Built in safety check so that global offensives cannot be called more than once.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8123 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-25 14:30:04 +00:00
parent ad95d97bf7
commit 3a0d52e882
3 changed files with 15 additions and 4 deletions
+4 -2
View File
@@ -1708,12 +1708,14 @@ void HourlyProgressUpdate(void)
// Flugente: on certain progress levels, the queen decides to initiate major attacks
if ( ubCurrentProgress >= gGameExternalOptions.ubGameProgressOffensiveStage1 && gStrategicStatus.ubHighestProgress < gGameExternalOptions.ubGameProgressOffensiveStage1 )
{
ExecuteStrategicAIAction( NPC_ACTION_GLOBAL_OFFENSIVE_1, 0, 0 );
if ( !CheckFact( FACT_GLOBAL_OFFENSIVE_1_ORDERED , 0) )
ExecuteStrategicAIAction( NPC_ACTION_GLOBAL_OFFENSIVE_1, 0, 0 );
}
if ( ubCurrentProgress >= gGameExternalOptions.ubGameProgressOffensiveStage2 && gStrategicStatus.ubHighestProgress < gGameExternalOptions.ubGameProgressOffensiveStage2 )
{
ExecuteStrategicAIAction( NPC_ACTION_GLOBAL_OFFENSIVE_2, 0, 0 );
if ( !CheckFact( FACT_GLOBAL_OFFENSIVE_2_ORDERED, 0 ) )
ExecuteStrategicAIAction( NPC_ACTION_GLOBAL_OFFENSIVE_2, 0, 0 );
}
gStrategicStatus.ubHighestProgress = ubCurrentProgress;