mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
If the number of prisoners in a prison exceeds that prison's <usPrisonBaseLimit> (from Map\FacilityTypes.xml), interrogation performance is lowered by up to 33%.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8122 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2973,6 +2973,15 @@ UINT32 CalculateInterrogationValue(SOLDIERTYPE *pSoldier, UINT16 *pusMaxPts )
|
||||
if (gFacilityTypes[cnt].AssignmentData[FAC_INTERROGATE_PRISONERS].usPrisonBaseLimit > 0)
|
||||
{
|
||||
performancemodifier = gFacilityTypes[cnt].AssignmentData[FAC_INTERROGATE_PRISONERS].usPerformance;
|
||||
|
||||
// an overcrowded prison can lower our performance. This is to offer an incentive to use huge prisons
|
||||
if ( *pusMaxPts > gFacilityTypes[cnt].AssignmentData[FAC_INTERROGATE_PRISONERS].usPrisonBaseLimit )
|
||||
{
|
||||
FLOAT penalty = (FLOAT)((*pusMaxPts - gFacilityTypes[cnt].AssignmentData[FAC_INTERROGATE_PRISONERS].usPrisonBaseLimit)) / (FLOAT)(gFacilityTypes[cnt].AssignmentData[FAC_INTERROGATE_PRISONERS].usPrisonBaseLimit);
|
||||
|
||||
performancemodifier *= max( 0.67f, 1.0f - penalty );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user