = 40;
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}
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else
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{
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START_MERC = 40;
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}
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ExitAimFacialIndex();
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EnterAimFacialIndex();
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break;
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case RIGHTARROW:
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// next page
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for(i=0; i<MAX_NUMBER_MERCS; i++)
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{
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gAimProfiles[i] = TRUE;
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}
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if ( START_MERC == 0 )
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{
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START_MERC = 40;
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}
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else if ( START_MERC == 40 )
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{
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if ( MAX_NUMBER_MERCS > 80 )
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START_MERC = 80;
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else
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START_MERC = 0;
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}
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else
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{
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START_MERC = 0;
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}
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ExitAimFacialIndex();
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EnterAimFacialIndex();
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break;
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default:
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HandleKeyBoardShortCutsForLapTop( InputEvent.usEvent, InputEvent.usParam, InputEvent.usKeyState );
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break;
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}
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}
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}
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}
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+464
-90
@@ -12,40 +12,42 @@
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#include "Game Clock.h"
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#include "Text.h"
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#include "Multi Language Graphic Utils.h"
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#include "english.h"
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#include "sysutil.h"
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#endif
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//#define
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#define AIM_SORT_FONT_TITLE FONT14ARIAL
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#define AIM_SORT_FONT_TITLE FONT14ARIAL
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#define AIM_SORT_FONT_SORT_TEXT FONT10ARIAL
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#define AIM_SORT_COLOR_SORT_TEXT AIM_FONT_MCOLOR_WHITE
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#define AIM_SORT_SORT_BY_COLOR 146
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#define AIM_SORT_LINK_TEXT_COLOR 146
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#define AIM_SORT_GAP_BN_ICONS 60
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#define AIM_SORT_CHECKBOX_SIZE 10
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#define AIM_SORT_GAP_BN_ICONS 60
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#define AIM_SORT_CHECKBOX_SIZE 10
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#define AIM_SORT_ON 0
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#define AIM_SORT_OFF 1
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#define AIM_SORT_TO_MUGSHOTS_X IMAGE_OFFSET_X + 89
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#define AIM_SORT_TO_MUGSHOTS_Y IMAGE_OFFSET_Y + 184
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#define AIM_SORT_TO_MUGSHOTS_SIZE 54
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#define AIM_SORT_TO_MUGSHOTS_X IMAGE_OFFSET_X + 89
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#define AIM_SORT_TO_MUGSHOTS_Y IMAGE_OFFSET_Y + 184
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#define AIM_SORT_TO_MUGSHOTS_SIZE 54
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#define AIM_SORT_TO_STATS_X AIM_SORT_TO_MUGSHOTS_X
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#define AIM_SORT_TO_STATS_Y AIM_SORT_TO_MUGSHOTS_Y + AIM_SORT_GAP_BN_ICONS
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#define AIM_SORT_TO_STATS_SIZE AIM_SORT_TO_MUGSHOTS_SIZE
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#define AIM_SORT_TO_STATS_SIZE AIM_SORT_TO_MUGSHOTS_SIZE
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#define AIM_SORT_TO_ALUMNI_X AIM_SORT_TO_MUGSHOTS_X
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#define AIM_SORT_TO_ALUMNI_Y AIM_SORT_TO_STATS_Y + AIM_SORT_GAP_BN_ICONS
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#define AIM_SORT_TO_ALUMNI_SIZE AIM_SORT_TO_MUGSHOTS_SIZE
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#define AIM_SORT_TO_ALUMNI_SIZE AIM_SORT_TO_MUGSHOTS_SIZE
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#define AIM_SORT_AIM_MEMBER_X AIM_SORT_SORT_BY_X
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#define AIM_SORT_AIM_MEMBER_Y iScreenHeightOffset + 105 + LAPTOP_SCREEN_WEB_DELTA_Y
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#define AIM_SORT_AIM_MEMBER_WIDTH AIM_SORT_SORT_BY_WIDTH
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#define AIM_SORT_AIM_MEMBER_Y iScreenHeightOffset + 105 + LAPTOP_SCREEN_WEB_DELTA_Y
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#define AIM_SORT_AIM_MEMBER_WIDTH AIM_SORT_SORT_BY_WIDTH
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#define AIM_SORT_SORT_BY_TEXT_X AIM_SORT_SORT_BY_X + 9
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#define AIM_SORT_SORT_BY_TEXT_Y AIM_SORT_SORT_BY_Y + 8
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#define AIM_SORT_SORT_BY_TEXT_X AIM_SORT_SORT_BY_X + 9
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#define AIM_SORT_SORT_BY_TEXT_Y AIM_SORT_SORT_BY_Y + 8
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#define AIM_SORT_PRICE_TEXT_X AIM_SORT_SORT_BY_X + 22
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#define AIM_SORT_PRICE_TEXT_Y AIM_SORT_SORT_BY_Y + 36
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@@ -53,52 +55,79 @@
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#define AIM_SORT_EXP_TEXT_X AIM_SORT_PRICE_TEXT_X
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#define AIM_SORT_EXP_TEXT_Y AIM_SORT_PRICE_TEXT_Y + 13
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#define AIM_SORT_MARKMNSHP_TEXT_X AIM_SORT_PRICE_TEXT_X
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#define AIM_SORT_MARKMNSHP_TEXT_Y AIM_SORT_EXP_TEXT_Y + 13
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#define AIM_SORT_MARKMNSHP_TEXT_X AIM_SORT_PRICE_TEXT_X
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#define AIM_SORT_MARKMNSHP_TEXT_Y AIM_SORT_EXP_TEXT_Y + 13
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#define AIM_SORT_MEDICAL_X AIM_SORT_SORT_BY_X + 125
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#define AIM_SORT_MEDICAL_Y AIM_SORT_PRICE_TEXT_Y
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#define AIM_SORT_MECHANICAL_X AIM_SORT_SORT_BY_X + 118
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#define AIM_SORT_MECHANICAL_Y AIM_SORT_PRICE_TEXT_Y
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#define AIM_SORT_EXPLOSIVES_X AIM_SORT_MEDICAL_X
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#define AIM_SORT_EXPLOSIVES_X AIM_SORT_MECHANICAL_X
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#define AIM_SORT_EXPLOSIVES_Y AIM_SORT_EXP_TEXT_Y
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#define AIM_SORT_MECHANICAL_X AIM_SORT_MEDICAL_X
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#define AIM_SORT_MECHANICAL_Y AIM_SORT_MARKMNSHP_TEXT_Y
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#define AIM_SORT_MEDICAL_X AIM_SORT_MECHANICAL_X
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#define AIM_SORT_MEDICAL_Y AIM_SORT_MARKMNSHP_TEXT_Y
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#define AIM_SORT_ASC_DESC_WIDTH 100
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#define AIM_SORT_ASCEND_TEXT_X AIM_SORT_SORT_BY_X + 154 - AIM_SORT_ASC_DESC_WIDTH - 4 + 18
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#define AIM_SORT_ASCEND_TEXT_Y iScreenHeightOffset + 128 + LAPTOP_SCREEN_WEB_DELTA_Y
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#define AIM_SORT_HEALTH_X AIM_SORT_SORT_BY_X + 214
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#define AIM_SORT_HEALTH_Y AIM_SORT_PRICE_TEXT_Y
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#define AIM_SORT_DESCEND_TEXT_X AIM_SORT_ASCEND_TEXT_X
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#define AIM_SORT_DESCEND_TEXT_Y iScreenHeightOffset + 141 + LAPTOP_SCREEN_WEB_DELTA_Y
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#define AIM_SORT_AGILITY_X AIM_SORT_HEALTH_X
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#define AIM_SORT_AGILITY_Y AIM_SORT_EXP_TEXT_Y
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#define AIM_SORT_DEXTERITY_X AIM_SORT_HEALTH_X
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#define AIM_SORT_DEXTERITY_Y AIM_SORT_MARKMNSHP_TEXT_Y
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#define AIM_SORT_STRENGTH_X AIM_SORT_SORT_BY_X + 310
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#define AIM_SORT_STRENGTH_Y AIM_SORT_PRICE_TEXT_Y
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#define AIM_SORT_LEADERSHP_X AIM_SORT_STRENGTH_X
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#define AIM_SORT_LEADERSHP_Y AIM_SORT_EXP_TEXT_Y
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#define AIM_SORT_WISDOM_X AIM_SORT_STRENGTH_X
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#define AIM_SORT_WISDOM_Y AIM_SORT_MARKMNSHP_TEXT_Y
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#define AIM_SORT_NAME_X AIM_SORT_PRICE_TEXT_X
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#define AIM_SORT_NAME_Y AIM_SORT_PRICE_TEXT_Y - 13
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#define AIM_SORT_ASC_DESC_WIDTH 100
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#define AIM_SORT_ASCEND_TEXT_X AIM_SORT_SORT_BY_X + 354 - AIM_SORT_ASC_DESC_WIDTH - 4 + 18
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#define AIM_SORT_ASCEND_TEXT_Y iScreenHeightOffset + 128 + LAPTOP_SCREEN_WEB_DELTA_Y
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#define AIM_SORT_DESCEND_TEXT_X AIM_SORT_ASCEND_TEXT_X
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#define AIM_SORT_DESCEND_TEXT_Y iScreenHeightOffset + 141 + LAPTOP_SCREEN_WEB_DELTA_Y
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#define AIM_SORT_MUGSHOT_TEXT_X iScreenWidthOffset + 266
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#define AIM_SORT_MUGSHOT_TEXT_Y iScreenHeightOffset + 230 + LAPTOP_SCREEN_WEB_DELTA_Y
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#define AIM_SORT_MUGSHOT_TEXT_X iScreenWidthOffset + 266
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#define AIM_SORT_MUGSHOT_TEXT_Y iScreenHeightOffset + 230 + LAPTOP_SCREEN_WEB_DELTA_Y
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#define AIM_SORT_MERC_STATS_TEXT_X AIM_SORT_MUGSHOT_TEXT_X
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#define AIM_SORT_MERC_STATS_TEXT_Y iScreenHeightOffset + 293 + LAPTOP_SCREEN_WEB_DELTA_Y
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#define AIM_SORT_MERC_STATS_TEXT_X AIM_SORT_MUGSHOT_TEXT_X
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#define AIM_SORT_MERC_STATS_TEXT_Y iScreenHeightOffset + 293 + LAPTOP_SCREEN_WEB_DELTA_Y
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#define AIM_SORT_ALUMNI_TEXT_X AIM_SORT_MUGSHOT_TEXT_X
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#define AIM_SORT_ALUMNI_TEXT_Y iScreenHeightOffset + 351 + LAPTOP_SCREEN_WEB_DELTA_Y
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#define AIM_SORT_ALUMNI_TEXT_X AIM_SORT_MUGSHOT_TEXT_X
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#define AIM_SORT_ALUMNI_TEXT_Y iScreenHeightOffset + 351 + LAPTOP_SCREEN_WEB_DELTA_Y
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#define AIM_SORT_FIRST_SORT_CLOUMN_GAP 22
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//#define AIM_SORT_FIRST_SORT_COLUMN_GAP 22 //unused
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#define AIM_SORT_SORT_BY_X IMAGE_OFFSET_X + 155
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#define AIM_SORT_SORT_BY_Y IMAGE_OFFSET_Y + 96
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#define AIM_SORT_SORT_BY_WIDTH 190
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#define AIM_SORT_SORT_BY_HEIGHT 81
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#define AIM_SORT_SORT_BY_X IMAGE_OFFSET_X + 53
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#define AIM_SORT_SORT_BY_Y IMAGE_OFFSET_Y + 96
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#define AIM_SORT_SORT_BY_WIDTH 394
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#define AIM_SORT_SORT_BY_HEIGHT 81
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UINT16 AimSortCheckBoxLoc[]={
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(AIM_SORT_SORT_BY_X + 9), (AIM_SORT_SORT_BY_Y + 34),
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(AIM_SORT_SORT_BY_X + 9), (AIM_SORT_SORT_BY_Y + 47),
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(AIM_SORT_SORT_BY_X + 9), (AIM_SORT_SORT_BY_Y + 60),
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(AIM_SORT_SORT_BY_X + 111), (AIM_SORT_SORT_BY_Y + 34),
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(AIM_SORT_SORT_BY_X + 111), (AIM_SORT_SORT_BY_Y + 47),
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(AIM_SORT_SORT_BY_X + 111), (AIM_SORT_SORT_BY_Y + 60),
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(AIM_SORT_SORT_BY_X + 172), (AIM_SORT_SORT_BY_Y + 4),
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(AIM_SORT_SORT_BY_X + 172), (AIM_SORT_SORT_BY_Y + 17)};
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(AIM_SORT_SORT_BY_X + 105), (AIM_SORT_SORT_BY_Y + 34),
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(AIM_SORT_SORT_BY_X + 105), (AIM_SORT_SORT_BY_Y + 47),
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(AIM_SORT_SORT_BY_X + 105), (AIM_SORT_SORT_BY_Y + 60),
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(AIM_SORT_SORT_BY_X + 201), (AIM_SORT_SORT_BY_Y + 34),
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(AIM_SORT_SORT_BY_X + 201), (AIM_SORT_SORT_BY_Y + 47),
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(AIM_SORT_SORT_BY_X + 201), (AIM_SORT_SORT_BY_Y + 60),
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(AIM_SORT_SORT_BY_X + 297), (AIM_SORT_SORT_BY_Y + 34),
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(AIM_SORT_SORT_BY_X + 297), (AIM_SORT_SORT_BY_Y + 47),
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(AIM_SORT_SORT_BY_X + 297), (AIM_SORT_SORT_BY_Y + 60),
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(AIM_SORT_SORT_BY_X + 9), (AIM_SORT_SORT_BY_Y + 21),
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(AIM_SORT_SORT_BY_X + 372), (AIM_SORT_SORT_BY_Y + 4),
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(AIM_SORT_SORT_BY_X + 372), (AIM_SORT_SORT_BY_Y + 17)};
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UINT8 gubCurrentSortMode;
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UINT8 gubOldSortMode;
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@@ -110,11 +139,11 @@ UINT8 gubOldListMode;
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MOUSE_REGION gSelectedToMugShotRegion;
|
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void SelectToMugShotRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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//Clicking on ToStats
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//Clicking on To Stats
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MOUSE_REGION gSelectedToStatsRegion;
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void SelectToStatsRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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||||
//Clicking on ToStats
|
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//Clicking on To Archive
|
||||
MOUSE_REGION gSelectedToArchiveRegion;
|
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void SelectToArchiveRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
|
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@@ -127,15 +156,36 @@ void SelectExpBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
//Clicking on Markmanship Check Box
|
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MOUSE_REGION gSelectedMarkBoxRegion;
|
||||
void SelectMarkBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
//Clicking on Medical Check box
|
||||
MOUSE_REGION gSelectedMedicalBoxRegion;
|
||||
void SelectMedicalBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
//Clicking on Explosive Check Box
|
||||
MOUSE_REGION gSelectedExplosiveBoxRegion;
|
||||
void SelectExplosiveBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
//Clicking on Mechanical Check Box
|
||||
MOUSE_REGION gSelectedMechanicalBoxRegion;
|
||||
void SelectMechanicalBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
//Clicking on Explosive Check Box
|
||||
MOUSE_REGION gSelectedExplosiveBoxRegion;
|
||||
void SelectExplosiveBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
//Clicking on Medical Check box
|
||||
MOUSE_REGION gSelectedMedicalBoxRegion;
|
||||
void SelectMedicalBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
//Clicking on Health Check box
|
||||
MOUSE_REGION gSelectedHealthBoxRegion;
|
||||
void SelectHealthBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
//Clicking on Agility Check box
|
||||
MOUSE_REGION gSelectedAgilityBoxRegion;
|
||||
void SelectAgilityBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
//Clicking on Dexterity Check box
|
||||
MOUSE_REGION gSelectedDexterityBoxRegion;
|
||||
void SelectDexterityBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
//Clicking on Strength Check box
|
||||
MOUSE_REGION gSelectedStrengthBoxRegion;
|
||||
void SelectStrengthBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
//Clicking on Leadership Check box
|
||||
MOUSE_REGION gSelectedLeadershipBoxRegion;
|
||||
void SelectLeadershipBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
//Clicking on Wisdom Check box
|
||||
MOUSE_REGION gSelectedWisdomBoxRegion;
|
||||
void SelectWisdomBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
//Clicking on Name Check box
|
||||
MOUSE_REGION gSelectedNameBoxRegion;
|
||||
void SelectNameBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
//Clicking on Ascending Check Box
|
||||
MOUSE_REGION gSelectedAscendBoxRegion;
|
||||
void SelectAscendBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
|
||||
@@ -158,13 +208,14 @@ UINT32 guiToStats;
|
||||
UINT32 guiSelectLight;
|
||||
|
||||
|
||||
|
||||
//Hotkey Assignment
|
||||
void HandleAimSortKeyBoardInput();
|
||||
|
||||
|
||||
void GameInitAimSort()
|
||||
{
|
||||
gubCurrentSortMode=0;
|
||||
gubOldSortMode=0;
|
||||
gubCurrentSortMode=12;
|
||||
gubOldSortMode=12;
|
||||
gubCurrentListMode=AIM_DESCEND;
|
||||
gubOldListMode=AIM_DESCEND;
|
||||
}
|
||||
@@ -181,16 +232,31 @@ BOOLEAN EnterAimSort()
|
||||
AimSortCheckBoxLoc[3] = AIM_SORT_SORT_BY_Y + 47;
|
||||
AimSortCheckBoxLoc[4] = AIM_SORT_SORT_BY_X + 9;
|
||||
AimSortCheckBoxLoc[5] = AIM_SORT_SORT_BY_Y + 60;
|
||||
AimSortCheckBoxLoc[6] = AIM_SORT_SORT_BY_X + 111;
|
||||
AimSortCheckBoxLoc[6] = AIM_SORT_SORT_BY_X + 105;
|
||||
AimSortCheckBoxLoc[7] = AIM_SORT_SORT_BY_Y + 34;
|
||||
AimSortCheckBoxLoc[8] = AIM_SORT_SORT_BY_X + 111;
|
||||
AimSortCheckBoxLoc[8] = AIM_SORT_SORT_BY_X + 105;
|
||||
AimSortCheckBoxLoc[9] = AIM_SORT_SORT_BY_Y + 47;
|
||||
AimSortCheckBoxLoc[10] = AIM_SORT_SORT_BY_X + 111;
|
||||
AimSortCheckBoxLoc[10] = AIM_SORT_SORT_BY_X + 105;
|
||||
AimSortCheckBoxLoc[11] = AIM_SORT_SORT_BY_Y + 60;
|
||||
AimSortCheckBoxLoc[12] = AIM_SORT_SORT_BY_X + 172;
|
||||
AimSortCheckBoxLoc[13] = AIM_SORT_SORT_BY_Y + 4;
|
||||
AimSortCheckBoxLoc[14] = AIM_SORT_SORT_BY_X + 172;
|
||||
AimSortCheckBoxLoc[15] = AIM_SORT_SORT_BY_Y + 17;
|
||||
AimSortCheckBoxLoc[12] = AIM_SORT_SORT_BY_X + 201;
|
||||
AimSortCheckBoxLoc[13] = AIM_SORT_SORT_BY_Y + 34;
|
||||
AimSortCheckBoxLoc[14] = AIM_SORT_SORT_BY_X + 201;
|
||||
AimSortCheckBoxLoc[15] = AIM_SORT_SORT_BY_Y + 47;
|
||||
AimSortCheckBoxLoc[16] = AIM_SORT_SORT_BY_X + 201;
|
||||
AimSortCheckBoxLoc[17] = AIM_SORT_SORT_BY_Y + 60;
|
||||
AimSortCheckBoxLoc[18] = AIM_SORT_SORT_BY_X + 297;
|
||||
AimSortCheckBoxLoc[19] = AIM_SORT_SORT_BY_Y + 34;
|
||||
AimSortCheckBoxLoc[20] = AIM_SORT_SORT_BY_X + 297;
|
||||
AimSortCheckBoxLoc[21] = AIM_SORT_SORT_BY_Y + 47;
|
||||
AimSortCheckBoxLoc[22] = AIM_SORT_SORT_BY_X + 297;
|
||||
AimSortCheckBoxLoc[23] = AIM_SORT_SORT_BY_Y + 60;
|
||||
AimSortCheckBoxLoc[24] = AIM_SORT_SORT_BY_X + 9;
|
||||
AimSortCheckBoxLoc[25] = AIM_SORT_SORT_BY_Y + 21;
|
||||
//Ascending & Descending Check Box
|
||||
AimSortCheckBoxLoc[26] = AIM_SORT_SORT_BY_X + 372;
|
||||
AimSortCheckBoxLoc[27] = AIM_SORT_SORT_BY_Y + 4;
|
||||
AimSortCheckBoxLoc[28] = AIM_SORT_SORT_BY_X + 372;
|
||||
AimSortCheckBoxLoc[29] = AIM_SORT_SORT_BY_Y + 17;
|
||||
|
||||
|
||||
InitAimDefaults();
|
||||
@@ -233,7 +299,7 @@ BOOLEAN EnterAimSort()
|
||||
CURSOR_WWW, MSYS_NO_CALLBACK, SelectToStatsRegionCallBack );
|
||||
MSYS_AddRegion(&gSelectedToStatsRegion);
|
||||
|
||||
//Mouse region for the ToArhciveRegion
|
||||
//Mouse region for the ToArchiveRegion
|
||||
MSYS_DefineRegion( &gSelectedToArchiveRegion, AIM_SORT_TO_ALUMNI_X, AIM_SORT_TO_ALUMNI_Y, (AIM_SORT_TO_ALUMNI_X + AIM_SORT_TO_ALUMNI_SIZE), (AIM_SORT_TO_ALUMNI_Y + AIM_SORT_TO_ALUMNI_SIZE), MSYS_PRIORITY_HIGH,
|
||||
CURSOR_WWW, MSYS_NO_CALLBACK, SelectToArchiveRegionCallBack );
|
||||
MSYS_AddRegion(&gSelectedToArchiveRegion);
|
||||
@@ -263,29 +329,76 @@ BOOLEAN EnterAimSort()
|
||||
MSYS_AddRegion(&gSelectedMarkBoxRegion);
|
||||
|
||||
ubCurNumber+=2;
|
||||
ubWidth = StringPixLength( AimSortText[AIMMEDICAL], AIM_SORT_FONT_SORT_TEXT) + AimSortCheckBoxLoc[ ubCurNumber ] + (AIM_SORT_MEDICAL_X - AimSortCheckBoxLoc[ ubCurNumber ]) - 3;
|
||||
//Mouse region for the Medical Check Box
|
||||
MSYS_DefineRegion( &gSelectedMedicalBoxRegion, AimSortCheckBoxLoc[ ubCurNumber ] , AimSortCheckBoxLoc[ubCurNumber + 1] , (UINT16)ubWidth, (UINT16)(AimSortCheckBoxLoc[ ubCurNumber + 1 ] + AIM_SORT_CHECKBOX_SIZE), MSYS_PRIORITY_HIGH,
|
||||
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, SelectMedicalBoxRegionCallBack );
|
||||
MSYS_AddRegion(&gSelectedMedicalBoxRegion);
|
||||
|
||||
ubCurNumber+=2;
|
||||
ubWidth = StringPixLength( AimSortText[EXPLOSIVES], AIM_SORT_FONT_SORT_TEXT) + AimSortCheckBoxLoc[ ubCurNumber ] + (AIM_SORT_MEDICAL_X - AimSortCheckBoxLoc[ ubCurNumber ]) - 3;
|
||||
//Mouse region for the Explosive Check Box
|
||||
MSYS_DefineRegion( &gSelectedExplosiveBoxRegion, AimSortCheckBoxLoc[ ubCurNumber ] , AimSortCheckBoxLoc[ubCurNumber + 1] , (UINT16)ubWidth, (UINT16)(AimSortCheckBoxLoc[ ubCurNumber + 1 ] + AIM_SORT_CHECKBOX_SIZE), MSYS_PRIORITY_HIGH,
|
||||
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, SelectExplosiveBoxRegionCallBack );
|
||||
MSYS_AddRegion(&gSelectedExplosiveBoxRegion);
|
||||
|
||||
ubCurNumber+=2;
|
||||
ubWidth = StringPixLength( AimSortText[AIMMECHANICAL], AIM_SORT_FONT_SORT_TEXT) + AimSortCheckBoxLoc[ ubCurNumber ] + (AIM_SORT_MEDICAL_X - AimSortCheckBoxLoc[ ubCurNumber ]) - 3;
|
||||
ubWidth = StringPixLength( AimSortText[AIMMECHANICAL], AIM_SORT_FONT_SORT_TEXT) + AimSortCheckBoxLoc[ ubCurNumber ] + (AIM_SORT_MECHANICAL_X - AimSortCheckBoxLoc[ ubCurNumber ]) - 3;
|
||||
//Mouse region for the Mechanical Check Box
|
||||
MSYS_DefineRegion( &gSelectedMechanicalBoxRegion, AimSortCheckBoxLoc[ ubCurNumber ] , AimSortCheckBoxLoc[ubCurNumber + 1] , (UINT16)ubWidth, (UINT16)(AimSortCheckBoxLoc[ ubCurNumber + 1 ] + AIM_SORT_CHECKBOX_SIZE), MSYS_PRIORITY_HIGH,
|
||||
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, SelectMechanicalBoxRegionCallBack );
|
||||
MSYS_AddRegion(&gSelectedMechanicalBoxRegion);
|
||||
|
||||
ubCurNumber+=2;
|
||||
ubWidth = StringPixLength( AimSortText[AIMEXPLOSIVES], AIM_SORT_FONT_SORT_TEXT) + AimSortCheckBoxLoc[ ubCurNumber ] + (AIM_SORT_MECHANICAL_X - AimSortCheckBoxLoc[ ubCurNumber ]) - 3;
|
||||
//Mouse region for the Explosive Check Box
|
||||
MSYS_DefineRegion( &gSelectedExplosiveBoxRegion, AimSortCheckBoxLoc[ ubCurNumber ] , AimSortCheckBoxLoc[ubCurNumber + 1] , (UINT16)ubWidth, (UINT16)(AimSortCheckBoxLoc[ ubCurNumber + 1 ] + AIM_SORT_CHECKBOX_SIZE), MSYS_PRIORITY_HIGH,
|
||||
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, SelectExplosiveBoxRegionCallBack );
|
||||
MSYS_AddRegion(&gSelectedExplosiveBoxRegion);
|
||||
|
||||
ubCurNumber+=2;
|
||||
ubWidth = StringPixLength( AimSortText[AIMMEDICAL], AIM_SORT_FONT_SORT_TEXT) + AimSortCheckBoxLoc[ ubCurNumber ] + (AIM_SORT_MECHANICAL_X - AimSortCheckBoxLoc[ ubCurNumber ]) - 3;
|
||||
//Mouse region for the Medical Check Box
|
||||
MSYS_DefineRegion( &gSelectedMedicalBoxRegion, AimSortCheckBoxLoc[ ubCurNumber ] , AimSortCheckBoxLoc[ubCurNumber + 1] , (UINT16)ubWidth, (UINT16)(AimSortCheckBoxLoc[ ubCurNumber + 1 ] + AIM_SORT_CHECKBOX_SIZE), MSYS_PRIORITY_HIGH,
|
||||
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, SelectMedicalBoxRegionCallBack );
|
||||
MSYS_AddRegion(&gSelectedMedicalBoxRegion);
|
||||
|
||||
ubCurNumber+=2;
|
||||
ubWidth = StringPixLength( AimSortText[AIMHEALTH], AIM_SORT_FONT_SORT_TEXT) + AimSortCheckBoxLoc[ ubCurNumber ] + (AIM_SORT_HEALTH_X - AimSortCheckBoxLoc[ ubCurNumber ]) - 3;
|
||||
//Mouse region for the Health Check Box
|
||||
MSYS_DefineRegion( &gSelectedHealthBoxRegion, AimSortCheckBoxLoc[ ubCurNumber ] , AimSortCheckBoxLoc[ubCurNumber + 1] , (UINT16)ubWidth, (UINT16)(AimSortCheckBoxLoc[ ubCurNumber + 1 ] + AIM_SORT_CHECKBOX_SIZE), MSYS_PRIORITY_HIGH,
|
||||
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, SelectHealthBoxRegionCallBack );
|
||||
MSYS_AddRegion(&gSelectedHealthBoxRegion);
|
||||
|
||||
ubCurNumber+=2;
|
||||
ubWidth = StringPixLength( AimSortText[AIMAGILITY], AIM_SORT_FONT_SORT_TEXT) + AimSortCheckBoxLoc[ ubCurNumber ] + (AIM_SORT_HEALTH_X - AimSortCheckBoxLoc[ ubCurNumber ]) - 3;
|
||||
//Mouse region for the Agility Check Box
|
||||
MSYS_DefineRegion( &gSelectedAgilityBoxRegion, AimSortCheckBoxLoc[ ubCurNumber ] , AimSortCheckBoxLoc[ubCurNumber + 1] , (UINT16)ubWidth, (UINT16)(AimSortCheckBoxLoc[ ubCurNumber + 1 ] + AIM_SORT_CHECKBOX_SIZE), MSYS_PRIORITY_HIGH,
|
||||
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, SelectAgilityBoxRegionCallBack );
|
||||
MSYS_AddRegion(&gSelectedAgilityBoxRegion);
|
||||
|
||||
ubCurNumber+=2;
|
||||
ubWidth = StringPixLength( AimSortText[AIMDEXTERITY], AIM_SORT_FONT_SORT_TEXT) + AimSortCheckBoxLoc[ ubCurNumber ] + (AIM_SORT_HEALTH_X - AimSortCheckBoxLoc[ ubCurNumber ]) - 3;
|
||||
//Mouse region for the Dexterity Check Box
|
||||
MSYS_DefineRegion( &gSelectedDexterityBoxRegion, AimSortCheckBoxLoc[ ubCurNumber ] , AimSortCheckBoxLoc[ubCurNumber + 1] , (UINT16)ubWidth, (UINT16)(AimSortCheckBoxLoc[ ubCurNumber + 1 ] + AIM_SORT_CHECKBOX_SIZE), MSYS_PRIORITY_HIGH,
|
||||
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, SelectDexterityBoxRegionCallBack );
|
||||
MSYS_AddRegion(&gSelectedDexterityBoxRegion);
|
||||
|
||||
ubCurNumber+=2;
|
||||
ubWidth = StringPixLength( AimSortText[AIMSTRENGTH], AIM_SORT_FONT_SORT_TEXT) + AimSortCheckBoxLoc[ ubCurNumber ] + (AIM_SORT_STRENGTH_X - AimSortCheckBoxLoc[ ubCurNumber ]) - 3;
|
||||
//Mouse region for the Strength Check Box
|
||||
MSYS_DefineRegion( &gSelectedStrengthBoxRegion, AimSortCheckBoxLoc[ ubCurNumber ] , AimSortCheckBoxLoc[ubCurNumber + 1] , (UINT16)ubWidth, (UINT16)(AimSortCheckBoxLoc[ ubCurNumber + 1 ] + AIM_SORT_CHECKBOX_SIZE), MSYS_PRIORITY_HIGH,
|
||||
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, SelectStrengthBoxRegionCallBack );
|
||||
MSYS_AddRegion(&gSelectedStrengthBoxRegion);
|
||||
|
||||
ubCurNumber+=2;
|
||||
ubWidth = StringPixLength( AimSortText[AIMLEADERSHIP], AIM_SORT_FONT_SORT_TEXT) + AimSortCheckBoxLoc[ ubCurNumber ] + (AIM_SORT_STRENGTH_X - AimSortCheckBoxLoc[ ubCurNumber ]) - 3;
|
||||
//Mouse region for the Leadership Check Box
|
||||
MSYS_DefineRegion( &gSelectedLeadershipBoxRegion, AimSortCheckBoxLoc[ ubCurNumber ] , AimSortCheckBoxLoc[ubCurNumber + 1] , (UINT16)ubWidth, (UINT16)(AimSortCheckBoxLoc[ ubCurNumber + 1 ] + AIM_SORT_CHECKBOX_SIZE), MSYS_PRIORITY_HIGH,
|
||||
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, SelectLeadershipBoxRegionCallBack );
|
||||
MSYS_AddRegion(&gSelectedLeadershipBoxRegion);
|
||||
|
||||
ubCurNumber+=2;
|
||||
ubWidth = StringPixLength( AimSortText[AIMWISDOM], AIM_SORT_FONT_SORT_TEXT) + AimSortCheckBoxLoc[ ubCurNumber ] + (AIM_SORT_STRENGTH_X - AimSortCheckBoxLoc[ ubCurNumber ]) - 3;
|
||||
//Mouse region for the Wisdom Check Box
|
||||
MSYS_DefineRegion( &gSelectedWisdomBoxRegion, AimSortCheckBoxLoc[ ubCurNumber ] , AimSortCheckBoxLoc[ubCurNumber + 1] , (UINT16)ubWidth, (UINT16)(AimSortCheckBoxLoc[ ubCurNumber + 1 ] + AIM_SORT_CHECKBOX_SIZE), MSYS_PRIORITY_HIGH,
|
||||
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, SelectWisdomBoxRegionCallBack );
|
||||
MSYS_AddRegion(&gSelectedWisdomBoxRegion);
|
||||
|
||||
ubCurNumber+=2;
|
||||
ubWidth = StringPixLength( AimSortText[NAME], AIM_SORT_FONT_SORT_TEXT) + AimSortCheckBoxLoc[ ubCurNumber ] + (AIM_SORT_NAME_X - AimSortCheckBoxLoc[ ubCurNumber ]) - 3;
|
||||
//Mouse region for the Name Check Box
|
||||
MSYS_DefineRegion( &gSelectedNameBoxRegion, AimSortCheckBoxLoc[ ubCurNumber ] , AimSortCheckBoxLoc[ubCurNumber + 1] , (UINT16)ubWidth, (UINT16)(AimSortCheckBoxLoc[ ubCurNumber + 1 ] + AIM_SORT_CHECKBOX_SIZE), MSYS_PRIORITY_HIGH,
|
||||
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, SelectNameBoxRegionCallBack );
|
||||
MSYS_AddRegion(&gSelectedNameBoxRegion);
|
||||
|
||||
ubCurNumber+=2;
|
||||
ubWidth = AimSortCheckBoxLoc[ ubCurNumber ] - StringPixLength( AimSortText[ASCENDING], AIM_SORT_FONT_SORT_TEXT) - 6;
|
||||
//Mouse region for the Ascend Check Box
|
||||
MSYS_DefineRegion( &gSelectedAscendBoxRegion, ubWidth , AimSortCheckBoxLoc[ubCurNumber + 1] , (UINT16)(AimSortCheckBoxLoc[ ubCurNumber ] + AIM_SORT_CHECKBOX_SIZE), (UINT16)(AimSortCheckBoxLoc[ ubCurNumber + 1 ] + AIM_SORT_CHECKBOX_SIZE), MSYS_PRIORITY_HIGH,
|
||||
@@ -328,9 +441,16 @@ void ExitAimSort()
|
||||
MSYS_RemoveRegion( &gSelectedPriceBoxRegion);
|
||||
MSYS_RemoveRegion( &gSelectedExpBoxRegion);
|
||||
MSYS_RemoveRegion( &gSelectedMarkBoxRegion);
|
||||
MSYS_RemoveRegion( &gSelectedMedicalBoxRegion);
|
||||
MSYS_RemoveRegion( &gSelectedExplosiveBoxRegion);
|
||||
MSYS_RemoveRegion( &gSelectedMechanicalBoxRegion);
|
||||
MSYS_RemoveRegion( &gSelectedExplosiveBoxRegion);
|
||||
MSYS_RemoveRegion( &gSelectedMedicalBoxRegion);
|
||||
MSYS_RemoveRegion( &gSelectedHealthBoxRegion);
|
||||
MSYS_RemoveRegion( &gSelectedAgilityBoxRegion);
|
||||
MSYS_RemoveRegion( &gSelectedDexterityBoxRegion);
|
||||
MSYS_RemoveRegion( &gSelectedStrengthBoxRegion);
|
||||
MSYS_RemoveRegion( &gSelectedLeadershipBoxRegion);
|
||||
MSYS_RemoveRegion( &gSelectedWisdomBoxRegion);
|
||||
MSYS_RemoveRegion( &gSelectedNameBoxRegion);
|
||||
MSYS_RemoveRegion( &gSelectedAscendBoxRegion);
|
||||
MSYS_RemoveRegion( &gSelectedDescendBoxRegion);
|
||||
ExitAimMenuBar();
|
||||
@@ -339,7 +459,7 @@ void ExitAimSort()
|
||||
|
||||
void HandleAimSort()
|
||||
{
|
||||
|
||||
HandleAimSortKeyBoardInput();
|
||||
}
|
||||
|
||||
void RenderAimSort()
|
||||
@@ -380,9 +500,16 @@ void RenderAimSort()
|
||||
DrawTextToScreen(AimSortText[PRICE], AIM_SORT_PRICE_TEXT_X, AIM_SORT_PRICE_TEXT_Y, 0, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_COLOR_SORT_TEXT, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
DrawTextToScreen(AimSortText[EXPERIENCE], AIM_SORT_EXP_TEXT_X, AIM_SORT_EXP_TEXT_Y, 0, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_COLOR_SORT_TEXT, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
DrawTextToScreen(AimSortText[AIMMARKSMANSHIP], AIM_SORT_MARKMNSHP_TEXT_X, AIM_SORT_MARKMNSHP_TEXT_Y, 0, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_COLOR_SORT_TEXT, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
DrawTextToScreen(AimSortText[AIMMEDICAL], AIM_SORT_MEDICAL_X, AIM_SORT_MEDICAL_Y, 0, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_COLOR_SORT_TEXT, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
DrawTextToScreen(AimSortText[EXPLOSIVES], AIM_SORT_EXPLOSIVES_X, AIM_SORT_EXPLOSIVES_Y, 0, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_COLOR_SORT_TEXT, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
DrawTextToScreen(AimSortText[AIMMECHANICAL], AIM_SORT_MECHANICAL_X, AIM_SORT_MECHANICAL_Y, 0, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_COLOR_SORT_TEXT, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
DrawTextToScreen(AimSortText[AIMEXPLOSIVES], AIM_SORT_EXPLOSIVES_X, AIM_SORT_EXPLOSIVES_Y, 0, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_COLOR_SORT_TEXT, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
DrawTextToScreen(AimSortText[AIMMEDICAL], AIM_SORT_MEDICAL_X, AIM_SORT_MEDICAL_Y, 0, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_COLOR_SORT_TEXT, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
DrawTextToScreen(AimSortText[AIMHEALTH], AIM_SORT_HEALTH_X, AIM_SORT_HEALTH_Y, 0, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_COLOR_SORT_TEXT, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
DrawTextToScreen(AimSortText[AIMAGILITY], AIM_SORT_AGILITY_X, AIM_SORT_AGILITY_Y, 0, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_COLOR_SORT_TEXT, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
DrawTextToScreen(AimSortText[AIMDEXTERITY], AIM_SORT_DEXTERITY_X, AIM_SORT_DEXTERITY_Y, 0, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_COLOR_SORT_TEXT, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
DrawTextToScreen(AimSortText[AIMSTRENGTH], AIM_SORT_STRENGTH_X, AIM_SORT_STRENGTH_Y, 0, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_COLOR_SORT_TEXT, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
DrawTextToScreen(AimSortText[AIMLEADERSHIP], AIM_SORT_LEADERSHP_X, AIM_SORT_LEADERSHP_Y, 0, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_COLOR_SORT_TEXT, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
DrawTextToScreen(AimSortText[AIMWISDOM], AIM_SORT_WISDOM_X, AIM_SORT_WISDOM_Y, 0, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_COLOR_SORT_TEXT, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
DrawTextToScreen(AimSortText[NAME], AIM_SORT_NAME_X, AIM_SORT_NAME_Y, 0, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_COLOR_SORT_TEXT, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
|
||||
DrawTextToScreen(AimSortText[ASCENDING], AIM_SORT_ASCEND_TEXT_X, AIM_SORT_ASCEND_TEXT_Y, AIM_SORT_ASC_DESC_WIDTH, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_COLOR_SORT_TEXT, FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED );
|
||||
DrawTextToScreen(AimSortText[DESCENDING], AIM_SORT_DESCEND_TEXT_X, AIM_SORT_DESCEND_TEXT_Y, AIM_SORT_ASC_DESC_WIDTH, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_COLOR_SORT_TEXT, FONT_MCOLOR_BLACK, FALSE, RIGHT_JUSTIFIED );
|
||||
@@ -393,6 +520,24 @@ void RenderAimSort()
|
||||
DrawTextToScreen(AimSortText[MERCENARY_FILES], AIM_SORT_MERC_STATS_TEXT_X, AIM_SORT_MERC_STATS_TEXT_Y, 0, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_LINK_TEXT_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
DrawTextToScreen(AimSortText[ALUMNI_GALLERY], AIM_SORT_ALUMNI_TEXT_X, AIM_SORT_ALUMNI_TEXT_Y, 0, AIM_SORT_FONT_SORT_TEXT, AIM_SORT_LINK_TEXT_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
||||
|
||||
// pre-render unchecked box
|
||||
DrawSelectLight(0, AIM_SORT_OFF);
|
||||
DrawSelectLight(1, AIM_SORT_OFF);
|
||||
DrawSelectLight(2, AIM_SORT_OFF);
|
||||
DrawSelectLight(3, AIM_SORT_OFF);
|
||||
DrawSelectLight(4, AIM_SORT_OFF);
|
||||
DrawSelectLight(5, AIM_SORT_OFF);
|
||||
DrawSelectLight(6, AIM_SORT_OFF);
|
||||
DrawSelectLight(7, AIM_SORT_OFF);
|
||||
DrawSelectLight(8, AIM_SORT_OFF);
|
||||
DrawSelectLight(9, AIM_SORT_OFF);
|
||||
DrawSelectLight(10, AIM_SORT_OFF);
|
||||
DrawSelectLight(11, AIM_SORT_OFF);
|
||||
DrawSelectLight(12, AIM_SORT_OFF);
|
||||
DrawSelectLight(AIM_ASCEND, AIM_SORT_OFF);
|
||||
DrawSelectLight(AIM_DESCEND, AIM_SORT_OFF);
|
||||
|
||||
// highlight checked box
|
||||
DrawSelectLight(gubCurrentSortMode, AIM_SORT_ON);
|
||||
DrawSelectLight(gubCurrentListMode, AIM_SORT_ON);
|
||||
|
||||
@@ -526,7 +671,7 @@ void SelectMarkBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
|
||||
|
||||
|
||||
void SelectMedicalBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
void SelectMechanicalBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
{
|
||||
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
||||
{
|
||||
@@ -572,7 +717,7 @@ void SelectExplosiveBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
|
||||
|
||||
|
||||
void SelectMechanicalBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
void SelectMedicalBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
{
|
||||
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
||||
{
|
||||
@@ -595,6 +740,176 @@ void SelectMechanicalBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
|
||||
|
||||
|
||||
void SelectHealthBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
{
|
||||
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
||||
{
|
||||
|
||||
}
|
||||
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
||||
{
|
||||
if(gubCurrentSortMode != 6)
|
||||
{
|
||||
gubCurrentSortMode = 6;
|
||||
DrawSelectLight(gubCurrentSortMode, AIM_SORT_ON);
|
||||
DrawSelectLight(gubOldSortMode, AIM_SORT_OFF);
|
||||
gubOldSortMode = gubCurrentSortMode;
|
||||
}
|
||||
}
|
||||
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SelectAgilityBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
{
|
||||
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
||||
{
|
||||
|
||||
}
|
||||
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
||||
{
|
||||
if(gubCurrentSortMode != 7)
|
||||
{
|
||||
gubCurrentSortMode = 7;
|
||||
DrawSelectLight(gubCurrentSortMode, AIM_SORT_ON);
|
||||
DrawSelectLight(gubOldSortMode, AIM_SORT_OFF);
|
||||
gubOldSortMode = gubCurrentSortMode;
|
||||
}
|
||||
}
|
||||
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SelectDexterityBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
{
|
||||
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
||||
{
|
||||
|
||||
}
|
||||
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
||||
{
|
||||
if(gubCurrentSortMode != 8)
|
||||
{
|
||||
gubCurrentSortMode = 8;
|
||||
DrawSelectLight(gubCurrentSortMode, AIM_SORT_ON);
|
||||
DrawSelectLight(gubOldSortMode, AIM_SORT_OFF);
|
||||
gubOldSortMode = gubCurrentSortMode;
|
||||
}
|
||||
}
|
||||
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SelectStrengthBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
{
|
||||
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
||||
{
|
||||
|
||||
}
|
||||
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
||||
{
|
||||
if(gubCurrentSortMode != 9)
|
||||
{
|
||||
gubCurrentSortMode = 9;
|
||||
DrawSelectLight(gubCurrentSortMode, AIM_SORT_ON);
|
||||
DrawSelectLight(gubOldSortMode, AIM_SORT_OFF);
|
||||
gubOldSortMode = gubCurrentSortMode;
|
||||
}
|
||||
}
|
||||
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SelectLeadershipBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
{
|
||||
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
||||
{
|
||||
|
||||
}
|
||||
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
||||
{
|
||||
if(gubCurrentSortMode != 10)
|
||||
{
|
||||
gubCurrentSortMode = 10;
|
||||
DrawSelectLight(gubCurrentSortMode, AIM_SORT_ON);
|
||||
DrawSelectLight(gubOldSortMode, AIM_SORT_OFF);
|
||||
gubOldSortMode = gubCurrentSortMode;
|
||||
}
|
||||
}
|
||||
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SelectWisdomBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
{
|
||||
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
||||
{
|
||||
|
||||
}
|
||||
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
||||
{
|
||||
if(gubCurrentSortMode != 11)
|
||||
{
|
||||
gubCurrentSortMode = 11;
|
||||
DrawSelectLight(gubCurrentSortMode, AIM_SORT_ON);
|
||||
DrawSelectLight(gubOldSortMode, AIM_SORT_OFF);
|
||||
gubOldSortMode = gubCurrentSortMode;
|
||||
}
|
||||
}
|
||||
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SelectNameBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
{
|
||||
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
||||
{
|
||||
|
||||
}
|
||||
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
||||
{
|
||||
if(gubCurrentSortMode != 12)
|
||||
{
|
||||
gubCurrentSortMode = 12;
|
||||
DrawSelectLight(gubCurrentSortMode, AIM_SORT_ON);
|
||||
DrawSelectLight(gubOldSortMode, AIM_SORT_OFF);
|
||||
gubOldSortMode = gubCurrentSortMode;
|
||||
|
||||
// Name sort in descending order only
|
||||
if(gubCurrentListMode != AIM_DESCEND)
|
||||
{
|
||||
gubCurrentListMode = AIM_DESCEND;
|
||||
DrawSelectLight(gubCurrentListMode, AIM_SORT_ON);
|
||||
DrawSelectLight(gubOldListMode, AIM_SORT_OFF);
|
||||
gubOldListMode = gubCurrentListMode;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SelectAscendBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
{
|
||||
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
||||
@@ -603,7 +918,8 @@ void SelectAscendBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
}
|
||||
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
||||
{
|
||||
if(gubCurrentListMode != AIM_ASCEND)
|
||||
// Name sort in descending order only
|
||||
if(gubCurrentListMode != AIM_ASCEND && (gubCurrentSortMode != 12))
|
||||
{
|
||||
gubCurrentListMode = AIM_ASCEND;
|
||||
DrawSelectLight(gubCurrentListMode, AIM_SORT_ON);
|
||||
@@ -626,7 +942,7 @@ void SelectDescendBoxRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
}
|
||||
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
||||
{
|
||||
if(gubCurrentListMode != AIM_DESCEND )
|
||||
if(gubCurrentListMode != AIM_DESCEND)
|
||||
{
|
||||
gubCurrentListMode = AIM_DESCEND;
|
||||
DrawSelectLight(gubCurrentListMode, AIM_SORT_ON);
|
||||
@@ -688,17 +1004,45 @@ INT32 QsortCompare( const void *pNum1, const void *pNum2)
|
||||
case 2:
|
||||
return( CompareValue((INT32)gMercProfiles[ Num1 ].bMarksmanship, (INT32)gMercProfiles[Num2].bMarksmanship ) );
|
||||
break;
|
||||
//Medical INT16 bMedical
|
||||
//Mechanical INT16 bMechanical
|
||||
case 3:
|
||||
return( CompareValue((INT32)gMercProfiles[ Num1 ].bMedical, (INT32)gMercProfiles[Num2].bMedical ) );
|
||||
return( CompareValue((INT32)gMercProfiles[ Num1 ].bMechanical, (INT32)gMercProfiles[Num2].bMechanical ) );
|
||||
break;
|
||||
//Explosives INT16 bExplosive
|
||||
case 4:
|
||||
return( CompareValue((INT32)gMercProfiles[ Num1 ].bExplosive, (INT32)gMercProfiles[Num2].bExplosive ) );
|
||||
break;
|
||||
//Mechanical INT16 bMechanical
|
||||
//Medical INT16 bMedical
|
||||
case 5:
|
||||
return( CompareValue((INT32)gMercProfiles[ Num1 ].bMechanical, (INT32)gMercProfiles[Num2].bMechanical ) );
|
||||
return( CompareValue((INT32)gMercProfiles[ Num1 ].bMedical, (INT32)gMercProfiles[Num2].bMedical ) );
|
||||
break;
|
||||
//Health INT16 bLifeMax
|
||||
case 6:
|
||||
return( CompareValue((INT32)gMercProfiles[ Num1 ].bLifeMax, (INT32)gMercProfiles[Num2].bLifeMax ) );
|
||||
break;
|
||||
//Agility INT16 bAgility
|
||||
case 7:
|
||||
return( CompareValue((INT32)gMercProfiles[ Num1 ].bAgility, (INT32)gMercProfiles[Num2].bAgility ) );
|
||||
break;
|
||||
//Dexterity INT16 bDexterity
|
||||
case 8:
|
||||
return( CompareValue((INT32)gMercProfiles[ Num1 ].bDexterity, (INT32)gMercProfiles[Num2].bDexterity ) );
|
||||
break;
|
||||
//Strength INT16 bStrength
|
||||
case 9:
|
||||
return( CompareValue((INT32)gMercProfiles[ Num1 ].bStrength, (INT32)gMercProfiles[Num2].bStrength ) );
|
||||
break;
|
||||
//Leadership INT16 bLeadership
|
||||
case 10:
|
||||
return( CompareValue((INT32)gMercProfiles[ Num1 ].bLeadership, (INT32)gMercProfiles[Num2].bLeadership ) );
|
||||
break;
|
||||
//Wisdom INT16 bWisdom
|
||||
case 11:
|
||||
return( CompareValue((INT32)gMercProfiles[ Num1 ].bWisdom, (INT32)gMercProfiles[Num2].bWisdom ) );
|
||||
break;
|
||||
//Name CHAR16 zNickname
|
||||
case 12:
|
||||
return( wcscmp(gMercProfiles[ Num1 ].zNickname, gMercProfiles[Num2].zNickname ) );
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -740,7 +1084,37 @@ INT32 CompareValue(const INT32 Num1, const INT32 Num2)
|
||||
|
||||
|
||||
|
||||
void HandleAimSortKeyBoardInput()
|
||||
{
|
||||
InputAtom InputEvent;
|
||||
|
||||
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
|
||||
while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
|
||||
#else
|
||||
while (DequeueEvent(&InputEvent) == TRUE)
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
{//!HandleTextInput( &InputEvent ) &&
|
||||
if( InputEvent.usEvent == KEY_DOWN )
|
||||
{
|
||||
switch (InputEvent.usParam)
|
||||
{
|
||||
case BACKSPACE:
|
||||
guiCurrentLaptopMode = LAPTOP_MODE_AIM;
|
||||
break;
|
||||
case 'a':
|
||||
guiCurrentLaptopMode = LAPTOP_MODE_AIM_MEMBERS_ARCHIVES;
|
||||
break;
|
||||
case 'f':
|
||||
guiCurrentLaptopMode = LAPTOP_MODE_AIM_MEMBERS;
|
||||
break;
|
||||
case 'm':
|
||||
guiCurrentLaptopMode = LAPTOP_MODE_AIM_MEMBERS_FACIAL_INDEX;
|
||||
break;
|
||||
default:
|
||||
HandleKeyBoardShortCutsForLapTop( InputEvent.usEvent, InputEvent.usParam, InputEvent.usKeyState );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -6,8 +6,8 @@ extern UINT8 gubCurrentListMode;
|
||||
|
||||
|
||||
|
||||
#define AIM_ASCEND 6
|
||||
#define AIM_DESCEND 7
|
||||
#define AIM_ASCEND 13
|
||||
#define AIM_DESCEND 14
|
||||
|
||||
|
||||
void GameInitAimSort();
|
||||
|
||||
+41
-1
@@ -15,6 +15,8 @@
|
||||
#include "LaptopSave.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "GameSettings.h"
|
||||
#include "english.h"
|
||||
#include "sysutil.h"
|
||||
#endif
|
||||
|
||||
#include "LocalizedStrings.h"
|
||||
@@ -205,6 +207,10 @@ UINT8 GetNextAimAd( UINT8 ubCurrentAd );
|
||||
|
||||
BOOLEAN fFirstTimeIn=TRUE;
|
||||
|
||||
//Hotkey Assignment
|
||||
void HandleAimKeyBoardInput();
|
||||
|
||||
|
||||
//
|
||||
// *********************** Functions *************************
|
||||
//
|
||||
@@ -349,6 +355,8 @@ void HandleAIM()
|
||||
{
|
||||
HandleAdAndWarningArea( gfInitAdArea, FALSE );
|
||||
gfInitAdArea = FALSE;
|
||||
|
||||
HandleAimKeyBoardInput();
|
||||
}
|
||||
|
||||
void RenderAIM()
|
||||
@@ -1303,8 +1311,40 @@ UINT8 GetNextAimAd( UINT8 ubCurrentAd )
|
||||
|
||||
|
||||
|
||||
void HandleAimKeyBoardInput()
|
||||
{
|
||||
InputAtom InputEvent;
|
||||
|
||||
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
|
||||
while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
|
||||
#else
|
||||
while (DequeueEvent(&InputEvent) == TRUE)
|
||||
#endif
|
||||
|
||||
|
||||
{//!HandleTextInput( &InputEvent ) &&
|
||||
if( InputEvent.usEvent == KEY_DOWN )
|
||||
{
|
||||
switch (InputEvent.usParam)
|
||||
{
|
||||
case 'h':
|
||||
guiCurrentLaptopMode = LAPTOP_MODE_AIM_HISTORY;
|
||||
break;
|
||||
case 'l':
|
||||
guiCurrentLaptopMode = LAPTOP_MODE_AIM_LINKS;
|
||||
break;
|
||||
case 'm':
|
||||
if(!fFirstTimeIn)
|
||||
guiCurrentLaptopMode = LAPTOP_MODE_AIM_MEMBERS_SORTED_FILES;
|
||||
break;
|
||||
case 'p':
|
||||
guiCurrentLaptopMode = LAPTOP_MODE_AIM_POLICIES;
|
||||
break;
|
||||
default:
|
||||
HandleKeyBoardShortCutsForLapTop( InputEvent.usEvent, InputEvent.usParam, InputEvent.usKeyState );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
+18
-4
@@ -1280,9 +1280,16 @@ enum
|
||||
PRICE,
|
||||
EXPERIENCE,
|
||||
AIMMARKSMANSHIP,
|
||||
AIMMEDICAL,
|
||||
EXPLOSIVES,
|
||||
AIMMECHANICAL,
|
||||
AIMEXPLOSIVES,
|
||||
AIMMEDICAL,
|
||||
AIMHEALTH,
|
||||
AIMAGILITY,
|
||||
AIMDEXTERITY,
|
||||
AIMSTRENGTH,
|
||||
AIMLEADERSHIP,
|
||||
AIMWISDOM,
|
||||
NAME,
|
||||
MUGSHOT_INDEX,
|
||||
MERCENARY_FILES,
|
||||
ALUMNI_GALLERY,
|
||||
@@ -1426,9 +1433,16 @@ enum
|
||||
AIM_FI_PRICE,
|
||||
AIM_FI_EXP,
|
||||
AIM_FI_MARKSMANSHIP,
|
||||
AIM_FI_MEDICAL,
|
||||
AIM_FI_MECHANICAL,
|
||||
AIM_FI_EXPLOSIVES,
|
||||
AIM_FI_MECHANICAL,
|
||||
AIM_FI_MEDICAL,
|
||||
AIM_FI_HEALTH,
|
||||
AIM_FI_AGILITY,
|
||||
AIM_FI_DEXTERITY,
|
||||
AIM_FI_STRENGTH,
|
||||
AIM_FI_LEADERSHIP,
|
||||
AIM_FI_WISDOM,
|
||||
AIM_FI_NAME,
|
||||
AIM_FI_AIM_MEMBERS_SORTED_ASCENDING,
|
||||
AIM_FI_AIM_MEMBERS_SORTED_DESCENDING,
|
||||
AIM_FI_LEFT_CLICK,
|
||||
|
||||
+18
-4
@@ -4529,9 +4529,16 @@ STR16 AimSortText[] =
|
||||
L"薪金", //"Price",
|
||||
L"级别", //"Experience",
|
||||
L"枪法", //"Marksmanship",
|
||||
L"医疗", //"Medical",
|
||||
L"爆破", //"Explosives",
|
||||
L"机械", //"Mechanical",
|
||||
L"爆破", //"Explosives",
|
||||
L"医疗", //"Medical",
|
||||
L"生命", //"Health",
|
||||
L"敏捷", //"Agility",
|
||||
L"灵巧", //"Dexterity",
|
||||
L"力量", //"Strength",
|
||||
L"领导", //"Leadership",
|
||||
L"智慧", //"Wisdom",
|
||||
L"姓名", //"Name",
|
||||
|
||||
//Text of the links to other AIM pages
|
||||
|
||||
@@ -4725,9 +4732,16 @@ STR16 AimFiText[] =
|
||||
L"薪金", //"Price",
|
||||
L"级别", //"Experience",
|
||||
L"枪法", //"Marksmanship",
|
||||
L"医疗", //"Medical",
|
||||
L"爆破", //"Explosives",
|
||||
L"机械", //"Mechanical",
|
||||
L"爆破", //"Explosives",
|
||||
L"医疗", //"Medical",
|
||||
L"生命", //"Health",
|
||||
L"敏捷", //"Agility",
|
||||
L"灵巧", //"Dexterity",
|
||||
L"力量", //"Strength",
|
||||
L"领导", //"Leadership",
|
||||
L"智慧", //"Wisdom",
|
||||
L"姓名", //"Name",
|
||||
|
||||
// The title of the page, the above text gets added at the end of this text
|
||||
|
||||
|
||||
+19
-5
@@ -4528,12 +4528,19 @@ STR16 AimSortText[] =
|
||||
|
||||
// sort by...
|
||||
|
||||
L"Prijs",
|
||||
L"Prijs",
|
||||
L"Ervaring",
|
||||
L"Trefzekerheid",
|
||||
L"Medisch",
|
||||
L"Explosieven",
|
||||
L"Technisch",
|
||||
L"Explosieven",
|
||||
L"Medisch",
|
||||
L"Gezondheid",
|
||||
L"Beweeglijkheid",
|
||||
L"Handigheid",
|
||||
L"Kracht",
|
||||
L"Leiderschap",
|
||||
L"Wijsheid",
|
||||
L"Naam",
|
||||
|
||||
//Text of the links to other AIM pages
|
||||
|
||||
@@ -4727,9 +4734,16 @@ STR16 AimFiText[] =
|
||||
L"Prijs",
|
||||
L"Ervaring",
|
||||
L"Trefzekerheid",
|
||||
L"Medisch",
|
||||
L"Explosieven",
|
||||
L"Technisch",
|
||||
L"Explosieven",
|
||||
L"Medisch",
|
||||
L"Gezondheid",
|
||||
L"Beweeglijkheid",
|
||||
L"Handigheid",
|
||||
L"Kracht",
|
||||
L"Leiderschap",
|
||||
L"Wijsheid",
|
||||
L"Naam",
|
||||
|
||||
// The title of the page, the above text gets added at the end of this text
|
||||
|
||||
|
||||
+18
-4
@@ -4528,9 +4528,16 @@ STR16 AimSortText[] =
|
||||
L"Price",
|
||||
L"Experience",
|
||||
L"Marksmanship",
|
||||
L"Medical",
|
||||
L"Explosives",
|
||||
L"Mechanical",
|
||||
L"Explosives",
|
||||
L"Medical",
|
||||
L"Health",
|
||||
L"Agility",
|
||||
L"Dexterity",
|
||||
L"Strength",
|
||||
L"Leadership",
|
||||
L"Wisdom",
|
||||
L"Name",
|
||||
|
||||
//Text of the links to other AIM pages
|
||||
|
||||
@@ -4724,9 +4731,16 @@ STR16 AimFiText[] =
|
||||
L"Price",
|
||||
L"Experience",
|
||||
L"Marksmanship",
|
||||
L"Medical",
|
||||
L"Explosives",
|
||||
L"Mechanical",
|
||||
L"Explosives",
|
||||
L"Medical",
|
||||
L"Health",
|
||||
L"Agility",
|
||||
L"Dexterity",
|
||||
L"Strength",
|
||||
L"Leadership",
|
||||
L"Wisdom",
|
||||
L"Name",
|
||||
|
||||
// The title of the page, the above text gets added at the end of this text
|
||||
|
||||
|
||||
+22
-8
@@ -4518,12 +4518,19 @@ STR16 AimSortText[] =
|
||||
|
||||
// sort by...
|
||||
|
||||
L"Prix",
|
||||
L"Prix",
|
||||
L"Expérience",
|
||||
L"Tir",
|
||||
L"Médecine",
|
||||
L"Explosifs",
|
||||
L"Mécanique",
|
||||
L"Explosifs",
|
||||
L"Médecine",
|
||||
L"Santé",
|
||||
L"Agilité",
|
||||
L"Dextérité",
|
||||
L"Force",
|
||||
L"Commandement",
|
||||
L"Sagesse",
|
||||
L"Nom",
|
||||
|
||||
//Text of the links to other AIM pages
|
||||
|
||||
@@ -4575,9 +4582,9 @@ STR16 CharacterInfo[] =
|
||||
{
|
||||
// The various attributes of the merc
|
||||
|
||||
L"Santé",
|
||||
L"Agilité",
|
||||
L"Dextérité",
|
||||
L"Santé",
|
||||
L"Agilité",
|
||||
L"Dextérité",
|
||||
L"Force",
|
||||
L"Commandement",
|
||||
L"Sagesse",
|
||||
@@ -4717,9 +4724,16 @@ STR16 AimFiText[] =
|
||||
L"Prix",
|
||||
L"Expérience",
|
||||
L"Tir",
|
||||
L"Médecine",
|
||||
L"Explosifs",
|
||||
L"Mécanique",
|
||||
L"Explosifs",
|
||||
L"Médecine",
|
||||
L"Santé",
|
||||
L"Agilité",
|
||||
L"Dextérité",
|
||||
L"Force",
|
||||
L"Commandement",
|
||||
L"Sagesse",
|
||||
L"Nom",
|
||||
|
||||
// The title of the page, the above text gets added at the end of this text
|
||||
|
||||
|
||||
+22
-8
@@ -4418,12 +4418,19 @@ STR16 AimSortText[] =
|
||||
|
||||
// sort by...
|
||||
|
||||
L"Preis",
|
||||
L"Preis",
|
||||
L"Erfahrung",
|
||||
L"Treffsicherheit",
|
||||
L"Medizin",
|
||||
L"Sprengstoff",
|
||||
L"Technik",
|
||||
L"Sprengstoff",
|
||||
L"Medizin",
|
||||
L"Gesundheit",
|
||||
L"Beweglichkeit",
|
||||
L"Geschicklichkeit",
|
||||
L"Kraft",
|
||||
L"Führungsqualität",
|
||||
L"Weisheit",
|
||||
L"Name",
|
||||
|
||||
//Text of the links to other AIM pages
|
||||
|
||||
@@ -4469,9 +4476,9 @@ STR16 CharacterInfo[] =
|
||||
{
|
||||
// The various attributes of the merc
|
||||
|
||||
L"Gesundheit",
|
||||
L"Beweglichkeit",
|
||||
L"Geschicklichkeit",
|
||||
L"Gesundheit",
|
||||
L"Beweglichkeit",
|
||||
L"Geschicklichkeit",
|
||||
L"Kraft",
|
||||
L"Führungsqualität",
|
||||
L"Weisheit",
|
||||
@@ -4596,9 +4603,16 @@ STR16 AimFiText[] =
|
||||
L"Preis",
|
||||
L"Erfahrung",
|
||||
L"Treffsicherheit",
|
||||
L"Medizin",
|
||||
L"Sprengstoff",
|
||||
L"Technik",
|
||||
L"Sprengstoff",
|
||||
L"Medizin",
|
||||
L"Gesundheit",
|
||||
L"Beweglichkeit",
|
||||
L"Geschicklichkeit",
|
||||
L"Kraft",
|
||||
L"Führungsqualität",
|
||||
L"Weisheit",
|
||||
L"Name",
|
||||
|
||||
// The title of the page, the above text gets added at the end of this text
|
||||
L"A.I.M.-Mitglieder ansteigend sortiert nach %s",
|
||||
|
||||
+23
-9
@@ -4515,12 +4515,19 @@ STR16 AimSortText[] =
|
||||
|
||||
// sort by...
|
||||
|
||||
L"Prezzo",
|
||||
L"Prezzo",
|
||||
L"Esperienza",
|
||||
L"Mira",
|
||||
L"Pronto socc.",
|
||||
L"Esplosivi",
|
||||
L"Meccanica",
|
||||
L"Esplosivi",
|
||||
L"Pronto socc.",
|
||||
L"Salute",
|
||||
L"Agilità",
|
||||
L"Destrezza",
|
||||
L"Forza",
|
||||
L"Comando",
|
||||
L"Saggezza",
|
||||
L"Nome",
|
||||
|
||||
//Text of the links to other AIM pages
|
||||
|
||||
@@ -4572,9 +4579,9 @@ STR16 CharacterInfo[] =
|
||||
{
|
||||
// The various attributes of the merc
|
||||
|
||||
L"Salute",
|
||||
L"Agilità",
|
||||
L"Destrezza",
|
||||
L"Salute",
|
||||
L"Agilità",
|
||||
L"Destrezza",
|
||||
L"Forza",
|
||||
L"Comando",
|
||||
L"Saggezza",
|
||||
@@ -4711,12 +4718,19 @@ STR16 AimFiText[] =
|
||||
{
|
||||
// displays the way in which the mercs were sorted
|
||||
|
||||
L"Prezzo ",
|
||||
L"Prezzo",
|
||||
L"Esperienza",
|
||||
L"Mira",
|
||||
L"Pronto socc.",
|
||||
L"Esplosivi",
|
||||
L"Meccanica",
|
||||
L"Esplosivi",
|
||||
L"Pronto socc.",
|
||||
L"Salute",
|
||||
L"Agilità",
|
||||
L"Destrezza",
|
||||
L"Forza",
|
||||
L"Comando",
|
||||
L"Saggezza",
|
||||
L"Nome",
|
||||
|
||||
// The title of the page, the above text gets added at the end of this text
|
||||
|
||||
|
||||
+23
-9
@@ -4524,12 +4524,19 @@ STR16 AimSortText[] =
|
||||
|
||||
// sort by...
|
||||
|
||||
L"Ceny",
|
||||
L"Ceny",
|
||||
L"DoŚwiadczenia",
|
||||
L"Um. strzeleckich",
|
||||
L"Um. med.",
|
||||
L"Zn. mat. wyb.",
|
||||
L"Zn. mechaniki",
|
||||
L"Zn. mat. wyb.",
|
||||
L"Um. med.",
|
||||
L"Zdrowie",
|
||||
L"ZwinnoŚć",
|
||||
L"SprawnoŚć",
|
||||
L"Siła",
|
||||
L"Um. dowodzenia",
|
||||
L"Inteligencja",
|
||||
L"Nazwisko",
|
||||
|
||||
//Text of the links to other AIM pages
|
||||
|
||||
@@ -4720,12 +4727,19 @@ STR16 AimFiText[] =
|
||||
{
|
||||
// displays the way in which the mercs were sorted
|
||||
|
||||
L"ceny",
|
||||
L"doŚwiadczenia",
|
||||
L"um. strzeleckich",
|
||||
L"um. medycznych",
|
||||
L"zn. materiałów wyb.",
|
||||
L"zn. mechaniki",
|
||||
L"Ceny",
|
||||
L"DoŚwiadczenia",
|
||||
L"Um. strzeleckich",
|
||||
L"Zn. mechaniki",
|
||||
L"Zn. mat. wyb.",
|
||||
L"Um. med.",
|
||||
L"Zdrowie",
|
||||
L"ZwinnoŚć",
|
||||
L"SprawnoŚć",
|
||||
L"Siła",
|
||||
L"Um. dowodzenia",
|
||||
L"Inteligencja",
|
||||
L"Nazwisko",
|
||||
|
||||
// The title of the page, the above text gets added at the end of this text
|
||||
|
||||
|
||||
@@ -4532,9 +4532,16 @@ STR16 AimSortText[] =
|
||||
L"Price",
|
||||
L"Experience",
|
||||
L"Marksmanship",
|
||||
L"Medical",
|
||||
L"Explosives",
|
||||
L"Mechanical",
|
||||
L"Explosives",
|
||||
L"Medical",
|
||||
L"Health",
|
||||
L"Agility",
|
||||
L"Dexterity",
|
||||
L"Strength",
|
||||
L"Leadership",
|
||||
L"Wisdom",
|
||||
L"Name",
|
||||
|
||||
//Text of the links to other AIM pages
|
||||
|
||||
@@ -4728,9 +4735,16 @@ STR16 AimFiText[] =
|
||||
L"Price",
|
||||
L"Experience",
|
||||
L"Marksmanship",
|
||||
L"Medical",
|
||||
L"Explosives",
|
||||
L"Mechanical",
|
||||
L"Explosives",
|
||||
L"Medical",
|
||||
L"Health",
|
||||
L"Agility",
|
||||
L"Dexterity",
|
||||
L"Strength",
|
||||
L"Leadership",
|
||||
L"Wisdom",
|
||||
L"Name",
|
||||
|
||||
// The title of the page, the above text gets added at the end of this text
|
||||
|
||||
|
||||
Reference in New Issue
Block a user