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Made small "cosmetic" changes to the Data-1.13/Ja2_Options.INI
Updated Data/Ja2_Options.INI so it has the same new structure like Data-1.13/Ja2_Options.INI, but with JA2 vanilla settings git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@847 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -1,6 +1,6 @@
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;******************************************************************************************************************************
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; Jagged Alliance 2: 1.13
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; Jagged Alliance 2 v1.13
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -34,6 +34,7 @@
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; before you make the changes.
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; -----------------------------------------------------------------------------------------------------------------------------
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; In this section you can change settings which uses the IMP generation
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@@ -76,7 +77,6 @@ IMP_FEMALE_1 = 54
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IMP_FEMALE_2 = 55
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IMP_FEMALE_3 = 56
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;******************************************************************************************************************************
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; The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest
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; you can lower an attribute, and the lowest you can lower a skill before it hits zero.
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@@ -131,7 +131,6 @@ START_ATTRIBUTE = 55
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CUSTOM_PERSONALITY = 0
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CUSTOM_ATTITUDE = 0
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;******************************************************************************************************************************
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; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
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; opens the website up on day one.
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@@ -143,7 +142,6 @@ CUSTOM_ATTITUDE = 0
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MERC_AVAILABLE_DAY_ONE = FALSE
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ALL_MERCS_AT_MERC = FALSE
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;******************************************************************************************************************************
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; The Following settings define if and how many mercenaries die while on assignment
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; if they have not been hired.
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@@ -156,11 +154,9 @@ EXPERT_MERC_DEATHS = 3
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INSANE_MERC_DEATHS = 4
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;******************************************************************************************************************************
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; -----------------------------------------------------------------------------------------------------------------------------
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; System Settings
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; In this section you can change system settings
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; -----------------------------------------------------------------------------------------------------------------------------
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;******************************************************************************************************************************
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@@ -174,6 +170,7 @@ DEAD_LOCK_DELAY = 30
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; Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
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ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
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;******************************************************************************************************************************
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; -----------------------------------------------------------------------------------------------------------------------------
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; In this section you can change video settings
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@@ -185,6 +182,7 @@ ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
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; If disabled the game will run faster
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VERTICAL_SYNC = FALSE
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;******************************************************************************************************************************
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; -----------------------------------------------------------------------------------------------------------------------------
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; In this section you can change the animation speed
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@@ -201,15 +199,12 @@ VERTICAL_SYNC = FALSE
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;******************************************************************************************************************************
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PLAYER_TURN_SPEED_UP_FACTOR = 1
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ENEMY_TURN_SPEED_UP_FACTOR = 1
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CREATURE_TURN_SPEED_UP_FACTOR = 1
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MILITIA_TURN_SPEED_UP_FACTOR = 1
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CIVILIAN_TURN_SPEED_UP_FACTOR = 1
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;******************************************************************************************************************************
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; -----------------------------------------------------------------------------------------------------------------------------
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; In this section you can change sounds settings
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@@ -227,6 +222,7 @@ CIVILIAN_TURN_SPEED_UP_FACTOR = 1
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WEAPON_SOUND_EFFECTS_VOLUME = 0
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;******************************************************************************************************************************
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; -----------------------------------------------------------------------------------------------------------------------------
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; In this section you can change tactical settings
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@@ -235,9 +231,8 @@ WEAPON_SOUND_EFFECTS_VOLUME = 0
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[JA2 Tactical Settings]
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;This setting determines if items on enemy soldiers have to be seen by mercs after combat
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;or if they automatically reveal themselves when combat is over.
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; This setting determines if items on enemy soldiers have to be seen by mercs after combat
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; or if they automatically reveal themselves when combat is over.
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REVEAL_ITEMS_AFTER_COMBAT = TRUE
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; Enable/disable militia command on tactical map
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@@ -254,7 +249,6 @@ EXPERIENCED_AP_BONUS = 0
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EXPERT_AP_BONUS = 0
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INSANE_AP_BONUS = 5
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;******************************************************************************************************************************
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; Bonus for the player's mercs
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; Gives a flat AP Bonus to all player's mercenaries, it also pushes the AP Cap. Works almost exactly like the enemy AP bonus.
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@@ -285,6 +279,7 @@ ALLOW_LIMITED_VISION = TRUE
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; Range: TRUE/FALSE
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ALLOW_SOLDIER_TOOL_TIPS = TRUE
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;******************************************************************************************************************************
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; The minimum amount of information that soldier tooltips will display
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; 1 = Limited - are they wearing any armor (but not where), general type of weapon
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; (but no mention of attachments), do they have a gas mask or NVG.
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@@ -292,6 +287,7 @@ ALLOW_SOLDIER_TOOL_TIPS = TRUE
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; and visible weapon attachments, do they have a gas mask or NVG.
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; 3 = Full - includes exact types of armor, model of weapon and all attachments, and type of NVG.
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; 4 = Debug - as Full, but also includes APs, Health, and other info for modders.
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;******************************************************************************************************************************
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SOLDIER_TOOLTIP_DETAIL_LEVEL = 2
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@@ -302,8 +298,6 @@ DYNAMIC_SOLDIER_TOOLTIPS = TRUE
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; Enable/disable individual lines of information within the tooltip
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; Set HELMET and VEST and LEGGINGS to FALSE (all 3) to prevent the display of the armor line
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; Set HEAD_SLOT_1 and HEAD_SLOT_2 both to FALSE to prevent the display of the NVG and gas mask lines
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SOLDIER_TOOLTIP_DISPLAY_LOCATION = TRUE
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SOLDIER_TOOLTIP_DISPLAY_BRIGHTNESS = TRUE
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SOLDIER_TOOLTIP_DISPLAY_RANGE_TO_TARGET = TRUE
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@@ -328,7 +322,6 @@ SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_2 = TRUE
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SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_3 = TRUE
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SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_4 = TRUE
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;******************************************************************************************************************************
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; This section controls Shift+F behaviour.
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; Use this combination to to remove attachments and to unload all weapons in sector
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@@ -342,7 +335,6 @@ SHIFT_F_UNLOAD_WEAPONS = TRUE
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; Unseparable attachments will not be removed.
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SHIFT_F_REMOVE_ATTACHMENTS = TRUE
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; Armor coverage
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ENABLE_ARMOR_COVERAGE = TRUE
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@@ -364,13 +356,14 @@ ENABLE_ARMOR_COVERAGE = TRUE
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;******************************************************************************************************************************
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ALLOW_RAIN = TRUE
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RAIN_CHANCE_PER_DAY = 100
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RAIN_CHANCE_PER_DAY = 40
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RAIN_MIN_LENGTH_IN_MINUTES = 60
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RAIN_MAX_LENGTH_IN_MINUTES = 300
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MAX_RAIN_DROPS = 80
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WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
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BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
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;******************************************************************************************************************************
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; -----------------------------------------------------------------------------------------------------------------------------
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; In this section you can change thunder settings that appear in combination with rain
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@@ -406,21 +399,22 @@ EXPERIENCED_CASH = 35000
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EXPERT_CASH = 30000
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INSANE_CASH = 15000
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;******************************************************************************************************************************
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; Game starting time and merc arrival delay
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;
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; GAME_STARTING_TIME is time when the game starts
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; The values are in seconds (3600 = 1 hour)
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;
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; GAME_STARTING_TIME is time when the game starts. This will always be on Day 1 + GAME_STARTING_TIME
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; FIRST_ARRIVAL_DELAY is a delay between game start and merc arrival
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;
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; Do not change this setting after the game has started
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; Do not set the values too low
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;******************************************************************************************************************************
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; Default value is 90000 (Day 1, 1am)
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GAME_STARTING_TIME = 90000
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; Default value is 3600 (1am)
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GAME_STARTING_TIME = 3600
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; Default value is 21600 (Day 1, 7am)
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; Default value is 21600 (7am)
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FIRST_ARRIVAL_DELAY = 21600
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;******************************************************************************************************************************
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@@ -433,7 +427,6 @@ FIRST_ARRIVAL_DELAY = 21600
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CAN_SELL_ALT_LMB = TRUE
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PRICE_MODIFIER = 10
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;******************************************************************************************************************************
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; Disables Pablo stealing things if set to TRUE
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;******************************************************************************************************************************
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@@ -441,14 +434,12 @@ PRICE_MODIFIER = 10
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; Default value is false
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STEALING_FROM_SHIPMENTS_DISABLED = FALSE
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;******************************************************************************************************************************
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; Game progress weights
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; Range: 0-100%
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; Warning! The sum of all 3 variables have to be 100 or the variables will be reset to defaults
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;******************************************************************************************************************************
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; Default 25
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GAME_PROGRESS_KILLS = 25
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@@ -461,7 +452,6 @@ GAME_PROGRESS_INCOME = 50
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; Sectors visited
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GAME_PROGRESS_VISITED = 0
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;******************************************************************************************************************************
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; Time when some global events occur
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; Range: 0-100%
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@@ -483,7 +473,6 @@ GAME_PROGRESS_IGGY_AVAILABLE = 70
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; Can queen send troops to reinforce Drassen like she says she's going to in the Meanwhile...?
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STRATEGIC_EVENT_SEND_TROOPS_TO_DRASSEN = TRUE
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;******************************************************************************************************************************
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; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
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; Range: 0-100
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@@ -641,11 +630,8 @@ INSANE_QUEEN_AGGRESSIVE = TRUE
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;******************************************************************************************************************************
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ENEMY_INVESTIGATE_SECTOR = TRUE
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REASSIGN_PENDING_REINFORCEMENTS = FALSE
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;******************************************************************************************************************************
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; 0 = Use default drop item system for enemies (militia).
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; 1 = Use the new drop item system from XML-Files (EnemyWeaponDrops.xml, EnemyAmmoDrops.xml, EnemyArmourDrops.xml,
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@@ -655,7 +641,6 @@ REASSIGN_PENDING_REINFORCEMENTS = FALSE
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ENEMIES_ITEM_DROP = 1
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;******************************************************************************************************************************
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; Should the game use the externalized sector loadscreens?
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; If set to TRUE, the game will use the loadscreens defined in TableData\Map\SectorLoadscreens.xml.
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@@ -664,7 +649,6 @@ ENEMIES_ITEM_DROP = 1
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USE_EXTERNALIZED_LOADSCREENS = TRUE
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;******************************************************************************************************************************
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; Settings for mobile militia
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;
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@@ -736,18 +720,16 @@ VETERAN_COST_MODIFIER = 2
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MIN_LOYALTY_TO_TRAIN = 20
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;This setting will restrict your roaming militia from entering any sectors
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;defined in RestrictedRoamingMilitia.xml
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; This setting will restrict your roaming militia from entering any sectors
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; defined in RestrictedRoamingMilitia.xml
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RESTRICT_ROAMING = FALSE
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;******************************************************************************************************************************
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; Repairing
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;******************************************************************************************************************************
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; Number we divide the total pts accumlated per day by for each assignment period
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; Higher number = slower repair rate
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ASSIGNMENT_UNITS_PER_DAY = 24
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;******************************************************************************************************************************
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@@ -755,12 +737,9 @@ ASSIGNMENT_UNITS_PER_DAY = 24
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; The following settings control various rates/speeds/effectiveness
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; of the different merc assignments (repair, train, doctor, etc)
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;******************************************************************************************************************************
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; Basic values
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;******************************************************************************************************************************
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; The amount time must be on assignment before it can have any effect
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; theoretically, everything will go faster if this is lower...
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MINUTES_FOR_ASSIGNMENT_TO_COUNT = 45
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;******************************************************************************************************************************
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@@ -768,25 +747,20 @@ MINUTES_FOR_ASSIGNMENT_TO_COUNT = 45
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;******************************************************************************************************************************
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; Min value required to train a skill
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TRAINING_SKILL_MIN = 0
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; Max value to which a skill can be trained
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TRAINING_SKILL_MAX = 100
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; Divisor for rate of self-training; reduce to speed all skill training
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SELF_TRAINING_DIVISOR = 1000
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; The divisor for rate of training bonus due to instructors influence
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; Reduce to speed trainer/student training
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; This value gets added to the self training divisor when calculating training points
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INSTRUCTED_TRAINING_DIVISOR = 3000
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; The bonus to training in marksmanship in the Alma gun range sector
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GUN_RANGE_TRAINING_BONUS = 25
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;******************************************************************************************************************************
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@@ -801,15 +775,12 @@ MAX_MILITIA_TRAINERS_PER_SECTOR = 2
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; Training bonus for EACH level of Teaching skill (percentage points) (ie: Expert = double)
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; Also applies to training militia
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TEACH_BONUS_TO_TRAIN = 30
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; Militia training bonus for RPC (percentage points)
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; RPCs (Ira, Miguel, etc) train militia a bit faster
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RPC_BONUS_TO_TRAIN_MILITIA = 10
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; The minimum skill rating that is need to teach a fellow teammate
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MIN_RATING_TO_TEACH = 25
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@@ -820,42 +791,33 @@ MIN_RATING_TO_TEACH = 25
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; Activity levels for natural healing ( the higher the number, the slower the natural recover rate)
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; Low = patient, high = working
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LOW_ACTIVITY_LEVEL = 1
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MEDIUM_ACTIVITY_LEVEL = 4
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HIGH_ACTIVITY_LEVEL = 12
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; Increase to reduce doctoring pts, or vice versa
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; At 2400, the theoretical maximum is 150 full healing pts/day
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DOCTORING_RATE_DIVISOR = 2400
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; How many points of healing each hospital patients gains per hour in the hospital
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; A top merc doctor can heal about 4 pts/hour maximum, but that's spread among patients!
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HOSPITAL_HEALING_RATE = 5
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; Base skill to deal with an emergency (when a patient has less than OKLIFE health left)
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BASE_MEDICAL_SKILL_TO_DEAL_WITH_EMERGENCY = 20
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; Multiplier for skill needed for each point below OKLIFE
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MULTIPLIER_FOR_DIFFERENCE_IN_LIFE_VALUE_FOR_EMERGENCY = 4
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; Number of pts needed for each point below OKLIFE
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POINT_COST_PER_HEALTH_BELOW_OKLIFE = 2
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; Cost to unjam a weapon in repair pts
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REPAIR_COST_PER_JAM = 2
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; Increase to reduce repair pts, or vice versa
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REPAIR_RATE_DIVISOR = 2500
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;******************************************************************************************************************************
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; Determines whether ammo weight is calculated based on the number of bullets remaining in a clip
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;******************************************************************************************************************************
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@@ -863,35 +825,25 @@ REPAIR_RATE_DIVISOR = 2500
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DYNAMIC_AMMO_WEIGHT = TRUE
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;******************************************************************************************************************************
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; START OF GAME OPTIONS
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; The following options require a new game in order to work:
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;******************************************************************************************************************************
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; Determines whether crepitus / creatures show up in SCI-FI MODE (only - they can never show up in realistic mode)
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ENABLE_CREPITUS = TRUE
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; Determines whether all the terrorists are available, or whether they're chosen at random (default)
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ENABLE_ALL_TERRORISTS = FALSE
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; Determines whether all the warehouses/weapons caches are available, or whether they're chosen at random (default)
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ENABLE_ALL_WEAPON_CACHES = FALSE
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; Determines speed of progress for enemy items choice. FALSE is an old style progress, TRUE is a new one.
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; Can be switched in the middle of your campagin, but will break weapon balance in such case.
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; It's better to change this before starting a new game
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SLOW_PROGRESS_FOR_ENEMY_ITEMS_CHOICE = FALSE
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;******************************************************************************************************************************
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; Vehicle Inventory
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;******************************************************************************************************************************
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VEHICLE_INVENTORY = TRUE
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VEHICLE_INVENTORY = TRUE
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+549
-587
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user