Made small "cosmetic" changes to the Data-1.13/Ja2_Options.INI

Updated Data/Ja2_Options.INI so it has the same new structure like Data-1.13/Ja2_Options.INI, but with JA2 vanilla settings

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@847 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2007-08-01 21:29:59 +00:00
parent e34dd3ac6a
commit 38fd9e191a
2 changed files with 571 additions and 657 deletions
+22 -70
View File
@@ -1,6 +1,6 @@
;******************************************************************************************************************************
; Jagged Alliance 2: 1.13
; Jagged Alliance 2 v1.13
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -34,6 +34,7 @@
; before you make the changes.
;******************************************************************************************************************************
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change settings which uses the IMP generation
@@ -76,7 +77,6 @@ IMP_FEMALE_1 = 54
IMP_FEMALE_2 = 55
IMP_FEMALE_3 = 56
;******************************************************************************************************************************
; The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest
; you can lower an attribute, and the lowest you can lower a skill before it hits zero.
@@ -131,7 +131,6 @@ START_ATTRIBUTE = 55
CUSTOM_PERSONALITY = 0
CUSTOM_ATTITUDE = 0
;******************************************************************************************************************************
; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
; opens the website up on day one.
@@ -143,7 +142,6 @@ CUSTOM_ATTITUDE = 0
MERC_AVAILABLE_DAY_ONE = FALSE
ALL_MERCS_AT_MERC = FALSE
;******************************************************************************************************************************
; The Following settings define if and how many mercenaries die while on assignment
; if they have not been hired.
@@ -156,11 +154,9 @@ EXPERT_MERC_DEATHS = 3
INSANE_MERC_DEATHS = 4
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; System Settings
; In this section you can change system settings
; -----------------------------------------------------------------------------------------------------------------------------
;******************************************************************************************************************************
@@ -174,6 +170,7 @@ DEAD_LOCK_DELAY = 30
; Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change video settings
@@ -185,6 +182,7 @@ ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
; If disabled the game will run faster
VERTICAL_SYNC = FALSE
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change the animation speed
@@ -201,15 +199,12 @@ VERTICAL_SYNC = FALSE
;******************************************************************************************************************************
PLAYER_TURN_SPEED_UP_FACTOR = 1
ENEMY_TURN_SPEED_UP_FACTOR = 1
CREATURE_TURN_SPEED_UP_FACTOR = 1
MILITIA_TURN_SPEED_UP_FACTOR = 1
CIVILIAN_TURN_SPEED_UP_FACTOR = 1
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change sounds settings
@@ -227,6 +222,7 @@ CIVILIAN_TURN_SPEED_UP_FACTOR = 1
WEAPON_SOUND_EFFECTS_VOLUME = 0
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change tactical settings
@@ -235,9 +231,8 @@ WEAPON_SOUND_EFFECTS_VOLUME = 0
[JA2 Tactical Settings]
;This setting determines if items on enemy soldiers have to be seen by mercs after combat
;or if they automatically reveal themselves when combat is over.
; This setting determines if items on enemy soldiers have to be seen by mercs after combat
; or if they automatically reveal themselves when combat is over.
REVEAL_ITEMS_AFTER_COMBAT = TRUE
; Enable/disable militia command on tactical map
@@ -254,7 +249,6 @@ EXPERIENCED_AP_BONUS = 0
EXPERT_AP_BONUS = 0
INSANE_AP_BONUS = 5
;******************************************************************************************************************************
; Bonus for the player's mercs
; Gives a flat AP Bonus to all player's mercenaries, it also pushes the AP Cap. Works almost exactly like the enemy AP bonus.
@@ -285,6 +279,7 @@ ALLOW_LIMITED_VISION = TRUE
; Range: TRUE/FALSE
ALLOW_SOLDIER_TOOL_TIPS = TRUE
;******************************************************************************************************************************
; The minimum amount of information that soldier tooltips will display
; 1 = Limited - are they wearing any armor (but not where), general type of weapon
; (but no mention of attachments), do they have a gas mask or NVG.
@@ -292,6 +287,7 @@ ALLOW_SOLDIER_TOOL_TIPS = TRUE
; and visible weapon attachments, do they have a gas mask or NVG.
; 3 = Full - includes exact types of armor, model of weapon and all attachments, and type of NVG.
; 4 = Debug - as Full, but also includes APs, Health, and other info for modders.
;******************************************************************************************************************************
SOLDIER_TOOLTIP_DETAIL_LEVEL = 2
@@ -302,8 +298,6 @@ DYNAMIC_SOLDIER_TOOLTIPS = TRUE
; Enable/disable individual lines of information within the tooltip
; Set HELMET and VEST and LEGGINGS to FALSE (all 3) to prevent the display of the armor line
; Set HEAD_SLOT_1 and HEAD_SLOT_2 both to FALSE to prevent the display of the NVG and gas mask lines
SOLDIER_TOOLTIP_DISPLAY_LOCATION = TRUE
SOLDIER_TOOLTIP_DISPLAY_BRIGHTNESS = TRUE
SOLDIER_TOOLTIP_DISPLAY_RANGE_TO_TARGET = TRUE
@@ -328,7 +322,6 @@ SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_2 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_3 = TRUE
SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_4 = TRUE
;******************************************************************************************************************************
; This section controls Shift+F behaviour.
; Use this combination to to remove attachments and to unload all weapons in sector
@@ -342,7 +335,6 @@ SHIFT_F_UNLOAD_WEAPONS = TRUE
; Unseparable attachments will not be removed.
SHIFT_F_REMOVE_ATTACHMENTS = TRUE
; Armor coverage
ENABLE_ARMOR_COVERAGE = TRUE
@@ -364,13 +356,14 @@ ENABLE_ARMOR_COVERAGE = TRUE
;******************************************************************************************************************************
ALLOW_RAIN = TRUE
RAIN_CHANCE_PER_DAY = 100
RAIN_CHANCE_PER_DAY = 40
RAIN_MIN_LENGTH_IN_MINUTES = 60
RAIN_MAX_LENGTH_IN_MINUTES = 300
MAX_RAIN_DROPS = 80
WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
;******************************************************************************************************************************
; -----------------------------------------------------------------------------------------------------------------------------
; In this section you can change thunder settings that appear in combination with rain
@@ -406,21 +399,22 @@ EXPERIENCED_CASH = 35000
EXPERT_CASH = 30000
INSANE_CASH = 15000
;******************************************************************************************************************************
; Game starting time and merc arrival delay
;
; GAME_STARTING_TIME is time when the game starts
; The values are in seconds (3600 = 1 hour)
;
; GAME_STARTING_TIME is time when the game starts. This will always be on Day 1 + GAME_STARTING_TIME
; FIRST_ARRIVAL_DELAY is a delay between game start and merc arrival
;
; Do not change this setting after the game has started
; Do not set the values too low
;******************************************************************************************************************************
; Default value is 90000 (Day 1, 1am)
GAME_STARTING_TIME = 90000
; Default value is 3600 (1am)
GAME_STARTING_TIME = 3600
; Default value is 21600 (Day 1, 7am)
; Default value is 21600 (7am)
FIRST_ARRIVAL_DELAY = 21600
;******************************************************************************************************************************
@@ -433,7 +427,6 @@ FIRST_ARRIVAL_DELAY = 21600
CAN_SELL_ALT_LMB = TRUE
PRICE_MODIFIER = 10
;******************************************************************************************************************************
; Disables Pablo stealing things if set to TRUE
;******************************************************************************************************************************
@@ -441,14 +434,12 @@ PRICE_MODIFIER = 10
; Default value is false
STEALING_FROM_SHIPMENTS_DISABLED = FALSE
;******************************************************************************************************************************
; Game progress weights
; Range: 0-100%
; Warning! The sum of all 3 variables have to be 100 or the variables will be reset to defaults
;******************************************************************************************************************************
; Default 25
GAME_PROGRESS_KILLS = 25
@@ -461,7 +452,6 @@ GAME_PROGRESS_INCOME = 50
; Sectors visited
GAME_PROGRESS_VISITED = 0
;******************************************************************************************************************************
; Time when some global events occur
; Range: 0-100%
@@ -483,7 +473,6 @@ GAME_PROGRESS_IGGY_AVAILABLE = 70
; Can queen send troops to reinforce Drassen like she says she's going to in the Meanwhile...?
STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN = TRUE
;******************************************************************************************************************************
; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
; Range: 0-100
@@ -641,11 +630,8 @@ INSANE_QUEEN_AGGRESSIVE = TRUE
;******************************************************************************************************************************
ENEMY_INVESTIGATE_SECTOR = TRUE
REASSIGN_PENDING_REINFORCEMENTS = FALSE
;******************************************************************************************************************************
; 0 = Use default drop item system for enemies (militia).
; 1 = Use the new drop item system from XML-Files (EnemyWeaponDrops.xml, EnemyAmmoDrops.xml, EnemyArmourDrops.xml,
@@ -655,7 +641,6 @@ REASSIGN_PENDING_REINFORCEMENTS = FALSE
ENEMIES_ITEM_DROP = 1
;******************************************************************************************************************************
; Should the game use the externalized sector loadscreens?
; If set to TRUE, the game will use the loadscreens defined in TableData\Map\SectorLoadscreens.xml.
@@ -664,7 +649,6 @@ ENEMIES_ITEM_DROP = 1
USE_EXTERNALIZED_LOADSCREENS = TRUE
;******************************************************************************************************************************
; Settings for mobile militia
;
@@ -736,18 +720,16 @@ VETERAN_COST_MODIFIER = 2
MIN_LOYALTY_TO_TRAIN = 20
;This setting will restrict your roaming militia from entering any sectors
;defined in RestrictedRoamingMilitia.xml
; This setting will restrict your roaming militia from entering any sectors
; defined in RestrictedRoamingMilitia.xml
RESTRICT_ROAMING = FALSE
;******************************************************************************************************************************
; Repairing
;******************************************************************************************************************************
; Number we divide the total pts accumlated per day by for each assignment period
; Higher number = slower repair rate
ASSIGNMENT_UNITS_PER_DAY = 24
;******************************************************************************************************************************
@@ -755,12 +737,9 @@ ASSIGNMENT_UNITS_PER_DAY = 24
; The following settings control various rates/speeds/effectiveness
; of the different merc assignments (repair, train, doctor, etc)
;******************************************************************************************************************************
; Basic values
;******************************************************************************************************************************
; The amount time must be on assignment before it can have any effect
; theoretically, everything will go faster if this is lower...
MINUTES_FOR_ASSIGNMENT_TO_COUNT = 45
;******************************************************************************************************************************
@@ -768,25 +747,20 @@ MINUTES_FOR_ASSIGNMENT_TO_COUNT = 45
;******************************************************************************************************************************
; Min value required to train a skill
TRAINING_SKILL_MIN = 0
; Max value to which a skill can be trained
TRAINING_SKILL_MAX = 100
; Divisor for rate of self-training; reduce to speed all skill training
SELF_TRAINING_DIVISOR = 1000
; The divisor for rate of training bonus due to instructors influence
; Reduce to speed trainer/student training
; This value gets added to the self training divisor when calculating training points
INSTRUCTED_TRAINING_DIVISOR = 3000
; The bonus to training in marksmanship in the Alma gun range sector
GUN_RANGE_TRAINING_BONUS = 25
;******************************************************************************************************************************
@@ -801,15 +775,12 @@ MAX_MILITIA_TRAINERS_PER_SECTOR = 2
; Training bonus for EACH level of Teaching skill (percentage points) (ie: Expert = double)
; Also applies to training militia
TEACH_BONUS_TO_TRAIN = 30
; Militia training bonus for RPC (percentage points)
; RPCs (Ira, Miguel, etc) train militia a bit faster
RPC_BONUS_TO_TRAIN_MILITIA = 10
; The minimum skill rating that is need to teach a fellow teammate
MIN_RATING_TO_TEACH = 25
@@ -820,42 +791,33 @@ MIN_RATING_TO_TEACH = 25
; Activity levels for natural healing ( the higher the number, the slower the natural recover rate)
; Low = patient, high = working
LOW_ACTIVITY_LEVEL = 1
MEDIUM_ACTIVITY_LEVEL = 4
HIGH_ACTIVITY_LEVEL = 12
; Increase to reduce doctoring pts, or vice versa
; At 2400, the theoretical maximum is 150 full healing pts/day
DOCTORING_RATE_DIVISOR = 2400
; How many points of healing each hospital patients gains per hour in the hospital
; A top merc doctor can heal about 4 pts/hour maximum, but that's spread among patients!
HOSPITAL_HEALING_RATE = 5
; Base skill to deal with an emergency (when a patient has less than OKLIFE health left)
BASE_MEDICAL_SKILL_TO_DEAL_WITH_EMERGENCY = 20
; Multiplier for skill needed for each point below OKLIFE
MULTIPLIER_FOR_DIFFERENCE_IN_LIFE_VALUE_FOR_EMERGENCY = 4
; Number of pts needed for each point below OKLIFE
POINT_COST_PER_HEALTH_BELOW_OKLIFE = 2
; Cost to unjam a weapon in repair pts
REPAIR_COST_PER_JAM = 2
; Increase to reduce repair pts, or vice versa
REPAIR_RATE_DIVISOR = 2500
;******************************************************************************************************************************
; Determines whether ammo weight is calculated based on the number of bullets remaining in a clip
;******************************************************************************************************************************
@@ -863,35 +825,25 @@ REPAIR_RATE_DIVISOR = 2500
DYNAMIC_AMMO_WEIGHT = TRUE
;******************************************************************************************************************************
; START OF GAME OPTIONS
; The following options require a new game in order to work:
;******************************************************************************************************************************
; Determines whether crepitus / creatures show up in SCI-FI MODE (only - they can never show up in realistic mode)
ENABLE_CREPITUS = TRUE
; Determines whether all the terrorists are available, or whether they're chosen at random (default)
ENABLE_ALL_TERRORISTS = FALSE
; Determines whether all the warehouses/weapons caches are available, or whether they're chosen at random (default)
ENABLE_ALL_WEAPON_CACHES = FALSE
; Determines speed of progress for enemy items choice. FALSE is an old style progress, TRUE is a new one.
; Can be switched in the middle of your campagin, but will break weapon balance in such case.
; It's better to change this before starting a new game
SLOW_PROGRESS_FOR_ENEMY_ITEMS_CHOICE = FALSE
;******************************************************************************************************************************
; Vehicle Inventory
;******************************************************************************************************************************
VEHICLE_INVENTORY = TRUE
VEHICLE_INVENTORY = TRUE
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