- Moved ASD & Enemy Heli-related settings from JA2_Options.ini to Mod_Settings.ini.

- Enemy Helis can also be unlocked if a certain game progress is reached.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-10 14:46:55 +00:00
parent f3acdb5963
commit f09d7818f0
5 changed files with 56 additions and 36 deletions
+13 -10
View File
@@ -1977,8 +1977,6 @@ void LoadGameExternalOptions()
gGameExternalOptions.fASDActive = iniReader.ReadBoolean( "Strategic Additional Enemy AI Settings", "ASD_ACTIVE", FALSE );
gGameExternalOptions.usASDSupplyArrivalSector = iniReader.ReadInteger( "Strategic Additional Enemy AI Settings", "ASD_SUPPLY_ARRIVAL_SECTOR", 210, 0, 255 );
gGameExternalOptions.gASDResource_Cost[ASD_MONEY] = 1;
gGameExternalOptions.gASDResource_Cost[ASD_FUEL] = iniReader.ReadInteger( "Strategic Additional Enemy AI Settings", "ASD_COST_FUEL", 10, 1, 100 );
gGameExternalOptions.gASDResource_Cost[ASD_HELI] = iniReader.ReadInteger( "Strategic Additional Enemy AI Settings", "ASD_COST_HELI", 100000, 10000, 1000000 );
@@ -1995,6 +1993,7 @@ void LoadGameExternalOptions()
//################# Enemy Helicopter Settings ##################
gGameExternalOptions.fEnemyHeliActive = iniReader.ReadBoolean( "Enemy Helicopter Settings", "ENEMYHELI_ACTIVE", TRUE );
gGameExternalOptions.usEnemyHeliMinimumProgress = iniReader.ReadInteger( "Enemy Helicopter Settings", "ENEMYHELI_DEFINITE_UNLOCK_AT_PROGRESS", 30, 0, 100 );
gGameExternalOptions.gEnemyHeliMaxHP = iniReader.ReadInteger( "Enemy Helicopter Settings", "ENEMYHELI_HP", 100, 1, 500 );
gGameExternalOptions.gEnemyHeliTimePerHPRepair = iniReader.ReadInteger( "Enemy Helicopter Settings", "ENEMYHELI_HP_REPAIRTIME", 6, 1, 20 );
@@ -2008,14 +2007,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.gEnemyHeliSAMDamage_Var = iniReader.ReadInteger( "Enemy Helicopter Settings", "ENEMYHELI_SAM_DAMAGE_VAR", 30, 10, 100 );
gGameExternalOptions.gEnemyHeliMANPADSDamage_Base = iniReader.ReadInteger( "Enemy Helicopter Settings", "ENEMYHELI_MANPADS_DAMAGE_BASE", 40, 10, 100 );
gGameExternalOptions.gEnemyHeliMANPADSDamage_Var = iniReader.ReadInteger( "Enemy Helicopter Settings", "ENEMYHELI_MANPADS_DAMAGE_VAR", 80, 10, 100 );
gGameExternalOptions.usEnemyHeliBaseSector = iniReader.ReadInteger( "Enemy Helicopter Settings", "ENEMYHELI_BASE", 210, 0, 255 );
gGameExternalOptions.sEnemyHeliBaseParkGridno[0] = iniReader.ReadInteger( "Enemy Helicopter Settings", "ENEMYHELI_BASE_PARKPOSITION_1", 18475, -1, 2147483647 );
gGameExternalOptions.sEnemyHeliBaseParkGridno[1] = iniReader.ReadInteger( "Enemy Helicopter Settings", "ENEMYHELI_BASE_PARKPOSITION_2", 18469, -1, 2147483647 );
gGameExternalOptions.sEnemyHeliBaseParkTileIndex = iniReader.ReadInteger( "Enemy Helicopter Settings", "ENEMYHELI_BASE_PARK_TILEINDEX", 1689, -1, 50000 );
//################# Militia Training Settings ##################
gGameExternalOptions.iMaxMilitiaPerSector = iniReader.ReadInteger("Militia Training Settings","MAX_MILITIA_PER_SECTOR",20, 1, CODE_MAXIMUM_NUMBER_OF_REBELS);
@@ -2811,6 +2803,17 @@ void LoadModSettings(){
gModSettings.ubEndGameVictorySectorY = iniReader.ReadInteger("End Game", "VICTORY_SECTOR_Y", 16);
gModSettings.iEndGameVictoryGridNo = iniReader.ReadInteger("End Game", "VICTORY_POSITION", 5687);
// [ASD]
gModSettings.usASDSupplyArrivalSectorX = iniReader.ReadInteger( "ASD", "ASD_SUPPLY_ARRIVAL_SECTOR_X", 3, 1, 16 );
gModSettings.usASDSupplyArrivalSectorY = iniReader.ReadInteger( "ASD", "ASD_SUPPLY_ARRIVAL_SECTOR_Y", 14, 1, 16 );
// [Enemy Heli]
gModSettings.usEnemyHeliBaseSectorX = iniReader.ReadInteger( "Enemy Heli", "ENEMYHELI_BASE_X", 3, 1, 16 );
gModSettings.usEnemyHeliBaseSectorY = iniReader.ReadInteger( "Enemy Heli", "ENEMYHELI_BASE_Y", 14, 1, 16 );
gModSettings.sEnemyHeliBaseParkGridno[0] = iniReader.ReadInteger( "Enemy Heli", "ENEMYHELI_BASE_PARKPOSITION_1", 18475, -1, 2147483647 );
gModSettings.sEnemyHeliBaseParkGridno[1] = iniReader.ReadInteger( "Enemy Heli", "ENEMYHELI_BASE_PARKPOSITION_2", 18469, -1, 2147483647 );
gModSettings.sEnemyHeliBaseParkTileIndex = iniReader.ReadInteger( "Enemy Heli", "ENEMYHELI_BASE_PARK_TILEINDEX", 1689, -1, 50000 );
}
// silversurfer: load item property modifiers
+13 -8
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@@ -614,12 +614,13 @@ typedef struct
// Flugente: ASD
BOOLEAN fASDActive;
UINT8 usASDSupplyArrivalSector;
INT32 gASDResource_Cost[ASD_RESOURCE_MAX];
INT32 gASDResource_BuyTime[ASD_RESOURCE_MAX];
// Flugente: enemy heli
BOOLEAN fEnemyHeliActive;
UINT8 usEnemyHeliMinimumProgress;
UINT16 gEnemyHeliMaxHP;
UINT16 gEnemyHeliTimePerHPRepair;
@@ -632,13 +633,7 @@ typedef struct
UINT16 gEnemyHeliSAMDamage_Var;
UINT16 gEnemyHeliMANPADSDamage_Base;
UINT16 gEnemyHeliMANPADSDamage_Var;
UINT8 usEnemyHeliBaseSector;
INT32 sEnemyHeliBaseParkGridno[2];
INT32 sEnemyHeliBaseParkTileIndex;
INT32 ubEnemiesItemDrop;
BOOLEAN gfUseExternalLoadscreens;
@@ -2212,6 +2207,16 @@ typedef struct
BOOLEAN AllMeanwhileCutscene;
BOOLEAN CreatureMeanwhileCutscene;
// [ASD]
UINT8 usASDSupplyArrivalSectorX;
UINT8 usASDSupplyArrivalSectorY;
// [Enemy Heli]
UINT8 usEnemyHeliBaseSectorX;
UINT8 usEnemyHeliBaseSectorY;
INT32 sEnemyHeliBaseParkGridno[2];
INT32 sEnemyHeliBaseParkTileIndex;
}MOD_SETTINGS;
// silversurfer: item property modifiers
+11 -9
View File
@@ -190,6 +190,10 @@ void UpdateASD( )
if ( DidGameJustStart( ) )
return;
// enemy helis are unlocked either by a cutscene OR if a minimum progress threshold has been reached
if ( !(gASD_Flags & ASDFACT_HELI_UNLOCKED) && HighestPlayerProgressPercentage( ) >= gGameExternalOptions.usEnemyHeliMinimumProgress )
SetASDFlag( ASDFACT_HELI_UNLOCKED );
// determine whether we need to buy new toys
ASDDecideOnPurchases();
@@ -518,11 +522,9 @@ void AddStrategicAIResources( UINT8 aType, INT32 aAmount )
AddNewHeli( );
}
void ASDReceiveOrderedStrategicAIResources(UINT8 aType, INT32 aAmount)
void ASDReduceOrderedStrategicResources( UINT8 aType, INT32 aAmount )
{
gASDResource_Ordered[aType] = max( 0, gASDResource_Ordered[aType] - aAmount );
AddStrategicAIResources( aType, aAmount );
}
//////////////////////////////////////////// enemy helis /////////////////////////////////////////////////////////
@@ -654,7 +656,7 @@ void AddNewHeli( )
if ( (*it).flagmask & ENEMYHELI_DESTROYED )
{
(*it).flagmask = 0;
(*it).sector_home = gGameExternalOptions.usEnemyHeliBaseSector;
(*it).sector_home = SECTOR( gModSettings.usEnemyHeliBaseSectorX, gModSettings.usEnemyHeliBaseSectorY );
(*it).sector_destination = 0;
(*it).sector_waypoint = 0;
(*it).sector_current = (*it).sector_home;
@@ -676,7 +678,7 @@ void AddNewHeli( )
ENEMY_HELI data;
data.flagmask = 0;
data.sector_home = gGameExternalOptions.usEnemyHeliBaseSector;
data.sector_home = SECTOR( gModSettings.usEnemyHeliBaseSectorX, gModSettings.usEnemyHeliBaseSectorY );
data.sector_destination = 0;
data.sector_waypoint = 0;
data.sector_current = data.sector_home;
@@ -1316,7 +1318,7 @@ void HandleEnemyHelicopterOnGroundGraphic( )
UINT8 currentsector = SECTOR( gWorldSectorX, gWorldSectorY );
// only relevant if this is the enemies' heli hub
if ( currentsector != gGameExternalOptions.usEnemyHeliBaseSector )
if ( currentsector != SECTOR( gModSettings.usEnemyHeliBaseSectorX, gModSettings.usEnemyHeliBaseSectorY ) )
return;
INT16 id = -1;
@@ -1330,7 +1332,7 @@ void HandleEnemyHelicopterOnGroundGraphic( )
if ( id >= ENEMYHELI_MAX )
break;
AddEnemyHelicopterToMaps( ((*it).sector_current == currentsector), ((*it).flagmask & ENEMYHELI_DESTROYED), gGameExternalOptions.sEnemyHeliBaseParkGridno[id], gGameExternalOptions.sEnemyHeliBaseParkTileIndex );
AddEnemyHelicopterToMaps( ((*it).sector_current == currentsector), ((*it).flagmask & ENEMYHELI_DESTROYED), gModSettings.sEnemyHeliBaseParkGridno[id], gModSettings.sEnemyHeliBaseParkTileIndex );
}
// Invalidate rendering (if we have any helis at all)
@@ -1347,7 +1349,7 @@ void UpdateAndDamageEnemyHeliIfFound( INT16 sSectorX, INT16 sSectorY, INT16 sSec
UINT8 currentsector = SECTOR( gWorldSectorX, gWorldSectorY );
// only relevant if this is the enemies' heli hub
if ( currentsector != gGameExternalOptions.usEnemyHeliBaseSector )
if ( currentsector != SECTOR( gModSettings.usEnemyHeliBaseSectorX, gModSettings.usEnemyHeliBaseSectorY ) )
return;
// helicopter tiles are multi-tiled. Search for the base gridno
@@ -1390,7 +1392,7 @@ void UpdateAndDamageEnemyHeliIfFound( INT16 sSectorX, INT16 sSectorY, INT16 sSec
if ( (*it).sector_current == currentsector )
{
if ( gGameExternalOptions.sEnemyHeliBaseParkGridno[id] == sBaseGridNo )
if ( gModSettings.sEnemyHeliBaseParkGridno[id] == sBaseGridNo )
{
if ( aDestroyed )
{
+3 -1
View File
@@ -57,7 +57,9 @@ UINT32 ASDResourceCostMoney( UINT8 aType );
// add resources to the AIs resource pool
void AddStrategicAIResources( UINT8 aType, INT32 aAmount );
void ASDReceiveOrderedStrategicAIResources( UINT8 aType, INT32 aAmount );
// when we receive an ordered shipment, reduce our backlog
void ASDReduceOrderedStrategicResources( UINT8 aType, INT32 aAmount );
// enemy helis
class ENEMY_HELI
+16 -8
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@@ -582,23 +582,31 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
break;
case EVENT_ASD_PURCHASE_FUEL:
if ( IsSectorEnemyControlled( SECTORX( gGameExternalOptions.usASDSupplyArrivalSector ), SECTORY( gGameExternalOptions.usASDSupplyArrivalSector ), 0 ) )
ASDReceiveOrderedStrategicAIResources( ASD_FUEL, pEvent->uiParam );
ASDReduceOrderedStrategicResources( ASD_FUEL, pEvent->uiParam );
if ( IsSectorEnemyControlled( gModSettings.usASDSupplyArrivalSectorX, gModSettings.usASDSupplyArrivalSectorY, 0 ) )
AddStrategicAIResources( ASD_FUEL, pEvent->uiParam );
break;
case EVENT_ASD_PURCHASE_JEEP:
if ( IsSectorEnemyControlled( SECTORX( gGameExternalOptions.usASDSupplyArrivalSector ), SECTORY( gGameExternalOptions.usASDSupplyArrivalSector ), 0 ) )
ASDReceiveOrderedStrategicAIResources( ASD_JEEP, pEvent->uiParam );
ASDReduceOrderedStrategicResources( ASD_JEEP, pEvent->uiParam );
if ( IsSectorEnemyControlled( gModSettings.usASDSupplyArrivalSectorX, gModSettings.usASDSupplyArrivalSectorY, 0 ) )
AddStrategicAIResources( ASD_JEEP, pEvent->uiParam );
break;
case EVENT_ASD_PURCHASE_TANK:
if ( IsSectorEnemyControlled( SECTORX( gGameExternalOptions.usASDSupplyArrivalSector ), SECTORY( gGameExternalOptions.usASDSupplyArrivalSector ), 0 ) )
ASDReceiveOrderedStrategicAIResources( ASD_TANK, pEvent->uiParam );
ASDReduceOrderedStrategicResources( ASD_TANK, pEvent->uiParam );
if ( IsSectorEnemyControlled( gModSettings.usASDSupplyArrivalSectorX, gModSettings.usASDSupplyArrivalSectorY, 0 ) )
AddStrategicAIResources( ASD_TANK, pEvent->uiParam );
break;
case EVENT_ASD_PURCHASE_HELI:
if ( IsSectorEnemyControlled( SECTORX( gGameExternalOptions.usEnemyHeliBaseSector ), SECTORY( gGameExternalOptions.usEnemyHeliBaseSector ), 0 ) )
ASDReceiveOrderedStrategicAIResources( ASD_HELI, pEvent->uiParam );
ASDReduceOrderedStrategicResources( ASD_HELI, pEvent->uiParam );
if ( IsSectorEnemyControlled( gModSettings.usEnemyHeliBaseSectorX, gModSettings.usEnemyHeliBaseSectorY, 0 ) )
AddStrategicAIResources( ASD_HELI, pEvent->uiParam );
break;
case EVENT_ENEMY_HELI_UPDATE: