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Fix: Incorrect movement cost calculation for jumping over fences with obstacles behind them
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8640 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -55,8 +55,8 @@
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#endif
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CHAR8 czVersionNumber[16] = { "Build 18.08.11" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 18.10.11" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8637" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8640" };
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// SAVE_GAME_VERSION is defined in header, change it there
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@@ -1016,11 +1016,18 @@ void CompileTileMovementCosts( INT32 usGridNo )
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SET_CURRMOVEMENTCOST( WEST, TRAVELCOST_OBSTACLE );
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SET_CURRMOVEMENTCOST( NORTHWEST, TRAVELCOST_OBSTACLE );
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// set values for the tiles EXITED from this location
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FORCE_SET_MOVEMENTCOST( usGridNo - WORLD_COLS, NORTH, 0, TRAVELCOST_NONE );
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// silversurfer: make sure that there is no obstacle in the target tile!
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if ( gubWorldMovementCosts[ usGridNo - WORLD_COLS ][ NORTH ][ 0 ] < TRAVELCOST_BLOCKED )
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{
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FORCE_SET_MOVEMENTCOST( usGridNo - WORLD_COLS, NORTH, 0, TRAVELCOST_NONE );
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}
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SET_MOVEMENTCOST( usGridNo - WORLD_COLS + 1, NORTHEAST, 0, TRAVELCOST_OBSTACLE );
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SET_MOVEMENTCOST( usGridNo + 1, EAST, 0, TRAVELCOST_OBSTACLE );
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SET_MOVEMENTCOST( usGridNo + WORLD_COLS + 1, SOUTHEAST, 0, TRAVELCOST_OBSTACLE );
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FORCE_SET_MOVEMENTCOST( usGridNo + WORLD_COLS, SOUTH, 0, TRAVELCOST_NONE );
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if ( gubWorldMovementCosts[ usGridNo + WORLD_COLS ][ SOUTH ][ 0 ] < TRAVELCOST_BLOCKED )
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{
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FORCE_SET_MOVEMENTCOST( usGridNo + WORLD_COLS, SOUTH, 0, TRAVELCOST_NONE );
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}
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SET_MOVEMENTCOST( usGridNo + WORLD_COLS - 1, SOUTHWEST, 0, TRAVELCOST_OBSTACLE );
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SET_MOVEMENTCOST( usGridNo - 1, WEST, 0, TRAVELCOST_OBSTACLE );
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SET_MOVEMENTCOST( usGridNo - WORLD_COLS - 1, NORTHWEST, 0, TRAVELCOST_OBSTACLE );
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