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Built in safety check so that global offensives cannot be called more than once.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8123 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5254,6 +5254,11 @@ void ExecuteStrategicAIAction( UINT16 usActionCode, INT16 sSectorX, INT16 sSecto
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giReinforcementPool = max( giReinforcementPool, 0 );
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}
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if ( usActionCode == NPC_ACTION_GLOBAL_OFFENSIVE_1 )
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SetFactTrue( FACT_GLOBAL_OFFENSIVE_1_ORDERED );
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else if ( usActionCode == NPC_ACTION_GLOBAL_OFFENSIVE_2 )
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SetFactTrue( FACT_GLOBAL_OFFENSIVE_2_ORDERED );
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}
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break;
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