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synced 2026-07-22 13:40:22 +02:00
-removed some hard coded item indexes from ArmsDealerInvInit.cpp & items.cpp
-fixed canteen merging w/ctrl+click git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@306 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-1
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.304" };
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INT16 zVersionLabel[256] = { L"Release v1.13.305" };
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#endif
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@@ -900,21 +900,21 @@ UINT8 GetCurrentSuitabilityForItem( INT8 bArmsDealer, UINT16 usItemIndex, BOOLEA
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}
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// the following staple items are always deemed highly suitable regardless of player's progress:
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switch (usItemIndex)
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{
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case FIRSTAIDKIT:
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case MEDICKIT:
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case TOOLKIT:
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case LOCKSMITHKIT:
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case CANTEEN:
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case CROWBAR:
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case JAR:
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case JAR_ELIXIR:
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case JAR_CREATURE_BLOOD:
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//switch (usItemIndex)
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//{
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// case FIRSTAIDKIT:
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// case MEDICKIT:
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// case TOOLKIT:
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// case LOCKSMITHKIT:
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// case CANTEEN:
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// case CROWBAR:
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// case JAR:
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// case JAR_ELIXIR:
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// case JAR_CREATURE_BLOOD:
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if ( Item[usItemIndex].medical || Item[usItemIndex].canteen || Item[usItemIndex].medicalkit || Item[usItemIndex].locksmithkit || Item[usItemIndex].toolkit || Item[usItemIndex].crowbar || Item[usItemIndex].jar )
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return(ITEM_SUITABILITY_ALWAYS);
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}
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//}
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// If it's not BobbyRay, Tony, or Devin
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+11
-8
@@ -2396,7 +2396,7 @@ void CleanUpStack( OBJECTTYPE * pObj, OBJECTTYPE * pCursorObj )
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INT8 bLoop, bLoop2;
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INT8 bMaxPoints, bPointsToMove;
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if ( !(Item[ pObj->usItem ].usItemClass & IC_AMMO || Item[ pObj->usItem ].usItemClass & IC_KIT || Item[ pObj->usItem ].usItemClass & IC_MEDKIT ) )
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if ( !(Item[ pObj->usItem ].usItemClass & IC_AMMO || Item[ pObj->usItem ].usItemClass & IC_KIT || Item[ pObj->usItem ].usItemClass & IC_MEDKIT || Item[pObj->usItem].canteen ) )
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{
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return;
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}
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@@ -5423,13 +5423,16 @@ BOOLEAN DamageItemOnGround( OBJECTTYPE * pObject, INT16 sGridNo, INT8 bLevel, IN
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INT8 IsMedicalKitItem( OBJECTTYPE *pObject )
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{
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// check item id against current medical kits
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switch( pObject->usItem )
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{
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case( MEDICKIT ):
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// medical bag, return 1
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return ( 1 );
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break;
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}
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if ( Item[pObject->usItem].medicalkit )
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return 1;
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//switch( pObject->usItem )
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//{
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// case( MEDICKIT ):
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// // medical bag, return 1
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// return ( 1 );
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// break;
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//}
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return( 0 );
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}
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