- Fix: compiler warning

- If possible, use the intended macrso to determine sector coordinates

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8018 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-10 18:06:55 +00:00
parent f09d7818f0
commit 3af6748b03
6 changed files with 38 additions and 41 deletions
+8 -8
View File
@@ -1961,8 +1961,8 @@ BOOLEAN HandleMilitiaNoticedByPatrolGroup( UINT8 ubSectorID, GROUP *pEnemyGroup
{
//For now, automatically attack.
UINT16 usOffensePoints, usDefencePoints;
UINT8 ubSectorX = (UINT8)(ubSectorID % 16) + 1;
UINT8 ubSectorY = (UINT8)(ubSectorID / 16) + 1;
UINT8 ubSectorX = SECTORX( ubSectorID );
UINT8 ubSectorY = SECTORY( ubSectorID );
usOffensePoints = pEnemyGroup->pEnemyGroup->ubNumAdmins * 2 +
pEnemyGroup->pEnemyGroup->ubNumTroops * 4 +
pEnemyGroup->pEnemyGroup->ubNumElites * 6 +
@@ -2056,8 +2056,8 @@ BOOLEAN AttemptToNoticeAdjacentGroupSucceeds()
BOOLEAN HandleEmptySectorNoticedByPatrolGroup( GROUP *pGroup, UINT8 ubEmptySectorID )
{
UINT8 ubGarrisonID;
UINT8 ubSectorX = (UINT8)(ubEmptySectorID % 16) + 1;
UINT8 ubSectorY = (UINT8)(ubEmptySectorID / 16) + 1;
UINT8 ubSectorX = SECTORX( ubEmptySectorID );
UINT8 ubSectorY = SECTORY( ubEmptySectorID );
Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
@@ -3162,8 +3162,8 @@ BOOLEAN SendReinforcementsForGarrison( INT32 iDstGarrisonID, UINT16 usDefencePoi
goto QUEEN_POOL;
}
ubSrcSectorX = (gGarrisonGroup[ iSrcGarrisonID ].ubSectorID % 16) + 1;
ubSrcSectorY = (gGarrisonGroup[ iSrcGarrisonID ].ubSectorID / 16) + 1;
ubSrcSectorX = SECTORX( gGarrisonGroup[iSrcGarrisonID].ubSectorID );
ubSrcSectorY = SECTORY( gGarrisonGroup[iSrcGarrisonID].ubSectorID );
if( ubSrcSectorX != gWorldSectorX || ubSrcSectorY != gWorldSectorY || gbWorldSectorZ > 0 )
{
//The reinforcements aren't coming from the currently loaded sector!
@@ -3266,8 +3266,8 @@ BOOLEAN SendReinforcementsForPatrol( INT32 iPatrolID, GROUP **pOptionalGroup )
if( iReinforcementsRequested <= 0)
return FALSE;
ubDstSectorX = (gPatrolGroup[ iPatrolID ].ubSectorID[1] % 16) + 1;
ubDstSectorY = (gPatrolGroup[ iPatrolID ].ubSectorID[1] / 16) + 1;
ubDstSectorX = SECTORX( gPatrolGroup[iPatrolID].ubSectorID[1] );
ubDstSectorY = SECTORY( gPatrolGroup[iPatrolID].ubSectorID[1] );
if( pOptionalGroup && *pOptionalGroup )
{