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Copy loc changes from english to other languages
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+70
-7
@@ -2474,7 +2474,8 @@ STR16 pAssignmentStrings[] =
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L"Burial",
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L"Admin", // TODO.Translate
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L"Explore", // TODO.Translate
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L"Event"// rftr: merc is on a mini event // TODO: translate
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L"Event",// rftr: merc is on a mini event // TODO: translate
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L"Mission", // rftr: rebel command
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};
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@@ -11865,12 +11866,16 @@ STR16 gLbeStatsDesc[14] =
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STR16 szRebelCommandText[] = // TODO.Translate
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{
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L"Arulco Rebel Command - National Overview",
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L"Arulco Rebel Command - Regional Overview",
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L"Switch to Regional Overview",
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L"Switch to National Overview",
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L"National Overview",
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L"Regional Overview",
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L"Mission Overview",
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L"Select View:",
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L"Regional (2)",
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L"National (1)",
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L"Mission (3)",
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L"Supplies:",
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L"Incoming Supplies",
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L"Intel:",
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L"/day",
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L"Current Directive",
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L"Improve Directive ($%d)",
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@@ -11928,17 +11933,55 @@ STR16 szRebelCommandText[] = // TODO.Translate
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L"<",
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L">",
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L"Changing this Admin Action will cost $%d and reset its tier. Confirm expenditure?",
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L"Insufficient supplies! Admin Actions have been DISABLED.",
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L"New missions will be available every %d hours.",
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L"Mission preparations in progress.",
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L"Mission duration: %d days",
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L"Chance of success: %d%s",
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L"[REDACTED]",
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L"Name: %s",
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L"Location: %s",
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L"Assignment: %s",
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L"Contract: %d days",
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L"Contract: %d hours",
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L"Contract: ---",
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L"Agent bonus:",
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L"Chance of success +%d%s (%s)",
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L"Deployment range +%d (%s)",
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L"Time +%2.0f%s (%s)",
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L"Vision -%2.0f%s (%s)",
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L"Gear quality -%d (%s)",
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L"Overall stats -%d (%s)",
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L"Max trainers: %d (%s)",
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L"Duration +%d hours (%s)",
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L"Agent not in loyal town",
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L"Agent unavailable",
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L"Agent contract expiring",
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L"Battle in progress",
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L"Start Mission (%d supplies)",
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L"View active mission effects",
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L"View available mission list",
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L"New missions will be available on Day %d at 00:00.",
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L"Active missions:",
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L"%s - Preparing - Ready on Day %d, %02d:%02d",
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L"%s - Active - Expires on Day %d, %02d:%02d",
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L"[%s (%d supplies)]",
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L"%s Send a rebel agent to prepare this mission?",
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L"%s Send %s to prepare this mission? He will return in 24 hours.",
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L"%s Send %s to prepare this mission? She will return in 24 hours.",
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L"Mission \"%s\" is now in effect.",
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L"Preparations for mission \"%s\" failed.",
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L"Mission \"%s\" has expired and is no longer in effect.",
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};
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STR16 szRebelCommandHelpText[] = // TODO.Translate
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{
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L"|S|u|p|p|l|i|e|s\n \nFood, water, medical supplies, weapons, and anything else that\nthe rebels might find useful. Supplies are obtained automatically\nby the rebels.",
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L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.",
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L"|I|n|c|o|m|i|n|g |S|u|p|p|l|i|e|s\n \nEach day, the rebels will gather supplies on their own. As you\ntake over more towns, the amount of supplies they will be\nable to find per day will increase.\n \n+%d (Base income)",
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L"|C|u|r|r|e|n|t |D|i|r|e|c|t|i|v|e\n \nYou can choose how the rebels will prioritise their strategic\nobjectives. New directives will become available as you make\nprogress.",
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L"|A|d|m|i|n|i|s|t|r|a|t|i|o|n |T|e|a|m\n \nOnce deployed, an admin team is responsible for handling the\nday-to-day affairs of the region. This includes supporting\nlocals, creating rebel propaganda, establishing regional\npolicies, and more.",
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L"|L|o|y|a|l|t|y\n \nThe effectiveness of many Administrative Actions depends on\nthe region's loyalty to your cause. It is in your best interest\nto raise loyalty as high as possible.",
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L"|M|a|x|i|m|u|m |L|o|y|a|l|t|y\n \nYou will need to convince the locals to fully trust you. This\ncan be done by creating a supply line to them, showing that\nyou intend to improve their quality of life.",
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L"|G|r|a|n|t |S|u|p|p|l|i|e|s\n \nSend supplies to the admin team here and allow them to use them\nas needed. This will increase the region's loyalty by a small amount\neach time you do this. However, doing this will slightly increase\nthe cost of enacting regional policies.",
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L"This Admin Action applies its bonus to town sectors only.", //TODO.Translate
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L"This Admin Action applies its bonus to town sectors, and\nsectors immediately adjacent to them.",
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L"This Admin Action applies its bonus to town sectors, one\nsector away at Tier 1, and up to two sectors away at Tier 2.",
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@@ -12031,6 +12074,26 @@ STR16 szRebelCommandDirectivesText[] = // TODO.Translate
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L"Improving this directive will increase the number of volunteers gained per day.",
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};
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STR16 szRebelCommandAgentMissionsText[] =
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{
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L"Deep Deployment",
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L"Coordinate efforts to find ways to sneak up on the enemy, but be careful: it's equally possible to put yourself in a disadvantaged deployment area. When attacking enemy forces, the deployment area is much larger.",
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L"Strategic Intel",
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L"Intercept plans and discover where enemies intend to strike. When viewing teams on the strategic map, sectors prioritised by the enemy will be marked in red.",
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L"Improve Local Shops",
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L"Set up ways for merchants across the country to acquire better goods more easily. Shopkeepers will have better than usual inventories.",
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L"Slow Strategic Decisions",
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L"Sow confusion and misdirection at the highest levels of enemy command. The enemy takes longer to make decisions at a strategic level.",
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L"Lower Readiness",
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L"Trick enemy soldiers into letting their guard down. Enemy soldiers have reduced vision range until they are alerted to your mercs' presence.",
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L"Sabotage Equipment",
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L"Disrupt enemy supply chains and prevent the enemy from maintaining their gear properly. Enemy soldiers use equipment that is worse than normal.",
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L"Sabotage Vehicles",
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L"Sabotage vehicle maintenance hubs to reduce their combat effectiveness and readiness. Enemy vehicles encountered have reduced stats.",
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L"Train Militia Anywhere",
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L"Create training areas in the wilderness that can be quickly set up and torn down. Militia can be trained in uncontested sectors outside of town.",
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};
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STR16 szRobotText[] = // TODO: Translate
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{
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L"The robot's installed weapon cannot be changed.",
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