mirror of
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significantly cleaned up includes (by IoP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-31
@@ -5,7 +5,6 @@
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#include <wchar.h>
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#include <stdio.h>
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#include <string.h>
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#include "wcheck.h"
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#include "Render Fun.h"
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#include "stdlib.h"
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#include "debug.h"
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@@ -19,29 +18,18 @@
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#include <math.h>
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#include "pathai.h"
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#include "Random.h"
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#include "worldman.h"
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#include "Isometric Utils.h"
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#include "Render Dirty.h"
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#include "renderworld.h"
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#include "sys globals.h"
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#include "video.h"
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#include "points.h"
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#include "Win util.h"
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#include "Sound Control.h"
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#include "weapons.h"
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#include "vobject_blitters.h"
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#include "Handle UI.h"
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#include "soldier ani.h"
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#include "Event pump.h"
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#include "opplist.h"
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#include "ai.h"
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#include "interface.h"
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#include "lighting.h"
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#include "faces.h"
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#include "Soldier Profile.h"
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#include "gap.h"
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#include "interface panels.h"
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#include "campaign.h"
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#include "soldier macros.h"
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#include "english.h"
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#include "Squads.h"
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@@ -50,7 +38,6 @@
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#include "Networking.h"
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#include "NetworkEvent.h"
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#endif
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#include "structure wrap.h"
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#include "items.h"
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#include "Soundman.h"
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#include "utilities.h"
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@@ -60,41 +47,24 @@
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#include "Keys.h"
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#include "dialogue control.h"
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#include "soldier functions.h"
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#include "rt time defines.h"
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#include "Exit Grids.h"
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#include "gamescreen.h"
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#include "Quests.h"
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#include "message.h"
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#include "NPC.h"
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#include "SkillCheck.h"
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#include "handle doors.h"
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#include "interface dialogue.h"
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#include "smokeeffects.h"
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#include "GameSettings.h"
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#include "tile animation.h"
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#include "ShopKeeper Interface.h"
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#include "Arms Dealer Init.h"
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#include "vehicles.h"
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#include "rotting corpses.h"
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#include "Interface Control.h"
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#include "strategicmap.h"
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#include "morale.h"
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#include "meanwhile.h"
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#include "drugs and alcohol.h"
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#include "SkillCheck.h"
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#include "boxing.h"
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#include "overhead map.h"
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#include "Map Information.h"
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#include "environment.h"
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#include "Game Clock.h"
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#include "Explosion Control.h"
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#include "Buildings.h"
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#include "Text.h"
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#include "Strategic Merc Handler.h"
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#include "Campaign Types.h"
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#include "Strategic Status.h"
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#include "civ quotes.h"
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#include "Strategic Pathing.h"
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#include "Debug Control.h"
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#endif
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@@ -128,4 +98,4 @@ typedef struct
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#endif
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//******************************************************************************
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//******************************************************************************
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