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- Bugfix: Refreshing bug in strategy merc list in resolution 640x480 and 800x600
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3125 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -804,7 +804,55 @@ BOOLEAN AnyMercInSameSquadOrVehicleIsSelected( SOLDIERTYPE *pSoldier )
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return ( FALSE );
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}
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// WANNE: Get the refreshing high depending on the resolution and on the game type (single or multiplayer)
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INT16 GetRefreshHeightForMercList( void )
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{
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INT16 yHeight = ( INT16 )( ( ( giMAXIMUM_NUMBER_OF_PLAYER_SLOTS + 1 ) * ( Y_SIZE + 2 ) ) + 1 );
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// WANNE: Get maximum refresh height depending on the resolution!
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if (iResolution == 0)
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{
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if (!is_networked)
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{
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if (yHeight > 224)
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yHeight = 224;
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}
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else
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{
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if (yHeight > 131)
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yHeight = 131;
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}
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}
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else if (iResolution == 1)
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{
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if (!is_networked)
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{
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if (yHeight > 340)
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yHeight = 340;
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}
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else
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{
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if (yHeight > 249)
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yHeight = 249;
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}
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}
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else if (iResolution == 2)
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{
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if (!is_networked)
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{
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if (yHeight > 510)
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yHeight = 510;
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}
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else
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{
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if (yHeight > 415)
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yHeight = 415;
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}
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}
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return yHeight;
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}
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void RestoreBackgroundForAssignmentGlowRegionList( void )
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{
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@@ -837,8 +885,10 @@ void RestoreBackgroundForAssignmentGlowRegionList( void )
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if( iOldAssignmentLine != giAssignHighLine )
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{
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INT16 yHeight = GetRefreshHeightForMercList();
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// restore background
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RestoreExternBackgroundRect( 66, Y_START - 1, 118 + 1 - 67, ( INT16 )( ( ( giMAXIMUM_NUMBER_OF_PLAYER_SLOTS + 1 ) * ( Y_SIZE + 2 ) ) + 1 ) );
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RestoreExternBackgroundRect( 66, Y_START - 1, 118 + 1 - 67, yHeight );
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// ARM: not good enough! must reblit the whole panel to erase glow chunk restored by help text disappearing!!!
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fTeamPanelDirty = TRUE;
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@@ -865,8 +915,10 @@ void RestoreBackgroundForDestinationGlowRegionList( void )
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if( iOldDestinationLine != giDestHighLine )
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{
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INT16 yHeight = GetRefreshHeightForMercList();
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// restore background
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RestoreExternBackgroundRect( 182, Y_START - 1, 217 + 1 - 182, ( INT16 )( ( ( giMAXIMUM_NUMBER_OF_PLAYER_SLOTS + 1 ) * ( Y_SIZE + 2 ) ) + 1 ) );
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RestoreExternBackgroundRect( 182, Y_START - 1, 217 + 1 - 182, yHeight );
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// ARM: not good enough! must reblit the whole panel to erase glow chunk restored by help text disappearing!!!
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fTeamPanelDirty = TRUE;
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@@ -893,8 +945,10 @@ void RestoreBackgroundForContractGlowRegionList( void )
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if( iOldContractLine != giContractHighLine )
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{
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INT16 yHeight = GetRefreshHeightForMercList();
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// restore background
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RestoreExternBackgroundRect( 222, Y_START - 1, 250 + 1 - 222, ( INT16 )( ( ( giMAXIMUM_NUMBER_OF_PLAYER_SLOTS + 1 ) * ( Y_SIZE + 2 ) ) + 1 ) ) ;
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RestoreExternBackgroundRect( 222, Y_START - 1, 250 + 1 - 222, yHeight ) ;
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// ARM: not good enough! must reblit the whole panel to erase glow chunk restored by help text disappearing!!!
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fTeamPanelDirty = TRUE;
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@@ -925,8 +979,10 @@ void RestoreBackgroundForSleepGlowRegionList( void )
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if( iOldSleepHighLine != giSleepHighLine )
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{
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INT16 yHeight = GetRefreshHeightForMercList();
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// restore background
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RestoreExternBackgroundRect( 123, Y_START - 1, 142 + 1 - 123, ( INT16 )( ( ( giMAXIMUM_NUMBER_OF_PLAYER_SLOTS + 1 ) * ( Y_SIZE + 2 ) ) + 1 ) ) ;
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RestoreExternBackgroundRect( 123, Y_START - 1, 142 + 1 - 123, yHeight ) ;
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// ARM: not good enough! must reblit the whole panel to erase glow chunk restored by help text disappearing!!!
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fTeamPanelDirty = TRUE;
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@@ -643,6 +643,8 @@ void RequestDecreaseInTimeCompression( void );
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void SelectUnselectedMercsWhoMustMoveWithThisGuy( void );
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BOOLEAN AnyMercInSameSquadOrVehicleIsSelected( SOLDIERTYPE *pSoldier );
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INT16 GetRefreshHeightForMercList( void );
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BOOLEAN LoadLeaveItemList( HWFILE hFile );
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BOOLEAN SaveLeaveItemList( HWFILE hFile );
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