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Merged revision(s) 7680 from branches/ja2_source_official_2014:
Fix: crash on IMP creation if selected voiceset uses .ogg files instead of .wav git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7681 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+54
-67
@@ -267,46 +267,43 @@ void CreateIMPVoicesButtons( void )
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void DestroyIMPVoicesButtons( void )
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{
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// will destroy buttons created for IMP Voices screen
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// the next button
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RemoveButton(giIMPVoicesButton[ 0 ] );
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UnloadButtonImage(giIMPVoicesButtonImage[ 0 ] );
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RemoveButton( giIMPVoicesButton[0] );
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UnloadButtonImage( giIMPVoicesButtonImage[0] );
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// the previous button
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RemoveButton(giIMPVoicesButton[ 1 ] );
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UnloadButtonImage(giIMPVoicesButtonImage[ 1 ] );
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RemoveButton( giIMPVoicesButton[1] );
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UnloadButtonImage( giIMPVoicesButtonImage[1] );
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// the done button
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RemoveButton(giIMPVoicesButton[ 2 ] );
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UnloadButtonImage(giIMPVoicesButtonImage[ 2 ] );
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return;
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RemoveButton( giIMPVoicesButton[2] );
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UnloadButtonImage( giIMPVoicesButtonImage[2] );
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}
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void BtnIMPVoicesNextCallback(GUI_BUTTON *btn,INT32 reason)
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void BtnIMPVoicesNextCallback( GUI_BUTTON *btn, INT32 reason )
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{
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// btn callback for IMP attrbite begin button
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if (!(btn->uiFlags & BUTTON_ENABLED))
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if ( !(btn->uiFlags & BUTTON_ENABLED) )
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return;
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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if ( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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btn->uiFlags |= (BUTTON_CLICKED_ON);
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}
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else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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else if ( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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if ( btn->uiFlags & BUTTON_CLICKED_ON )
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{
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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btn->uiFlags &= ~(BUTTON_CLICKED_ON);
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// next voice!!
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IncrementVoice( );
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// play voice
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if( ! SoundIsPlaying( uiVocVoiceSound ) )
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if ( !SoundIsPlaying( uiVocVoiceSound ) )
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{
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uiVocVoiceSound = PlayVoice( );
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}
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@@ -316,35 +313,34 @@ void BtnIMPVoicesNextCallback(GUI_BUTTON *btn,INT32 reason)
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uiVocVoiceSound = PlayVoice( );
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}
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fReDrawVoicesScreenFlag = TRUE;
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}
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}
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}
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void BtnIMPVoicesPreviousCallback(GUI_BUTTON *btn,INT32 reason)
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void BtnIMPVoicesPreviousCallback( GUI_BUTTON *btn, INT32 reason )
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{
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// btn callback for IMP attrbite begin button
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if (!(btn->uiFlags & BUTTON_ENABLED))
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if ( !(btn->uiFlags & BUTTON_ENABLED) )
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return;
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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if ( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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btn->uiFlags |= (BUTTON_CLICKED_ON);
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}
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else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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else if ( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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if ( btn->uiFlags & BUTTON_CLICKED_ON )
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{
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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btn->uiFlags &= ~(BUTTON_CLICKED_ON);
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// previous voice, please!!!
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DecrementVoice( );
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// play voice
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if( ! SoundIsPlaying( uiVocVoiceSound ) )
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if ( !SoundIsPlaying( uiVocVoiceSound ) )
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{
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uiVocVoiceSound = PlayVoice( );
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uiVocVoiceSound = PlayVoice( );
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}
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else
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{
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@@ -357,22 +353,22 @@ void BtnIMPVoicesPreviousCallback(GUI_BUTTON *btn,INT32 reason)
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}
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}
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void BtnIMPVoicesDoneCallback(GUI_BUTTON *btn,INT32 reason)
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void BtnIMPVoicesDoneCallback( GUI_BUTTON *btn, INT32 reason )
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{
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// btn callback for IMP attrbite begin button
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if (!(btn->uiFlags & BUTTON_ENABLED))
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if ( !(btn->uiFlags & BUTTON_ENABLED) )
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return;
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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if ( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags|=(BUTTON_CLICKED_ON);
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btn->uiFlags |= (BUTTON_CLICKED_ON);
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}
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else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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else if ( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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if ( btn->uiFlags & BUTTON_CLICKED_ON )
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{
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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btn->uiFlags &= ~(BUTTON_CLICKED_ON);
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// Changed to continue to color choosing - SANDRO
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iCurrentImpPage = IMP_COLOR_CHOICE_PAGE;
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@@ -388,83 +384,76 @@ void BtnIMPVoicesDoneCallback(GUI_BUTTON *btn,INT32 reason)
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}
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}
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BOOLEAN CameBackToVoicePageButNotFinished()
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BOOLEAN CameBackToVoicePageButNotFinished( )
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{
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//if we are in a page that comes after this one
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if( iCurrentProfileMode == IMP__PERSONALITY ||
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iCurrentProfileMode == IMP__ATTRIBUTES )
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if ( iCurrentProfileMode == IMP__PERSONALITY || iCurrentProfileMode == IMP__ATTRIBUTES )
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{
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return( TRUE );
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}
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else
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{
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return( FALSE );
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return(TRUE);
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}
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return(FALSE);
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}
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UINT32 PlayVoice( void )
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{
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CHAR8 zFileName[164];
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INT32 iSlot = gGameExternalOptions.iaIMPSlots[iCurrentVoice];
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char caVoiceSample[] = "Speech\\%03d_001.wav";
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Assert( (iSlot >= 0) && (iSlot <= 999) );
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Assert((iSlot >= 0) && (iSlot <= 999));
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sprintf(caVoiceSample, "Speech\\%03d_001.wav", iSlot);
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sprintf( zFileName, "Speech\\%03d_001.ogg", iSlot );
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if ( !FileExists( zFileName ) )
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{
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sprintf( zFileName, "Speech\\%03d_001.wav", iSlot );
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}
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return( PlayJA2SampleFromFile( caVoiceSample, RATE_11025, MIDVOLUME, 1 , MIDDLEPAN ) );
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return(PlayJA2SampleFromFile( zFileName, RATE_11025, MIDVOLUME, 1, MIDDLEPAN ));
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}
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void CreateIMPVoiceMouseRegions( void )
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{
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// will create mouse regions needed for the IMP voices page
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MSYS_DefineRegion( &gVoicePortraitRegion, LAPTOP_SCREEN_UL_X + 200, LAPTOP_SCREEN_WEB_UL_Y + 176 ,LAPTOP_SCREEN_UL_X + 200 + 100, LAPTOP_SCREEN_WEB_UL_Y + 176 + 100,MSYS_PRIORITY_HIGH,
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MSYS_NO_CURSOR, MSYS_NO_CALLBACK, IMPPortraitRegionButtonCallback );
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MSYS_DefineRegion( &gVoicePortraitRegion, LAPTOP_SCREEN_UL_X + 200, LAPTOP_SCREEN_WEB_UL_Y + 176, LAPTOP_SCREEN_UL_X + 200 + 100, LAPTOP_SCREEN_WEB_UL_Y + 176 + 100, MSYS_PRIORITY_HIGH,
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MSYS_NO_CURSOR, MSYS_NO_CALLBACK, IMPPortraitRegionButtonCallback );
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MSYS_AddRegion( &gVoicePortraitRegion );
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return;
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}
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void DestroyIMPVoiceMouseRegions( void )
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{
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// will destroy already created mouse reiogns for IMP voices page
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MSYS_RemoveRegion( &gVoicePortraitRegion );
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return;
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}
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void IMPPortraitRegionButtonCallback(MOUSE_REGION * pRegion, INT32 iReason )
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void IMPPortraitRegionButtonCallback( MOUSE_REGION * pRegion, INT32 iReason )
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{
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// callback handler for imp portrait region button events
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if (iReason & MSYS_CALLBACK_REASON_INIT)
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if ( iReason & MSYS_CALLBACK_REASON_INIT )
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{
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return;
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return;
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}
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if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
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if ( iReason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if( ! SoundIsPlaying( uiVocVoiceSound ) )
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if ( !SoundIsPlaying( uiVocVoiceSound ) )
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{
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uiVocVoiceSound = PlayVoice( );
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uiVocVoiceSound = PlayVoice( );
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}
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}
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return;
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}
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void RenderVoiceIndex( void )
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{
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CHAR16 sString[ 32 ];
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CHAR16 sString[32];
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INT16 sX, sY;
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// render the voice index value on the the blank portrait
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swprintf( sString, L"%s %d", pIMPVoicesStrings[ 0 ], GetVoiceCountFromVoiceSlot(iCurrentVoice));
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swprintf( sString, L"%s %d", pIMPVoicesStrings[0], GetVoiceCountFromVoiceSlot( iCurrentVoice ) );
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FindFontCenterCoordinates( 290 + LAPTOP_UL_X, 0, 100, 0, sString, FONT12ARIAL, &sX, &sY );
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@@ -473,6 +462,4 @@ void RenderVoiceIndex( void )
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SetFontBackground( FONT_BLACK );
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mprintf( sX, iScreenHeightOffset + 320, sString );
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return;
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}
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