- Fix: compiler warning

- If possible, use the intended macrso to determine sector coordinates

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8018 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-01-10 18:06:55 +00:00
parent f09d7818f0
commit 3af6748b03
6 changed files with 38 additions and 41 deletions
+1 -1
View File
@@ -780,7 +780,7 @@ void HandleMoraleEvent( SOLDIERTYPE *pSoldier, INT8 bMoraleEvent, INT16 sMapX, I
// CJC: adding to SOLDIER_IN_SECTOR check special stuff because the old sector values might
// be appropriate (because in transit going out of that sector!)
if ( SOLDIER_IN_SECTOR( pTeamSoldier, sMapX, sMapY, bMapZ ) || ( pTeamSoldier->flags.fBetweenSectors && ((pTeamSoldier->ubPrevSectorID % 16) + 1) == sMapX && ((pTeamSoldier->ubPrevSectorID / 16) + 1) == sMapY && ( pTeamSoldier->bSectorZ == bMapZ ) ) )
if ( SOLDIER_IN_SECTOR( pTeamSoldier, sMapX, sMapY, bMapZ ) || (pTeamSoldier->flags.fBetweenSectors && SECTORX( pTeamSoldier->ubPrevSectorID ) == sMapX && SECTORY( pTeamSoldier->ubPrevSectorID ) == sMapY && (pTeamSoldier->bSectorZ == bMapZ)) )
{
if ( gGameOptions.fNewTraitSystem )
{