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Copy loc changes from english to other languages
This commit is contained in:
+70
-7
@@ -2480,7 +2480,8 @@ STR16 pAssignmentStrings[] =
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L"掩埋尸体", //L"Burial",
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L"管理", //L"Admin",
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L"探索", //L"Explore"
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L"事件" //L"Event" rftr: merc is on a mini event
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L"事件", //L"Event" rftr: merc is on a mini event
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L"Mission", // rftr: rebel command
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};
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@@ -11864,12 +11865,16 @@ STR16 gLbeStatsDesc[14] =
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STR16 szRebelCommandText[] =
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{
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L"Arulco反抗军司令部 - 国家总览", //L"Arulco Rebel Command - National Overview",
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L"Arulco反抗军司令部 - 地区总览", //L"Arulco Rebel Command - Regional Overview",
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L"点击地区总览", //L"Switch to Regional Overview",
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L"点击国家总览", //L"Switch to National Overview",
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L"国家总览", //L"National Overview",
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L"地区总览", //L"Regional Overview",
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L"Mission Overview",
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L"Select View:",
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L"地区总览 (2)", //L"Regional (2)",
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L"国家总览 (1)", //L"National (1)",
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L"Mission (3)",
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L"物资:", //L"Supplies:",
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L"后勤物资", //L"Incoming Supplies",
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L"Intel:",
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L" /天", //L"/day",
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L"当前项目", //L"Current Directive",
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L"升级项目($%d)", //L"Improve Directive ($%d)",
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@@ -11927,17 +11932,55 @@ STR16 szRebelCommandText[] =
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L"<", //L"<",
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L">", //L">",
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L"更改此指令操作将花费$%d并重置。确认支出?", //L"Changing this Admin Action will cost $%d and reset its tier. Confirm expenditure?",
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L"Insufficient supplies! Admin Actions have been DISABLED.",
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L"New missions will be available every %d hours.",
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L"Mission preparations in progress.",
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L"Mission duration: %d days",
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L"Chance of success: %d%s",
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L"[REDACTED]",
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L"Name: %s",
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L"Location: %s",
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L"Assignment: %s",
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L"Contract: %d days",
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L"Contract: %d hours",
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L"Contract: ---",
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L"Agent bonus:",
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L"Chance of success +%d%s (%s)",
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L"Deployment range +%d (%s)",
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L"Time +%2.0f%s (%s)",
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L"Vision -%2.0f%s (%s)",
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L"Gear quality -%d (%s)",
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L"Overall stats -%d (%s)",
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L"Max trainers: %d (%s)",
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L"Duration +%d hours (%s)",
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L"Agent not in loyal town",
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L"Agent unavailable",
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L"Agent contract expiring",
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L"Battle in progress",
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L"Start Mission (%d supplies)",
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L"View active mission effects",
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L"View available mission list",
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L"New missions will be available on Day %d at 00:00.",
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L"Active missions:",
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L"%s - Preparing - Ready on Day %d, %02d:%02d",
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L"%s - Active - Expires on Day %d, %02d:%02d",
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L"[%s (%d supplies)]",
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L"%s Send a rebel agent to prepare this mission?",
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L"%s Send %s to prepare this mission? He will return in 24 hours.",
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L"%s Send %s to prepare this mission? She will return in 24 hours.",
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L"Mission \"%s\" is now in effect.",
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L"Preparations for mission \"%s\" failed.",
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L"Mission \"%s\" has expired and is no longer in effect.",
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};
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STR16 szRebelCommandHelpText[] =
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{
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L"|物|资\n \n食物、水、医疗用品、武器以及任何\n反抗军认为有用的物资。反抗军会自动收集。", //L"|S|u|p|p|l|i|e|s\n \nFood, water, medical supplies, weapons, and anything else that\nthe rebels might find useful. Supplies are obtained automatically\nby the rebels.",
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L"|后|勤|物|资\n \n反抗军每天都会自动收集物资。当你\n占领更多的城镇时,他们每天能够\n找到的物资补给量将会增加。", //L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.",
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L"|后|勤|物|资\n \n反抗军每天都会自动收集物资。当你\n占领更多的城镇时,他们每天能够\n找到的物资补给量将会增加。\n \n+%d (Base income)", //L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.",
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L"|当|前|项|目\n \n你可以选择反抗军优先进行的战略目标。\n当你选定好战略目标时,新的项目指令将生效。", //L"|C|u|r|r|e|n|t |D|i|r|e|c|t|i|v|e\n \nYou can choose how the rebels will prioritise their strategic\nobjectives. New directives will become available as you make\nprogress.",
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L"|指|挥|部\n \n指挥部一旦部署,就会负责处理\n该区域内的日常事务。包括支持当地人,制造\n反抗宣传,制定地区政策等等。", //L"|A|d|m|i|n|i|s|t|r|a|t|i|o|n |T|e|a|m\n \nOnce deployed, an admin team is responsible for handling the\nday-to-day affairs of the region. This includes supporting\nlocals, creating rebel propaganda, establishing regional\npolicies, and more.",
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L"|忠|诚|度\n \n许多行政命令的有效性取决于\n该地区的忠诚度,提高忠诚度\n能得到最大利益化。", //L"|L|o|y|a|l|t|y\n \nThe effectiveness of many Administrative Actions depends on\nthe region's loyalty to your cause. It is in your best interest\nto raise loyalty as high as possible.",
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L"|最|高|忠|诚|度\n \n你需要说服当地人完全信任你。这可以\n通过为他们建立物资供应来实现,表明\n你打算改善他们的生活质量。", //L"|M|a|x|i|m|u|m |L|o|y|a|l|t|y\n \nYou will need to convince the locals to fully trust you. This\ncan be done by creating a supply line to them, showing that\nyou intend to improve their quality of life.",
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L"|援|助|物|资\n \n将物资送到此处的反抗军手里,并允许\n他们根据需要使用。这将少量增加\n该地区的忠诚度,但是会略微增加制定\n该地区政策的成本。", //L"|G|r|a|n|t |S|u|p|p|l|i|e|s\n \nSend supplies to the admin team here and allow them to use them\nas needed. This will increase the region's loyalty by a small amount\neach time you do this. However, doing this will slightly increase\nthe cost of enacting regional policies.",
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L"该管理行动只会作用到城镇区域。", //L"This Admin Action applies its bonus to town sectors only.", TODO.Translate
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L"该管理行动会作用到城镇区域。\n和直接相邻的区域。", //L"This Admin Action applies its bonus to town sectors, and\nsectors immediately adjacent to them.",
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L"该管理行动会作用到城镇区域。\n1级覆盖周边1个区域。\n2级覆盖周边2个区域。", //L"This Admin Action applies its bonus to town sectors, one\nsector away at Tier 1, and up to two sectors away at Tier 2.",
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@@ -12030,6 +12073,26 @@ STR16 szRebelCommandDirectivesText[] =
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L"升级此项将会增加每天志愿者人数。", //L"Improving this directive will increase the number of volunteers gained per day.",
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};
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STR16 szRebelCommandAgentMissionsText[] =
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{
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L"Deep Deployment",
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L"Coordinate efforts to find ways to sneak up on the enemy, but be careful: it's equally possible to put yourself in a disadvantaged deployment area. When attacking enemy forces, the deployment area is much larger.",
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L"Strategic Intel",
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L"Intercept plans and discover where enemies intend to strike. When viewing teams on the strategic map, sectors prioritised by the enemy will be marked in red.",
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L"Improve Local Shops",
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L"Set up ways for merchants across the country to acquire better goods more easily. Shopkeepers will have better than usual inventories.",
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L"Slow Strategic Decisions",
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L"Sow confusion and misdirection at the highest levels of enemy command. The enemy takes longer to make decisions at a strategic level.",
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L"Lower Readiness",
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L"Trick enemy soldiers into letting their guard down. Enemy soldiers have reduced vision range until they are alerted to your mercs' presence.",
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L"Sabotage Equipment",
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L"Disrupt enemy supply chains and prevent the enemy from maintaining their gear properly. Enemy soldiers use equipment that is worse than normal.",
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L"Sabotage Vehicles",
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L"Sabotage vehicle maintenance hubs to reduce their combat effectiveness and readiness. Enemy vehicles encountered have reduced stats.",
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L"Train Militia Anywhere",
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L"Create training areas in the wilderness that can be quickly set up and torn down. Militia can be trained in uncontested sectors outside of town.",
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};
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STR16 szRobotText[] =
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{
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L"已经安装在机器人身上的武器不能替换。", //L"The robot's installed weapon cannot be changed.",
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+70
-7
@@ -2479,7 +2479,8 @@ STR16 pAssignmentStrings[] =
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L"Burial",
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L"Admin", // TODO.Translate
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L"Explore", // TODO.Translate
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L"Event"// rftr: merc is on a mini event // TODO: translate
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L"Event",// rftr: merc is on a mini event // TODO: translate
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L"Mission", // rftr: rebel command
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};
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@@ -11874,12 +11875,16 @@ STR16 gLbeStatsDesc[14] =
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STR16 szRebelCommandText[] = // TODO.Translate
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{
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L"Arulco Rebel Command - National Overview",
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L"Arulco Rebel Command - Regional Overview",
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L"Switch to Regional Overview",
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L"Switch to National Overview",
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L"National Overview",
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L"Regional Overview",
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L"Mission Overview",
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L"Select View:",
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L"Regional (2)",
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L"National (1)",
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L"Mission (3)",
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L"Supplies:",
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L"Incoming Supplies",
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L"Intel:",
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L"/day",
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L"Current Directive",
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L"Improve Directive ($%d)",
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@@ -11937,17 +11942,55 @@ STR16 szRebelCommandText[] = // TODO.Translate
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L"<",
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L">",
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L"Changing this Admin Action will cost $%d and reset its tier. Confirm expenditure?",
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L"Insufficient supplies! Admin Actions have been DISABLED.",
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L"New missions will be available every %d hours.",
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L"Mission preparations in progress.",
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L"Mission duration: %d days",
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L"Chance of success: %d%s",
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L"[REDACTED]",
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L"Name: %s",
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L"Location: %s",
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L"Assignment: %s",
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L"Contract: %d days",
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L"Contract: %d hours",
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L"Contract: ---",
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L"Agent bonus:",
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L"Chance of success +%d%s (%s)",
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L"Deployment range +%d (%s)",
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L"Time +%2.0f%s (%s)",
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L"Vision -%2.0f%s (%s)",
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L"Gear quality -%d (%s)",
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L"Overall stats -%d (%s)",
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L"Max trainers: %d (%s)",
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L"Duration +%d hours (%s)",
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L"Agent not in loyal town",
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L"Agent unavailable",
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L"Agent contract expiring",
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L"Battle in progress",
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L"Start Mission (%d supplies)",
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L"View active mission effects",
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L"View available mission list",
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L"New missions will be available on Day %d at 00:00.",
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L"Active missions:",
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L"%s - Preparing - Ready on Day %d, %02d:%02d",
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L"%s - Active - Expires on Day %d, %02d:%02d",
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L"[%s (%d supplies)]",
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L"%s Send a rebel agent to prepare this mission?",
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L"%s Send %s to prepare this mission? He will return in 24 hours.",
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L"%s Send %s to prepare this mission? She will return in 24 hours.",
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L"Mission \"%s\" is now in effect.",
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L"Preparations for mission \"%s\" failed.",
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L"Mission \"%s\" has expired and is no longer in effect.",
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};
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STR16 szRebelCommandHelpText[] = // TODO.Translate
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{
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L"|S|u|p|p|l|i|e|s\n \nFood, water, medical supplies, weapons, and anything else that\nthe rebels might find useful. Supplies are obtained automatically\nby the rebels.",
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L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.",
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L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.\n \n+%d (Base income)",
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L"|C|u|r|r|e|n|t |D|i|r|e|c|t|i|v|e\n \nYou can choose how the rebels will prioritise their strategic\nobjectives. New directives will become available as you make\nprogress.",
|
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L"|A|d|m|i|n|i|s|t|r|a|t|i|o|n |T|e|a|m\n \nOnce deployed, an admin team is responsible for handling the\nday-to-day affairs of the region. This includes supporting\nlocals, creating rebel propaganda, establishing regional\npolicies, and more.",
|
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L"|L|o|y|a|l|t|y\n \nThe effectiveness of many Administrative Actions depends on\nthe region's loyalty to your cause. It is in your best interest\nto raise loyalty as high as possible.",
|
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L"|M|a|x|i|m|u|m |L|o|y|a|l|t|y\n \nYou will need to convince the locals to fully trust you. This\ncan be done by creating a supply line to them, showing that\nyou intend to improve their quality of life.",
|
||||
L"|G|r|a|n|t |S|u|p|p|l|i|e|s\n \nSend supplies to the admin team here and allow them to use them\nas needed. This will increase the region's loyalty by a small amount\neach time you do this. However, doing this will slightly increase\nthe cost of enacting regional policies.",
|
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L"This Admin Action applies its bonus to town sectors only.", //TODO.Translate
|
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L"This Admin Action applies its bonus to town sectors, and\nsectors immediately adjacent to them.",
|
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L"This Admin Action applies its bonus to town sectors, one\nsector away at Tier 1, and up to two sectors away at Tier 2.",
|
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@@ -12040,6 +12083,26 @@ STR16 szRebelCommandDirectivesText[] = // TODO.Translate
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L"Improving this directive will increase the number of volunteers gained per day.",
|
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};
|
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|
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STR16 szRebelCommandAgentMissionsText[] =
|
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{
|
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L"Deep Deployment",
|
||||
L"Coordinate efforts to find ways to sneak up on the enemy, but be careful: it's equally possible to put yourself in a disadvantaged deployment area. When attacking enemy forces, the deployment area is much larger.",
|
||||
L"Strategic Intel",
|
||||
L"Intercept plans and discover where enemies intend to strike. When viewing teams on the strategic map, sectors prioritised by the enemy will be marked in red.",
|
||||
L"Improve Local Shops",
|
||||
L"Set up ways for merchants across the country to acquire better goods more easily. Shopkeepers will have better than usual inventories.",
|
||||
L"Slow Strategic Decisions",
|
||||
L"Sow confusion and misdirection at the highest levels of enemy command. The enemy takes longer to make decisions at a strategic level.",
|
||||
L"Lower Readiness",
|
||||
L"Trick enemy soldiers into letting their guard down. Enemy soldiers have reduced vision range until they are alerted to your mercs' presence.",
|
||||
L"Sabotage Equipment",
|
||||
L"Disrupt enemy supply chains and prevent the enemy from maintaining their gear properly. Enemy soldiers use equipment that is worse than normal.",
|
||||
L"Sabotage Vehicles",
|
||||
L"Sabotage vehicle maintenance hubs to reduce their combat effectiveness and readiness. Enemy vehicles encountered have reduced stats.",
|
||||
L"Train Militia Anywhere",
|
||||
L"Create training areas in the wilderness that can be quickly set up and torn down. Militia can be trained in uncontested sectors outside of town.",
|
||||
};
|
||||
|
||||
STR16 szRobotText[] = // TODO: Translate
|
||||
{
|
||||
L"The robot's installed weapon cannot be changed.",
|
||||
|
||||
@@ -11970,11 +11970,7 @@ STR16 szRebelCommandText[] =
|
||||
L"%s Send %s to prepare this mission? She will return in 24 hours.",
|
||||
L"Mission \"%s\" is now in effect.",
|
||||
L"Preparations for mission \"%s\" failed.",
|
||||
L"Mission \"%s\" has expired and is no longer in effect."
|
||||
|
||||
|
||||
|
||||
|
||||
L"Mission \"%s\" has expired and is no longer in effect.",
|
||||
};
|
||||
|
||||
STR16 szRebelCommandHelpText[] =
|
||||
|
||||
+70
-7
@@ -2488,7 +2488,8 @@ STR16 pAssignmentStrings[] =
|
||||
L"Burial",
|
||||
L"Admin", // TODO.Translate
|
||||
L"Explore", // TODO.Translate
|
||||
L"Event"// rftr: merc is on a mini event // TODO: translate
|
||||
L"Event",// rftr: merc is on a mini event // TODO: translate
|
||||
L"Mission", // rftr: rebel command
|
||||
};
|
||||
|
||||
|
||||
@@ -11856,12 +11857,16 @@ STR16 gLbeStatsDesc[14] =
|
||||
|
||||
STR16 szRebelCommandText[] = // TODO.Translate
|
||||
{
|
||||
L"Arulco Rebel Command - National Overview",
|
||||
L"Arulco Rebel Command - Regional Overview",
|
||||
L"Switch to Regional Overview",
|
||||
L"Switch to National Overview",
|
||||
L"National Overview",
|
||||
L"Regional Overview",
|
||||
L"Mission Overview",
|
||||
L"Select View:",
|
||||
L"Regional (2)",
|
||||
L"National (1)",
|
||||
L"Mission (3)",
|
||||
L"Supplies:",
|
||||
L"Incoming Supplies",
|
||||
L"Intel:",
|
||||
L"/day",
|
||||
L"Current Directive",
|
||||
L"Improve Directive ($%d)",
|
||||
@@ -11919,17 +11924,55 @@ STR16 szRebelCommandText[] = // TODO.Translate
|
||||
L"<",
|
||||
L">",
|
||||
L"Changing this Admin Action will cost $%d and reset its tier. Confirm expenditure?",
|
||||
L"Insufficient supplies! Admin Actions have been DISABLED.",
|
||||
L"New missions will be available every %d hours.",
|
||||
L"Mission preparations in progress.",
|
||||
L"Mission duration: %d days",
|
||||
L"Chance of success: %d%s",
|
||||
L"[REDACTED]",
|
||||
L"Name: %s",
|
||||
L"Location: %s",
|
||||
L"Assignment: %s",
|
||||
L"Contract: %d days",
|
||||
L"Contract: %d hours",
|
||||
L"Contract: ---",
|
||||
L"Agent bonus:",
|
||||
L"Chance of success +%d%s (%s)",
|
||||
L"Deployment range +%d (%s)",
|
||||
L"Time +%2.0f%s (%s)",
|
||||
L"Vision -%2.0f%s (%s)",
|
||||
L"Gear quality -%d (%s)",
|
||||
L"Overall stats -%d (%s)",
|
||||
L"Max trainers: %d (%s)",
|
||||
L"Duration +%d hours (%s)",
|
||||
L"Agent not in loyal town",
|
||||
L"Agent unavailable",
|
||||
L"Agent contract expiring",
|
||||
L"Battle in progress",
|
||||
L"Start Mission (%d supplies)",
|
||||
L"View active mission effects",
|
||||
L"View available mission list",
|
||||
L"New missions will be available on Day %d at 00:00.",
|
||||
L"Active missions:",
|
||||
L"%s - Preparing - Ready on Day %d, %02d:%02d",
|
||||
L"%s - Active - Expires on Day %d, %02d:%02d",
|
||||
L"[%s (%d supplies)]",
|
||||
L"%s Send a rebel agent to prepare this mission?",
|
||||
L"%s Send %s to prepare this mission? He will return in 24 hours.",
|
||||
L"%s Send %s to prepare this mission? She will return in 24 hours.",
|
||||
L"Mission \"%s\" is now in effect.",
|
||||
L"Preparations for mission \"%s\" failed.",
|
||||
L"Mission \"%s\" has expired and is no longer in effect.",
|
||||
};
|
||||
|
||||
STR16 szRebelCommandHelpText[] = // TODO.Translate
|
||||
{
|
||||
L"|S|u|p|p|l|i|e|s\n \nFood, water, medical supplies, weapons, and anything else that\nthe rebels might find useful. Supplies are obtained automatically\nby the rebels.",
|
||||
L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.",
|
||||
L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.\n \n+%d (Base income)",
|
||||
L"|C|u|r|r|e|n|t |D|i|r|e|c|t|i|v|e\n \nYou can choose how the rebels will prioritise their strategic\nobjectives. New directives will become available as you make\nprogress.",
|
||||
L"|A|d|m|i|n|i|s|t|r|a|t|i|o|n |T|e|a|m\n \nOnce deployed, an admin team is responsible for handling the\nday-to-day affairs of the region. This includes supporting\nlocals, creating rebel propaganda, establishing regional\npolicies, and more.",
|
||||
L"|L|o|y|a|l|t|y\n \nThe effectiveness of many Administrative Actions depends on\nthe region's loyalty to your cause. It is in your best interest\nto raise loyalty as high as possible.",
|
||||
L"|M|a|x|i|m|u|m |L|o|y|a|l|t|y\n \nYou will need to convince the locals to fully trust you. This\ncan be done by creating a supply line to them, showing that\nyou intend to improve their quality of life.",
|
||||
L"|G|r|a|n|t |S|u|p|p|l|i|e|s\n \nSend supplies to the admin team here and allow them to use them\nas needed. This will increase the region's loyalty by a small amount\neach time you do this. However, doing this will slightly increase\nthe cost of enacting regional policies.",
|
||||
L"This Admin Action applies its bonus to town sectors only.", //TODO.Translate
|
||||
L"This Admin Action applies its bonus to town sectors, and\nsectors immediately adjacent to them.",
|
||||
L"This Admin Action applies its bonus to town sectors, one\nsector away at Tier 1, and up to two sectors away at Tier 2.",
|
||||
@@ -12022,6 +12065,26 @@ STR16 szRebelCommandDirectivesText[] = // TODO.Translate
|
||||
L"Improving this directive will increase the number of volunteers gained per day.",
|
||||
};
|
||||
|
||||
STR16 szRebelCommandAgentMissionsText[] =
|
||||
{
|
||||
L"Deep Deployment",
|
||||
L"Coordinate efforts to find ways to sneak up on the enemy, but be careful: it's equally possible to put yourself in a disadvantaged deployment area. When attacking enemy forces, the deployment area is much larger.",
|
||||
L"Strategic Intel",
|
||||
L"Intercept plans and discover where enemies intend to strike. When viewing teams on the strategic map, sectors prioritised by the enemy will be marked in red.",
|
||||
L"Improve Local Shops",
|
||||
L"Set up ways for merchants across the country to acquire better goods more easily. Shopkeepers will have better than usual inventories.",
|
||||
L"Slow Strategic Decisions",
|
||||
L"Sow confusion and misdirection at the highest levels of enemy command. The enemy takes longer to make decisions at a strategic level.",
|
||||
L"Lower Readiness",
|
||||
L"Trick enemy soldiers into letting their guard down. Enemy soldiers have reduced vision range until they are alerted to your mercs' presence.",
|
||||
L"Sabotage Equipment",
|
||||
L"Disrupt enemy supply chains and prevent the enemy from maintaining their gear properly. Enemy soldiers use equipment that is worse than normal.",
|
||||
L"Sabotage Vehicles",
|
||||
L"Sabotage vehicle maintenance hubs to reduce their combat effectiveness and readiness. Enemy vehicles encountered have reduced stats.",
|
||||
L"Train Militia Anywhere",
|
||||
L"Create training areas in the wilderness that can be quickly set up and torn down. Militia can be trained in uncontested sectors outside of town.",
|
||||
};
|
||||
|
||||
STR16 szRobotText[] = // TODO: Translate
|
||||
{
|
||||
L"The robot's installed weapon cannot be changed.",
|
||||
|
||||
+70
-7
@@ -2519,7 +2519,8 @@ STR16 pAssignmentStrings[] =
|
||||
L"Burial",
|
||||
L"Admin", // TODO.Translate
|
||||
L"Explore", // TODO.Translate
|
||||
L"Event"// rftr: merc is on a mini event // TODO: translate
|
||||
L"Event",// rftr: merc is on a mini event // TODO: translate
|
||||
L"Mission", // rftr: rebel command
|
||||
};
|
||||
|
||||
STR16 pMilitiaString[] =
|
||||
@@ -11778,12 +11779,16 @@ STR16 gLbeStatsDesc[14] =
|
||||
|
||||
STR16 szRebelCommandText[] = // TODO.Translate
|
||||
{
|
||||
L"Arulco Rebel Command - National Overview",
|
||||
L"Arulco Rebel Command - Regional Overview",
|
||||
L"Switch to Regional Overview",
|
||||
L"Switch to National Overview",
|
||||
L"National Overview",
|
||||
L"Regional Overview",
|
||||
L"Mission Overview",
|
||||
L"Select View:",
|
||||
L"Regional (2)",
|
||||
L"National (1)",
|
||||
L"Mission (3)",
|
||||
L"Supplies:",
|
||||
L"Incoming Supplies",
|
||||
L"Intel:",
|
||||
L"/day",
|
||||
L"Current Directive",
|
||||
L"Improve Directive ($%d)",
|
||||
@@ -11841,17 +11846,55 @@ STR16 szRebelCommandText[] = // TODO.Translate
|
||||
L"<",
|
||||
L">",
|
||||
L"Changing this Admin Action will cost $%d and reset its tier. Confirm expenditure?",
|
||||
L"Insufficient supplies! Admin Actions have been DISABLED.",
|
||||
L"New missions will be available every %d hours.",
|
||||
L"Mission preparations in progress.",
|
||||
L"Mission duration: %d days",
|
||||
L"Chance of success: %d%s",
|
||||
L"[REDACTED]",
|
||||
L"Name: %s",
|
||||
L"Location: %s",
|
||||
L"Assignment: %s",
|
||||
L"Contract: %d days",
|
||||
L"Contract: %d hours",
|
||||
L"Contract: ---",
|
||||
L"Agent bonus:",
|
||||
L"Chance of success +%d%s (%s)",
|
||||
L"Deployment range +%d (%s)",
|
||||
L"Time +%2.0f%s (%s)",
|
||||
L"Vision -%2.0f%s (%s)",
|
||||
L"Gear quality -%d (%s)",
|
||||
L"Overall stats -%d (%s)",
|
||||
L"Max trainers: %d (%s)",
|
||||
L"Duration +%d hours (%s)",
|
||||
L"Agent not in loyal town",
|
||||
L"Agent unavailable",
|
||||
L"Agent contract expiring",
|
||||
L"Battle in progress",
|
||||
L"Start Mission (%d supplies)",
|
||||
L"View active mission effects",
|
||||
L"View available mission list",
|
||||
L"New missions will be available on Day %d at 00:00.",
|
||||
L"Active missions:",
|
||||
L"%s - Preparing - Ready on Day %d, %02d:%02d",
|
||||
L"%s - Active - Expires on Day %d, %02d:%02d",
|
||||
L"[%s (%d supplies)]",
|
||||
L"%s Send a rebel agent to prepare this mission?",
|
||||
L"%s Send %s to prepare this mission? He will return in 24 hours.",
|
||||
L"%s Send %s to prepare this mission? She will return in 24 hours.",
|
||||
L"Mission \"%s\" is now in effect.",
|
||||
L"Preparations for mission \"%s\" failed.",
|
||||
L"Mission \"%s\" has expired and is no longer in effect.",
|
||||
};
|
||||
|
||||
STR16 szRebelCommandHelpText[] = // TODO.Translate
|
||||
{
|
||||
L"|S|u|p|p|l|i|e|s\n \nFood, water, medical supplies, weapons, and anything else that\nthe rebels might find useful. Supplies are obtained automatically\nby the rebels.",
|
||||
L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.",
|
||||
L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.\n \n+%d (Base income)",
|
||||
L"|C|u|r|r|e|n|t |D|i|r|e|c|t|i|v|e\n \nYou can choose how the rebels will prioritise their strategic\nobjectives. New directives will become available as you make\nprogress.",
|
||||
L"|A|d|m|i|n|i|s|t|r|a|t|i|o|n |T|e|a|m\n \nOnce deployed, an admin team is responsible for handling the\nday-to-day affairs of the region. This includes supporting\nlocals, creating rebel propaganda, establishing regional\npolicies, and more.",
|
||||
L"|L|o|y|a|l|t|y\n \nThe effectiveness of many Administrative Actions depends on\nthe region's loyalty to your cause. It is in your best interest\nto raise loyalty as high as possible.",
|
||||
L"|M|a|x|i|m|u|m |L|o|y|a|l|t|y\n \nYou will need to convince the locals to fully trust you. This\ncan be done by creating a supply line to them, showing that\nyou intend to improve their quality of life.",
|
||||
L"|G|r|a|n|t |S|u|p|p|l|i|e|s\n \nSend supplies to the admin team here and allow them to use them\nas needed. This will increase the region's loyalty by a small amount\neach time you do this. However, doing this will slightly increase\nthe cost of enacting regional policies.",
|
||||
L"This Admin Action applies its bonus to town sectors only.", //TODO.Translate
|
||||
L"This Admin Action applies its bonus to town sectors, and\nsectors immediately adjacent to them.",
|
||||
L"This Admin Action applies its bonus to town sectors, one\nsector away at Tier 1, and up to two sectors away at Tier 2.",
|
||||
@@ -11944,6 +11987,26 @@ STR16 szRebelCommandDirectivesText[] = // TODO.Translate
|
||||
L"Improving this directive will increase the number of volunteers gained per day.",
|
||||
};
|
||||
|
||||
STR16 szRebelCommandAgentMissionsText[] =
|
||||
{
|
||||
L"Deep Deployment",
|
||||
L"Coordinate efforts to find ways to sneak up on the enemy, but be careful: it's equally possible to put yourself in a disadvantaged deployment area. When attacking enemy forces, the deployment area is much larger.",
|
||||
L"Strategic Intel",
|
||||
L"Intercept plans and discover where enemies intend to strike. When viewing teams on the strategic map, sectors prioritised by the enemy will be marked in red.",
|
||||
L"Improve Local Shops",
|
||||
L"Set up ways for merchants across the country to acquire better goods more easily. Shopkeepers will have better than usual inventories.",
|
||||
L"Slow Strategic Decisions",
|
||||
L"Sow confusion and misdirection at the highest levels of enemy command. The enemy takes longer to make decisions at a strategic level.",
|
||||
L"Lower Readiness",
|
||||
L"Trick enemy soldiers into letting their guard down. Enemy soldiers have reduced vision range until they are alerted to your mercs' presence.",
|
||||
L"Sabotage Equipment",
|
||||
L"Disrupt enemy supply chains and prevent the enemy from maintaining their gear properly. Enemy soldiers use equipment that is worse than normal.",
|
||||
L"Sabotage Vehicles",
|
||||
L"Sabotage vehicle maintenance hubs to reduce their combat effectiveness and readiness. Enemy vehicles encountered have reduced stats.",
|
||||
L"Train Militia Anywhere",
|
||||
L"Create training areas in the wilderness that can be quickly set up and torn down. Militia can be trained in uncontested sectors outside of town.",
|
||||
};
|
||||
|
||||
STR16 szRobotText[] = // TODO: Translate
|
||||
{
|
||||
L"The robot's installed weapon cannot be changed.",
|
||||
|
||||
+70
-7
@@ -2474,7 +2474,8 @@ STR16 pAssignmentStrings[] =
|
||||
L"Burial",
|
||||
L"Admin", // TODO.Translate
|
||||
L"Explore", // TODO.Translate
|
||||
L"Event"// rftr: merc is on a mini event // TODO: translate
|
||||
L"Event",// rftr: merc is on a mini event // TODO: translate
|
||||
L"Mission", // rftr: rebel command
|
||||
};
|
||||
|
||||
|
||||
@@ -11865,12 +11866,16 @@ STR16 gLbeStatsDesc[14] =
|
||||
|
||||
STR16 szRebelCommandText[] = // TODO.Translate
|
||||
{
|
||||
L"Arulco Rebel Command - National Overview",
|
||||
L"Arulco Rebel Command - Regional Overview",
|
||||
L"Switch to Regional Overview",
|
||||
L"Switch to National Overview",
|
||||
L"National Overview",
|
||||
L"Regional Overview",
|
||||
L"Mission Overview",
|
||||
L"Select View:",
|
||||
L"Regional (2)",
|
||||
L"National (1)",
|
||||
L"Mission (3)",
|
||||
L"Supplies:",
|
||||
L"Incoming Supplies",
|
||||
L"Intel:",
|
||||
L"/day",
|
||||
L"Current Directive",
|
||||
L"Improve Directive ($%d)",
|
||||
@@ -11928,17 +11933,55 @@ STR16 szRebelCommandText[] = // TODO.Translate
|
||||
L"<",
|
||||
L">",
|
||||
L"Changing this Admin Action will cost $%d and reset its tier. Confirm expenditure?",
|
||||
L"Insufficient supplies! Admin Actions have been DISABLED.",
|
||||
L"New missions will be available every %d hours.",
|
||||
L"Mission preparations in progress.",
|
||||
L"Mission duration: %d days",
|
||||
L"Chance of success: %d%s",
|
||||
L"[REDACTED]",
|
||||
L"Name: %s",
|
||||
L"Location: %s",
|
||||
L"Assignment: %s",
|
||||
L"Contract: %d days",
|
||||
L"Contract: %d hours",
|
||||
L"Contract: ---",
|
||||
L"Agent bonus:",
|
||||
L"Chance of success +%d%s (%s)",
|
||||
L"Deployment range +%d (%s)",
|
||||
L"Time +%2.0f%s (%s)",
|
||||
L"Vision -%2.0f%s (%s)",
|
||||
L"Gear quality -%d (%s)",
|
||||
L"Overall stats -%d (%s)",
|
||||
L"Max trainers: %d (%s)",
|
||||
L"Duration +%d hours (%s)",
|
||||
L"Agent not in loyal town",
|
||||
L"Agent unavailable",
|
||||
L"Agent contract expiring",
|
||||
L"Battle in progress",
|
||||
L"Start Mission (%d supplies)",
|
||||
L"View active mission effects",
|
||||
L"View available mission list",
|
||||
L"New missions will be available on Day %d at 00:00.",
|
||||
L"Active missions:",
|
||||
L"%s - Preparing - Ready on Day %d, %02d:%02d",
|
||||
L"%s - Active - Expires on Day %d, %02d:%02d",
|
||||
L"[%s (%d supplies)]",
|
||||
L"%s Send a rebel agent to prepare this mission?",
|
||||
L"%s Send %s to prepare this mission? He will return in 24 hours.",
|
||||
L"%s Send %s to prepare this mission? She will return in 24 hours.",
|
||||
L"Mission \"%s\" is now in effect.",
|
||||
L"Preparations for mission \"%s\" failed.",
|
||||
L"Mission \"%s\" has expired and is no longer in effect.",
|
||||
};
|
||||
|
||||
STR16 szRebelCommandHelpText[] = // TODO.Translate
|
||||
{
|
||||
L"|S|u|p|p|l|i|e|s\n \nFood, water, medical supplies, weapons, and anything else that\nthe rebels might find useful. Supplies are obtained automatically\nby the rebels.",
|
||||
L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.",
|
||||
L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.\n \n+%d (Base income)",
|
||||
L"|C|u|r|r|e|n|t |D|i|r|e|c|t|i|v|e\n \nYou can choose how the rebels will prioritise their strategic\nobjectives. New directives will become available as you make\nprogress.",
|
||||
L"|A|d|m|i|n|i|s|t|r|a|t|i|o|n |T|e|a|m\n \nOnce deployed, an admin team is responsible for handling the\nday-to-day affairs of the region. This includes supporting\nlocals, creating rebel propaganda, establishing regional\npolicies, and more.",
|
||||
L"|L|o|y|a|l|t|y\n \nThe effectiveness of many Administrative Actions depends on\nthe region's loyalty to your cause. It is in your best interest\nto raise loyalty as high as possible.",
|
||||
L"|M|a|x|i|m|u|m |L|o|y|a|l|t|y\n \nYou will need to convince the locals to fully trust you. This\ncan be done by creating a supply line to them, showing that\nyou intend to improve their quality of life.",
|
||||
L"|G|r|a|n|t |S|u|p|p|l|i|e|s\n \nSend supplies to the admin team here and allow them to use them\nas needed. This will increase the region's loyalty by a small amount\neach time you do this. However, doing this will slightly increase\nthe cost of enacting regional policies.",
|
||||
L"This Admin Action applies its bonus to town sectors only.", //TODO.Translate
|
||||
L"This Admin Action applies its bonus to town sectors, and\nsectors immediately adjacent to them.",
|
||||
L"This Admin Action applies its bonus to town sectors, one\nsector away at Tier 1, and up to two sectors away at Tier 2.",
|
||||
@@ -12031,6 +12074,26 @@ STR16 szRebelCommandDirectivesText[] = // TODO.Translate
|
||||
L"Improving this directive will increase the number of volunteers gained per day.",
|
||||
};
|
||||
|
||||
STR16 szRebelCommandAgentMissionsText[] =
|
||||
{
|
||||
L"Deep Deployment",
|
||||
L"Coordinate efforts to find ways to sneak up on the enemy, but be careful: it's equally possible to put yourself in a disadvantaged deployment area. When attacking enemy forces, the deployment area is much larger.",
|
||||
L"Strategic Intel",
|
||||
L"Intercept plans and discover where enemies intend to strike. When viewing teams on the strategic map, sectors prioritised by the enemy will be marked in red.",
|
||||
L"Improve Local Shops",
|
||||
L"Set up ways for merchants across the country to acquire better goods more easily. Shopkeepers will have better than usual inventories.",
|
||||
L"Slow Strategic Decisions",
|
||||
L"Sow confusion and misdirection at the highest levels of enemy command. The enemy takes longer to make decisions at a strategic level.",
|
||||
L"Lower Readiness",
|
||||
L"Trick enemy soldiers into letting their guard down. Enemy soldiers have reduced vision range until they are alerted to your mercs' presence.",
|
||||
L"Sabotage Equipment",
|
||||
L"Disrupt enemy supply chains and prevent the enemy from maintaining their gear properly. Enemy soldiers use equipment that is worse than normal.",
|
||||
L"Sabotage Vehicles",
|
||||
L"Sabotage vehicle maintenance hubs to reduce their combat effectiveness and readiness. Enemy vehicles encountered have reduced stats.",
|
||||
L"Train Militia Anywhere",
|
||||
L"Create training areas in the wilderness that can be quickly set up and torn down. Militia can be trained in uncontested sectors outside of town.",
|
||||
};
|
||||
|
||||
STR16 szRobotText[] = // TODO: Translate
|
||||
{
|
||||
L"The robot's installed weapon cannot be changed.",
|
||||
|
||||
+70
-7
@@ -2486,7 +2486,8 @@ STR16 pAssignmentStrings[] =
|
||||
L"Burial",
|
||||
L"Admin", // TODO.Translate
|
||||
L"Explore", // TODO.Translate
|
||||
L"Event"// rftr: merc is on a mini event // TODO: translate
|
||||
L"Event",// rftr: merc is on a mini event // TODO: translate
|
||||
L"Mission", // rftr: rebel command
|
||||
};
|
||||
|
||||
|
||||
@@ -11878,12 +11879,16 @@ STR16 gLbeStatsDesc[14] =
|
||||
|
||||
STR16 szRebelCommandText[] = // TODO.Translate
|
||||
{
|
||||
L"Arulco Rebel Command - National Overview",
|
||||
L"Arulco Rebel Command - Regional Overview",
|
||||
L"Switch to Regional Overview",
|
||||
L"Switch to National Overview",
|
||||
L"National Overview",
|
||||
L"Regional Overview",
|
||||
L"Mission Overview",
|
||||
L"Select View:",
|
||||
L"Regional (2)",
|
||||
L"National (1)",
|
||||
L"Mission (3)",
|
||||
L"Supplies:",
|
||||
L"Incoming Supplies",
|
||||
L"Intel:",
|
||||
L"/day",
|
||||
L"Current Directive",
|
||||
L"Improve Directive ($%d)",
|
||||
@@ -11941,17 +11946,55 @@ STR16 szRebelCommandText[] = // TODO.Translate
|
||||
L"<",
|
||||
L">",
|
||||
L"Changing this Admin Action will cost $%d and reset its tier. Confirm expenditure?",
|
||||
L"Insufficient supplies! Admin Actions have been DISABLED.",
|
||||
L"New missions will be available every %d hours.",
|
||||
L"Mission preparations in progress.",
|
||||
L"Mission duration: %d days",
|
||||
L"Chance of success: %d%s",
|
||||
L"[REDACTED]",
|
||||
L"Name: %s",
|
||||
L"Location: %s",
|
||||
L"Assignment: %s",
|
||||
L"Contract: %d days",
|
||||
L"Contract: %d hours",
|
||||
L"Contract: ---",
|
||||
L"Agent bonus:",
|
||||
L"Chance of success +%d%s (%s)",
|
||||
L"Deployment range +%d (%s)",
|
||||
L"Time +%2.0f%s (%s)",
|
||||
L"Vision -%2.0f%s (%s)",
|
||||
L"Gear quality -%d (%s)",
|
||||
L"Overall stats -%d (%s)",
|
||||
L"Max trainers: %d (%s)",
|
||||
L"Duration +%d hours (%s)",
|
||||
L"Agent not in loyal town",
|
||||
L"Agent unavailable",
|
||||
L"Agent contract expiring",
|
||||
L"Battle in progress",
|
||||
L"Start Mission (%d supplies)",
|
||||
L"View active mission effects",
|
||||
L"View available mission list",
|
||||
L"New missions will be available on Day %d at 00:00.",
|
||||
L"Active missions:",
|
||||
L"%s - Preparing - Ready on Day %d, %02d:%02d",
|
||||
L"%s - Active - Expires on Day %d, %02d:%02d",
|
||||
L"[%s (%d supplies)]",
|
||||
L"%s Send a rebel agent to prepare this mission?",
|
||||
L"%s Send %s to prepare this mission? He will return in 24 hours.",
|
||||
L"%s Send %s to prepare this mission? She will return in 24 hours.",
|
||||
L"Mission \"%s\" is now in effect.",
|
||||
L"Preparations for mission \"%s\" failed.",
|
||||
L"Mission \"%s\" has expired and is no longer in effect.",
|
||||
};
|
||||
|
||||
STR16 szRebelCommandHelpText[] = // TODO.Translate
|
||||
{
|
||||
L"|S|u|p|p|l|i|e|s\n \nFood, water, medical supplies, weapons, and anything else that\nthe rebels might find useful. Supplies are obtained automatically\nby the rebels.",
|
||||
L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.",
|
||||
L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.\n \n+%d (Base income)",
|
||||
L"|C|u|r|r|e|n|t |D|i|r|e|c|t|i|v|e\n \nYou can choose how the rebels will prioritise their strategic\nobjectives. New directives will become available as you make\nprogress.",
|
||||
L"|A|d|m|i|n|i|s|t|r|a|t|i|o|n |T|e|a|m\n \nOnce deployed, an admin team is responsible for handling the\nday-to-day affairs of the region. This includes supporting\nlocals, creating rebel propaganda, establishing regional\npolicies, and more.",
|
||||
L"|L|o|y|a|l|t|y\n \nThe effectiveness of many Administrative Actions depends on\nthe region's loyalty to your cause. It is in your best interest\nto raise loyalty as high as possible.",
|
||||
L"|M|a|x|i|m|u|m |L|o|y|a|l|t|y\n \nYou will need to convince the locals to fully trust you. This\ncan be done by creating a supply line to them, showing that\nyou intend to improve their quality of life.",
|
||||
L"|G|r|a|n|t |S|u|p|p|l|i|e|s\n \nSend supplies to the admin team here and allow them to use them\nas needed. This will increase the region's loyalty by a small amount\neach time you do this. However, doing this will slightly increase\nthe cost of enacting regional policies.",
|
||||
L"This Admin Action applies its bonus to town sectors only.", //TODO.Translate
|
||||
L"This Admin Action applies its bonus to town sectors, and\nsectors immediately adjacent to them.",
|
||||
L"This Admin Action applies its bonus to town sectors, one\nsector away at Tier 1, and up to two sectors away at Tier 2.",
|
||||
@@ -12044,6 +12087,26 @@ STR16 szRebelCommandDirectivesText[] = // TODO.Translate
|
||||
L"Improving this directive will increase the number of volunteers gained per day.",
|
||||
};
|
||||
|
||||
STR16 szRebelCommandAgentMissionsText[] =
|
||||
{
|
||||
L"Deep Deployment",
|
||||
L"Coordinate efforts to find ways to sneak up on the enemy, but be careful: it's equally possible to put yourself in a disadvantaged deployment area. When attacking enemy forces, the deployment area is much larger.",
|
||||
L"Strategic Intel",
|
||||
L"Intercept plans and discover where enemies intend to strike. When viewing teams on the strategic map, sectors prioritised by the enemy will be marked in red.",
|
||||
L"Improve Local Shops",
|
||||
L"Set up ways for merchants across the country to acquire better goods more easily. Shopkeepers will have better than usual inventories.",
|
||||
L"Slow Strategic Decisions",
|
||||
L"Sow confusion and misdirection at the highest levels of enemy command. The enemy takes longer to make decisions at a strategic level.",
|
||||
L"Lower Readiness",
|
||||
L"Trick enemy soldiers into letting their guard down. Enemy soldiers have reduced vision range until they are alerted to your mercs' presence.",
|
||||
L"Sabotage Equipment",
|
||||
L"Disrupt enemy supply chains and prevent the enemy from maintaining their gear properly. Enemy soldiers use equipment that is worse than normal.",
|
||||
L"Sabotage Vehicles",
|
||||
L"Sabotage vehicle maintenance hubs to reduce their combat effectiveness and readiness. Enemy vehicles encountered have reduced stats.",
|
||||
L"Train Militia Anywhere",
|
||||
L"Create training areas in the wilderness that can be quickly set up and torn down. Militia can be trained in uncontested sectors outside of town.",
|
||||
};
|
||||
|
||||
STR16 szRobotText[] = // TODO: Translate
|
||||
{
|
||||
L"The robot's installed weapon cannot be changed.",
|
||||
|
||||
+70
-7
@@ -2480,7 +2480,8 @@ STR16 pAssignmentStrings[] =
|
||||
L"Burial",
|
||||
L"Admin", // TODO.Translate
|
||||
L"Explore", // TODO.Translate
|
||||
L"Event"// rftr: merc is on a mini event // TODO: translate
|
||||
L"Event",// rftr: merc is on a mini event // TODO: translate
|
||||
L"Mission", // rftr: rebel command
|
||||
};
|
||||
|
||||
|
||||
@@ -11859,12 +11860,16 @@ STR16 gLbeStatsDesc[14] =
|
||||
|
||||
STR16 szRebelCommandText[] = // TODO.Translate
|
||||
{
|
||||
L"Arulco Rebel Command - National Overview",
|
||||
L"Arulco Rebel Command - Regional Overview",
|
||||
L"Switch to Regional Overview",
|
||||
L"Switch to National Overview",
|
||||
L"National Overview",
|
||||
L"Regional Overview",
|
||||
L"Mission Overview",
|
||||
L"Select View:",
|
||||
L"Regional (2)",
|
||||
L"National (1)",
|
||||
L"Mission (3)",
|
||||
L"Supplies:",
|
||||
L"Incoming Supplies",
|
||||
L"Intel:",
|
||||
L"/day",
|
||||
L"Current Directive",
|
||||
L"Improve Directive ($%d)",
|
||||
@@ -11922,17 +11927,55 @@ STR16 szRebelCommandText[] = // TODO.Translate
|
||||
L"<",
|
||||
L">",
|
||||
L"Changing this Admin Action will cost $%d and reset its tier. Confirm expenditure?",
|
||||
L"Insufficient supplies! Admin Actions have been DISABLED.",
|
||||
L"New missions will be available every %d hours.",
|
||||
L"Mission preparations in progress.",
|
||||
L"Mission duration: %d days",
|
||||
L"Chance of success: %d%s",
|
||||
L"[REDACTED]",
|
||||
L"Name: %s",
|
||||
L"Location: %s",
|
||||
L"Assignment: %s",
|
||||
L"Contract: %d days",
|
||||
L"Contract: %d hours",
|
||||
L"Contract: ---",
|
||||
L"Agent bonus:",
|
||||
L"Chance of success +%d%s (%s)",
|
||||
L"Deployment range +%d (%s)",
|
||||
L"Time +%2.0f%s (%s)",
|
||||
L"Vision -%2.0f%s (%s)",
|
||||
L"Gear quality -%d (%s)",
|
||||
L"Overall stats -%d (%s)",
|
||||
L"Max trainers: %d (%s)",
|
||||
L"Duration +%d hours (%s)",
|
||||
L"Agent not in loyal town",
|
||||
L"Agent unavailable",
|
||||
L"Agent contract expiring",
|
||||
L"Battle in progress",
|
||||
L"Start Mission (%d supplies)",
|
||||
L"View active mission effects",
|
||||
L"View available mission list",
|
||||
L"New missions will be available on Day %d at 00:00.",
|
||||
L"Active missions:",
|
||||
L"%s - Preparing - Ready on Day %d, %02d:%02d",
|
||||
L"%s - Active - Expires on Day %d, %02d:%02d",
|
||||
L"[%s (%d supplies)]",
|
||||
L"%s Send a rebel agent to prepare this mission?",
|
||||
L"%s Send %s to prepare this mission? He will return in 24 hours.",
|
||||
L"%s Send %s to prepare this mission? She will return in 24 hours.",
|
||||
L"Mission \"%s\" is now in effect.",
|
||||
L"Preparations for mission \"%s\" failed.",
|
||||
L"Mission \"%s\" has expired and is no longer in effect.",
|
||||
};
|
||||
|
||||
STR16 szRebelCommandHelpText[] = // TODO.Translate
|
||||
{
|
||||
L"|S|u|p|p|l|i|e|s\n \nFood, water, medical supplies, weapons, and anything else that\nthe rebels might find useful. Supplies are obtained automatically\nby the rebels.",
|
||||
L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.",
|
||||
L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.\n \n+%d (Base income)",
|
||||
L"|C|u|r|r|e|n|t |D|i|r|e|c|t|i|v|e\n \nYou can choose how the rebels will prioritise their strategic\nobjectives. New directives will become available as you make\nprogress.",
|
||||
L"|A|d|m|i|n|i|s|t|r|a|t|i|o|n |T|e|a|m\n \nOnce deployed, an admin team is responsible for handling the\nday-to-day affairs of the region. This includes supporting\nlocals, creating rebel propaganda, establishing regional\npolicies, and more.",
|
||||
L"|L|o|y|a|l|t|y\n \nThe effectiveness of many Administrative Actions depends on\nthe region's loyalty to your cause. It is in your best interest\nto raise loyalty as high as possible.",
|
||||
L"|M|a|x|i|m|u|m |L|o|y|a|l|t|y\n \nYou will need to convince the locals to fully trust you. This\ncan be done by creating a supply line to them, showing that\nyou intend to improve their quality of life.",
|
||||
L"|G|r|a|n|t |S|u|p|p|l|i|e|s\n \nSend supplies to the admin team here and allow them to use them\nas needed. This will increase the region's loyalty by a small amount\neach time you do this. However, doing this will slightly increase\nthe cost of enacting regional policies.",
|
||||
L"This Admin Action applies its bonus to town sectors only.", //TODO.Translate
|
||||
L"This Admin Action applies its bonus to town sectors, and\nsectors immediately adjacent to them.",
|
||||
L"This Admin Action applies its bonus to town sectors, one\nsector away at Tier 1, and up to two sectors away at Tier 2.",
|
||||
@@ -12025,6 +12068,26 @@ STR16 szRebelCommandDirectivesText[] = // TODO.Translate
|
||||
L"Improving this directive will increase the number of volunteers gained per day.",
|
||||
};
|
||||
|
||||
STR16 szRebelCommandAgentMissionsText[] =
|
||||
{
|
||||
L"Deep Deployment",
|
||||
L"Coordinate efforts to find ways to sneak up on the enemy, but be careful: it's equally possible to put yourself in a disadvantaged deployment area. When attacking enemy forces, the deployment area is much larger.",
|
||||
L"Strategic Intel",
|
||||
L"Intercept plans and discover where enemies intend to strike. When viewing teams on the strategic map, sectors prioritised by the enemy will be marked in red.",
|
||||
L"Improve Local Shops",
|
||||
L"Set up ways for merchants across the country to acquire better goods more easily. Shopkeepers will have better than usual inventories.",
|
||||
L"Slow Strategic Decisions",
|
||||
L"Sow confusion and misdirection at the highest levels of enemy command. The enemy takes longer to make decisions at a strategic level.",
|
||||
L"Lower Readiness",
|
||||
L"Trick enemy soldiers into letting their guard down. Enemy soldiers have reduced vision range until they are alerted to your mercs' presence.",
|
||||
L"Sabotage Equipment",
|
||||
L"Disrupt enemy supply chains and prevent the enemy from maintaining their gear properly. Enemy soldiers use equipment that is worse than normal.",
|
||||
L"Sabotage Vehicles",
|
||||
L"Sabotage vehicle maintenance hubs to reduce their combat effectiveness and readiness. Enemy vehicles encountered have reduced stats.",
|
||||
L"Train Militia Anywhere",
|
||||
L"Create training areas in the wilderness that can be quickly set up and torn down. Militia can be trained in uncontested sectors outside of town.",
|
||||
};
|
||||
|
||||
STR16 szRobotText[] = // TODO: Translate
|
||||
{
|
||||
L"The robot's installed weapon cannot be changed.",
|
||||
|
||||
Reference in New Issue
Block a user