significantly cleaned up includes (by IoP)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-02 22:42:08 +00:00
parent a0a0490771
commit 3bc5ff75cc
203 changed files with 47 additions and 717 deletions
-1
View File
@@ -34,7 +34,6 @@
#include "Queen Command.h"
#include "Game Clock.h"
#include "Init.h"
#include "displaycover.h"
#include "InterfaceItemImages.h"
#endif
-3
View File
@@ -5,7 +5,6 @@
#include "Line.h"
#else
#include "sgp.h"
#include "sys globals.h"
#include "sysutil.h"
#include "vobject_blitters.h"
#include "wcheck.h"
@@ -13,13 +12,11 @@
#include "font control.h"
#include "cursor control.h"
#include "render dirty.h"
#include "GameScreen.h"
#include "Text.h"
#include "Utilities.h"
#include "WordWrap.h"
#include "Font Control.h"
#include "text.h"
#include "Multi Language Graphic Utils.h"
#include "HelpScreen.h"
#include "HelpScreenText.h"
#include "Line.h"
-5
View File
@@ -10,7 +10,6 @@
#include "sgp.h"
#include "Gameloop.h"
#include "Screens.h"
#include "Wcheck.h"
#include "INIReader.h"
#include "vobject_blitters.h"
#include "renderworld.h"
@@ -25,14 +24,12 @@
#include "Utilities.h"
#include "Radar Screen.h"
#include "Render Dirty.h"
#include "cursors.h"
#include "Sound Control.h"
#include "Event Pump.h"
#include "lighting.h"
#include "Cursor Control.h"
#include "music control.h"
#include "video.h"
#include "sys globals.h"
#include "mapscreen.h"
#include "interface items.h"
#include "Maputility.h"
@@ -82,9 +79,7 @@
#include "Civ Quotes.h"
#include "Sector Summary.h"
#include "LuaInitNPCs.h"
#include "Encyclopedia_Data.h"
#include "Encyclopedia.h"
#include "AimArchives.h"
-8
View File
@@ -4,21 +4,15 @@
#include "Cinematics.h"
#else
#include "sgp.h"
#include "sys globals.h"
#include "sysutil.h"
#include "vobject_blitters.h"
#include "wcheck.h"
#include "cursors.h"
#include "font control.h"
#include "cursor control.h"
#include "render dirty.h"
#include "GameScreen.h"
#include "Text.h"
#include "Utilities.h"
#include "WordWrap.h"
#include "Font Control.h"
#include "text.h"
#include "Multi Language Graphic Utils.h"
#include "Line.h"
#include "Intro.h"
#include "Cinematics.h"
@@ -27,8 +21,6 @@
#include "Music Control.h"
#include "LibraryDataBase.h"
#include "english.h"
#include "Game Init.h"
#include "Soldier Profile.h"
#include "soldier profile type.h"
#include "MessageBoxScreen.h"
#include "sgp_logger.h"
+1 -31
View File
@@ -5,7 +5,6 @@
#include <wchar.h>
#include <stdio.h>
#include <string.h>
#include "wcheck.h"
#include "Render Fun.h"
#include "stdlib.h"
#include "debug.h"
@@ -19,29 +18,18 @@
#include <math.h>
#include "pathai.h"
#include "Random.h"
#include "worldman.h"
#include "Isometric Utils.h"
#include "Render Dirty.h"
#include "renderworld.h"
#include "sys globals.h"
#include "video.h"
#include "points.h"
#include "Win util.h"
#include "Sound Control.h"
#include "weapons.h"
#include "vobject_blitters.h"
#include "Handle UI.h"
#include "soldier ani.h"
#include "Event pump.h"
#include "opplist.h"
#include "ai.h"
#include "interface.h"
#include "lighting.h"
#include "faces.h"
#include "Soldier Profile.h"
#include "gap.h"
#include "interface panels.h"
#include "campaign.h"
#include "soldier macros.h"
#include "english.h"
#include "Squads.h"
@@ -50,7 +38,6 @@
#include "Networking.h"
#include "NetworkEvent.h"
#endif
#include "structure wrap.h"
#include "items.h"
#include "Soundman.h"
#include "utilities.h"
@@ -60,41 +47,24 @@
#include "Keys.h"
#include "dialogue control.h"
#include "soldier functions.h"
#include "rt time defines.h"
#include "Exit Grids.h"
#include "gamescreen.h"
#include "Quests.h"
#include "message.h"
#include "NPC.h"
#include "SkillCheck.h"
#include "handle doors.h"
#include "interface dialogue.h"
#include "smokeeffects.h"
#include "GameSettings.h"
#include "tile animation.h"
#include "ShopKeeper Interface.h"
#include "Arms Dealer Init.h"
#include "vehicles.h"
#include "rotting corpses.h"
#include "Interface Control.h"
#include "strategicmap.h"
#include "morale.h"
#include "meanwhile.h"
#include "drugs and alcohol.h"
#include "SkillCheck.h"
#include "boxing.h"
#include "overhead map.h"
#include "Map Information.h"
#include "environment.h"
#include "Game Clock.h"
#include "Explosion Control.h"
#include "Buildings.h"
#include "Text.h"
#include "Strategic Merc Handler.h"
#include "Campaign Types.h"
#include "Strategic Status.h"
#include "civ quotes.h"
#include "Strategic Pathing.h"
#include "Debug Control.h"
#endif
@@ -128,4 +98,4 @@ typedef struct
#endif
//******************************************************************************
//******************************************************************************
-1
View File
@@ -4,7 +4,6 @@
#include "laptop.h"
#include "AimLinks.h"
#include "aim.h"
#include "Utilities.h"
#include "WCheck.h"
#include "WordWrap.h"
#include "Text.h"
-1
View File
@@ -9,7 +9,6 @@
#include "WordWrap.h"
#include "Soldier Profile.h"
#include "stdlib.h"
#include "Game Clock.h"
#include "Text.h"
#include "Multi Language Graphic Utils.h"
#include "english.h"
-2
View File
@@ -8,8 +8,6 @@
#include "Utilities.h"
#include "WCheck.h"
#include "WordWrap.h"
#include "Cursors.h"
#include "interface items.h"
#include "Encrypted File.h"
#include "text.h"
#endif
-1
View File
@@ -8,7 +8,6 @@
#include "Utilities.h"
#include "WCheck.h"
#include "WordWrap.h"
#include "Cursors.h"
#include "Text.h"
#endif
+1 -2
View File
@@ -14,7 +14,6 @@
#include "Store Inventory.h"
#include "LaptopSave.h"
#include "Finances.h"
#include "AimMembers.h"
#include "Overhead.h"
#include "Weapons.h"
#include "GameSettings.h"
@@ -4298,4 +4297,4 @@ void GetHelpTextForItemInLaptop( STR16 pzStr, UINT16 usItemNumber )
}
break;
}
}
}
-1
View File
@@ -32,7 +32,6 @@
#include "connect.h"
#include "GameSettings.h"
#include <vfs/Core/vfs.h>
#include <vfs/Core/vfs_file_raii.h>
#include <vfs/Core/File/vfs_file.h>
/*
-1
View File
@@ -8,7 +8,6 @@
#include "Utilities.h"
#include "WCheck.h"
#include "WordWrap.h"
#include "Cursors.h"
#include "Text.h"
#endif
-2
View File
@@ -8,9 +8,7 @@
#include "Utilities.h"
#include "WCheck.h"
#include "WordWrap.h"
#include "Cursors.h"
#include "Text.h"
#include "LaptopSave.h"
#endif
UINT32 guiUsedBackground;
+1 -3
View File
@@ -11,8 +11,6 @@
#include "email.h"
#include "Game Clock.h"
#include "Text.h"
#include "LaptopSave.h"
#include "Multi Language Graphic Utils.h"
#include "soldier profile type.h"
#endif
@@ -593,4 +591,4 @@ void ResetActivationBriefingRoomStringTextBox(void)
uiCursorBriefingRoomPosition = StringPixLength( pPlayerBriefingRoomActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
DisplayPlayerActivationBriefingRoomString();
DisplayActivationBriefingRoomStringCursor();
}
}
+1 -3
View File
@@ -11,8 +11,6 @@
#include "email.h"
#include "Game Clock.h"
#include "Text.h"
#include "LaptopSave.h"
#include "Multi Language Graphic Utils.h"
#include "soldier profile type.h"
#endif
@@ -662,4 +660,4 @@ void ResetActivationBriefingRoomEnterStringTextBox(void)
uiCursorBriefingRoomEnterPosition = StringPixLength( pPlayerBriefingRoomEnterActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
DisplayPlayerActivationBriefingRoomEnterString();
DisplayActivationBriefingRoomEnterStringCursor();
}
}
-4
View File
@@ -2,8 +2,6 @@
#include "Laptop All.h"
#else
#include "Laptop All.h"
#include "Utilities.h"
#include "WCheck.h"
#include "timer control.h"
#include "Debug.h"
#include "WordWrap.h"
@@ -11,8 +9,6 @@
#include "email.h"
#include "Game Clock.h"
#include "Text.h"
#include "LaptopSave.h"
#include "Multi Language Graphic Utils.h"
#include "soldier profile type.h"
#endif
+1 -3
View File
@@ -8,7 +8,6 @@
#include "WCheck.h"
#include "WordWrap.h"
#include "Text.h"
#include "Multi Language Graphic Utils.h"
#include "Encrypted File.h"
#include "Soldier Profile.h"
#endif
@@ -16,7 +15,6 @@
#include "Encyclopedia_Data.h"
#include "Encyclopedia.h"
#include "Quests.h"
#include "Tactical Save.h"
#define MAX_FILTR_LOCATION_BUTTONS 11
#define FILTR_INVENTORY_BUTTONS 5
@@ -3131,4 +3129,4 @@ void BtnEncyclopediaTogglesCallback( GUI_BUTTON *btn, INT32 reason )
}
}
}
*/
*/
-2
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@@ -5,10 +5,8 @@
#include "CharProfile.h"
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
-3
View File
@@ -4,13 +4,10 @@
#include "CharProfile.h"
#include "IMP Attribute Entrance.h"
#include "IMP MainPage.h"
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
-3
View File
@@ -4,15 +4,12 @@
#include "CharProfile.h"
#include "IMP Attribute Finish.h"
#include "IMP MainPage.h"
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
#include "input.h"
#include "Isometric Utils.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
+1 -4
View File
@@ -6,16 +6,13 @@
#include "CharProfile.h"
#include "IMP Attribute Selection.h"
#include "IMP MainPage.h"
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
#include "input.h"
#include "Isometric Utils.h"
#include "IMP Skill Trait.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
@@ -2238,4 +2235,4 @@ INT8 StartingLevelChosen()
return(iStartingLevel);
else
return(1);
}
}
-5
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@@ -7,11 +7,9 @@
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
#include "Timer Control.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
@@ -21,18 +19,15 @@
#include "messageboxscreen.h"
#include "Soldier Profile Type.h"
#include "IMP Portraits.h"
#include "IMP Voices.h"
#include "IMP Attribute Selection.h"
#include "english.h"
#include "line.h"
#include "Merc Hiring.h"
#include "strategic.h"
#include "Game Clock.h"
#include "text.h"
#include "LaptopSave.h"
#endif
#include <vfs/Tools/vfs_parser_tools.h>
#define FULL_NAME_CURSOR_Y LAPTOP_SCREEN_WEB_UL_Y + 138
#define NICK_NAME_CURSOR_Y LAPTOP_SCREEN_WEB_UL_Y + 195
+1 -3
View File
@@ -17,8 +17,6 @@
#include "_Ja25EnglishText.h"
#include "wordwrap.h"
#include "CharProfile.h"
#include "soldier profile type.h"
#include "IMP Compile Character.h"
#include "GameSettings.h"
#endif
@@ -493,4 +491,4 @@ void AssignCharacterTraitHelpText( UINT8 ubNumber )
SetRegionHelpEndCallback( &gMR_CharacterTraitHelpTextRegions[ubNumber], MSYS_NO_CALLBACK );
return;
}
}
@@ -4,13 +4,10 @@
#include "CharProfile.h"
#include "IMP Character and Disability Entrance.h"
#include "IMP MainPage.h"
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
+1 -4
View File
@@ -14,13 +14,10 @@
#include "cursors.h"
#include "IMP MainPage.h"
#include "IMPVideoObjects.h"
#include "_Ja25EnglishText.h"
#include "wordwrap.h"
#include "CharProfile.h"
#include "soldier profile type.h"
#include "IMP Compile Character.h"
#include "IMP Portraits.h"
#include "IMP Begin Screen.h"
#include "WCheck.h"
#include "Animation Data.h"
#include "GameSettings.h"
@@ -1204,4 +1201,4 @@ void SetBadAss( BOOLEAN fSetTrue )
bBadAss = TRUE;
else
bBadAss = FALSE;
}
}
-12
View File
@@ -6,29 +6,17 @@
#include "laptop.h"
#include "CharProfile.h"
#include "Utilities.h"
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "GameSettings.h"
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "IMP AboutUs.h"
#include "IMP MainPage.h"
#include "IMP Begin Screen.h"
#include "IMP Personality Entrance.h"
#include "IMP Personality Quiz.h"
#include "IMP Personality Finish.h"
#include "IMP Skill Trait.h"
#include "IMP Attribute Entrance.h"
#include "IMP Attribute Selection.h"
#include "IMP Attribute Finish.h"
#include "IMP Portraits.h"
#include "IMP Compile Character.h"
#include "IMP Voices.h"
#include "IMP Finish.h"
#include "Soldier Profile Type.h"
#include "Soldier Profile.h"
#include "Animation Data.h"
-4
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@@ -6,10 +6,8 @@
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
@@ -22,7 +20,6 @@
#include "Soldier Profile Type.h"
#include "Soldier Control.h"
#include "IMP Portraits.h"
#include "IMP Voices.h"
#include "Overhead.h"
#include "finances.h"
#include "history.h"
@@ -34,7 +31,6 @@
#include "weapons.h"
#include "Random.h"
#include "GameVersion.h"
#include "faces.h"
#include "GameSettings.h"
#endif
+1 -3
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@@ -17,8 +17,6 @@
#include "_Ja25EnglishText.h"
#include "wordwrap.h"
#include "CharProfile.h"
#include "soldier profile type.h"
#include "IMP Compile Character.h"
#include "GameSettings.h"
#endif
@@ -505,4 +503,4 @@ void AssignDisabilityHelpText( UINT8 ubNumber )
SetRegionHelpEndCallback( &gMR_DisabilityHelpTextRegions[ubNumber], MSYS_NO_CALLBACK );
return;
}
}
-3
View File
@@ -4,7 +4,6 @@
#include "CharProfile.h"
#include "IMP Finish.h"
#include "IMP Portraits.h"
#include "IMP HomePage.h"
#include "IMP MainPage.h"
#include "IMP Voices.h"
#include "IMPVideoObjects.h"
@@ -13,14 +12,12 @@
#include "Timer Control.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
#include "IMP Attribute Selection.h"
#include "IMP Text System.h"
#include "soundman.h"
#include "IMP Compile Character.h"
#include "text.h"
#endif
-2
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@@ -6,11 +6,9 @@
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "IMP Compile Character.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
-3
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@@ -8,18 +8,15 @@
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
#include "finances.h"
#include "IMP Attribute Selection.h"
#include "IMP Text System.h"
#include "IMP Finish.h"
#include "mousesystem.h"
#include "Merc Hiring.h"
#include "LaptopSave.h"
#include "IMP Compile Character.h"
#include "IMP Portraits.h"
#include "soldier profile type.h"
#include "GameSettings.h"
-3
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@@ -4,13 +4,10 @@
#include "CharProfile.h"
#include "IMP Personality Entrance.h"
#include "IMP MainPage.h"
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
-4
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@@ -4,14 +4,10 @@
#include "CharProfile.h"
#include "IMP Personality Finish.h"
#include "IMP MainPage.h"
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
#include "Timer Control.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
-3
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@@ -4,13 +4,10 @@
#include "CharProfile.h"
#include "IMP Personality Quiz.h"
#include "IMP MainPage.h"
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
-4
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@@ -4,7 +4,6 @@
#include "CharProfile.h"
#include "IMP Portraits.h"
#include "IMP MainPage.h"
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
@@ -12,13 +11,10 @@
#include "Isometric Utils.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
#include "IMP Text System.h"
#include "IMP Voices.h"
#include "IMP Compile Character.h"
#endif
#include "IMP Confirm.h"
-2
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@@ -3,7 +3,6 @@
#else
#include "WordWrap.h"
#include "sgp.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "IMP Text System.h"
#include "CharProfile.h"
@@ -24,7 +23,6 @@
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "soldier profile.h"
-3
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@@ -4,15 +4,12 @@
#include "CharProfile.h"
#include "IMP Voices.h"
#include "IMP MainPage.h"
#include "IMP HomePage.h"
#include "IMPVideoObjects.h"
#include "Utilities.h"
#include "WCheck.h"
#include "input.h"
#include "Isometric Utils.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "laptop.h"
-3
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@@ -6,10 +6,7 @@
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "IMP HomePage.h"
#include "laptop.h"
#include "Multi Language Graphic Utils.h"
#include "IMP Attribute Selection.h"
-1
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@@ -8,7 +8,6 @@
#include "expat.h"
#include "XML.h"
#include "Interface.h"
#include "Item Statistics.h"
#include "LuaInitNPCs.h"
#include "email.h"
#endif
-1
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@@ -8,7 +8,6 @@
#include "expat.h"
#include "XML.h"
#include "Interface.h"
#include "Item Statistics.h"
#include "LuaInitNPCs.h"
#include "email.h"
#endif
-1
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@@ -8,7 +8,6 @@
#include "expat.h"
#include "XML.h"
#include "Interface.h"
#include "Item Statistics.h"
#include "LuaInitNPCs.h"
#include "email.h"
#endif
-1
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@@ -8,7 +8,6 @@
#include "expat.h"
#include "XML.h"
#include "Interface.h"
#include "Item Statistics.h"
#include "LuaInitNPCs.h"
#include "email.h"
#include "InterfaceItemImages.h"
-1
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@@ -7,7 +7,6 @@
#include "XML.h"
#include "Interface.h"
#include "IMP Confirm.h"
#include "IMP Portraits.h"
#include "Soldier Profile.h"
#endif
-3
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@@ -7,16 +7,13 @@
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "soldier profile.h"
#include "CharProfile.h"
#include "IMP Compile Character.h"
#include "IMP Voices.h"
#include "IMP Portraits.h"
#include "Game Clock.h"
#include "environment.h"
#include "AimMembers.h"
#include "Random.h"
#include "Text.h"
-1
View File
@@ -10,7 +10,6 @@
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "email.h"
-1
View File
@@ -8,7 +8,6 @@
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "Soldier Profile.h"
-1
View File
@@ -9,7 +9,6 @@
#include "WordWrap.h"
#include "Cursors.h"
#include "Encrypted File.h"
#include "Florist Gallery.h"
#include "Text.h"
#endif
-1
View File
@@ -8,7 +8,6 @@
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "Soldier Profile.h"
-2
View File
@@ -7,7 +7,6 @@
#include "WCheck.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "Encrypted File.h"
#include "cursors.h"
#include "Overhead.h"
@@ -17,7 +16,6 @@
#include "Game Clock.h"
#include "finances.h"
#include "LaptopSave.h"
#include "AimMembers.h"
#include "Map Screen Interface Map.h"
#include "input.h"
#include "english.h"
+1 -6
View File
@@ -4,21 +4,17 @@
#include "sgp.h"
#include "screenids.h"
#include "Timer Control.h"
#include "sys globals.h"
#include "fade screen.h"
#include "sysutil.h"
#include "vobject_blitters.h"
#include "MercTextBox.h"
#include "wcheck.h"
#include "cursors.h"
#include "font control.h"
#include "Game Clock.h"
#include "Map Screen Interface.h"
#include "renderworld.h"
#include "gameloop.h"
#include "english.h"
#include "GameSettings.h"
#include "Interface Control.h"
#include "cursor control.h"
#include "laptop.h"
#include "text.h"
@@ -26,7 +22,6 @@
#include "overhead map.h"
#include "MPChatScreen.h"
#include "WordWrap.h"
#include "Render Dirty.h"
#include "message.h"
#include "utilities.h"
#include "connect.h"
@@ -1611,4 +1606,4 @@ void ClearWrappedStringsCHAT( WRAPPED_STRING *pStringWrapperHead )
pStringWrapperHead = NULL;
}
}
-5
View File
@@ -1,6 +1,5 @@
#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#include "Intro.h"
#else
#include "Types.h"
#include "MPConnectScreen.h"
@@ -18,12 +17,9 @@
#include "Cursor Control.h"
#include "Music Control.h"
#include "cursors.h"
#include "Intro.h"
#include "Text.h"
#include "Text Input.h"
#include "_Ja25EnglishText.h"
#include "Soldier Profile.h"
#include "Loading Screen.h"
#include "Animated ProgressBar.h"
#include "mainmenuscreen.h"
#endif
@@ -32,7 +28,6 @@
#include "Game Init.h"
#include "connect.h"
#include "network.h" // for client name
#include "saveloadscreen.h"
#include "message.h"
#include "init.h"
#include "xml.h"
+1 -2
View File
@@ -16,7 +16,6 @@
#include "Sysutil.h"
#include "Fade Screen.h"
#include "Cursor Control.h"
#include "Music Control.h"
#include "cursors.h"
#include "Intro.h"
#include "Text.h"
@@ -2864,4 +2863,4 @@ void RenderMPHSmallSelectionFrame(INT16 sX, INT16 sY)
BltVideoObject(FRAME_BUFFER, hHandle, 0, sX, sY , VO_BLT_SRCTRANSPARENCY,NULL);
return;
}
}
+1 -5
View File
@@ -1,6 +1,5 @@
#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#include "Intro.h"
#else
#include "Types.h"
#include "MPJoinScreen.h"
@@ -16,12 +15,9 @@
#include "Sysutil.h"
#include "Fade Screen.h"
#include "Cursor Control.h"
#include "Music Control.h"
#include "cursors.h"
#include "Intro.h"
#include "Text.h"
#include "Text Input.h"
#include "_Ja25EnglishText.h"
#include "Soldier Profile.h"
#endif
@@ -799,4 +795,4 @@ void DoneFadeOutForExitMPJScreen( void )
void DoneFadeInForExitMPJScreen( void )
{
SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
}
}
+1 -3
View File
@@ -21,7 +21,6 @@
#include "Intro.h"
#include "Text.h"
#include "Text Input.h"
#include "_Ja25EnglishText.h"
#include "Soldier Profile.h"
#endif
@@ -29,7 +28,6 @@
#include "Game Init.h"
#include "connect.h"
#include "network.h" // for client name
#include "saveloadscreen.h"
////////////////////////////////////////////
@@ -657,4 +655,4 @@ void BtnMPSContinueCallback(GUI_BUTTON *btn,INT32 reason)
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
}
-6
View File
@@ -5,12 +5,9 @@
#include "sgp.h"
#include "screenids.h"
#include "Timer Control.h"
#include "sys globals.h"
#include "fade screen.h"
#include "sysutil.h"
#include "vobject_blitters.h"
#include "MercTextBox.h"
#include "wcheck.h"
#include "cursors.h"
#include "font control.h"
#include "mainmenuscreen.h"
@@ -18,7 +15,6 @@
#include "render dirty.h"
#include "music control.h"
#include "GameSettings.h"
#include "GameScreen.h"
#include "SaveLoadScreen.h"
#include "SaveLoadGame.h"
#include "Options Screen.h"
@@ -32,10 +28,8 @@
#include "Multi Language Graphic Utils.h"
#include "Encrypted File.h"
#include "ja2 splash.h"
#include "GameVersion.h"
#endif
#include "mercs.h"
#include "gamesettings.h"
#include "connect.h"
#include "strategic.h"
-4
View File
@@ -3,17 +3,13 @@
#else
#include "sgp.h"
#include "screenids.h"
#include "Timer Control.h"
#include "sys globals.h"
#include "fade screen.h"
#include "sysutil.h"
#include "vobject_blitters.h"
#include "MercTextBox.h"
#include "wcheck.h"
#include "cursors.h"
#include "messageboxscreen.h"
#include "font control.h"
#include "Game Clock.h"
#include "Map Screen Interface.h"
#include "renderworld.h"
#include "gameloop.h"
-2
View File
@@ -48,7 +48,6 @@
#include "GameVersion.h"
#include "GameSettings.h"
#include "Music Control.h"
#include "GameScreen.h"
#include "Options Screen.h"
#include "Ai.h"
#include "RenderWorld.h"
@@ -138,7 +137,6 @@
#include <vfs/Core/vfs.h>
//rain
#include "Rain.h"
//end rain
#include "connect.h"
+1 -3
View File
@@ -30,7 +30,6 @@
#include "English.h"
#include "Gameloop.h"
#include "Game Init.h"
#include "Sys Globals.h"
#include "Text.h"
#include "Message.h"
#include "Map Screen Interface.h"
@@ -39,7 +38,6 @@
#include "PostalService.h"
#endif
#include "Campaign Init.h"
#include "connect.h"
#ifdef JA2UB
@@ -2923,4 +2921,4 @@ BOOLEAN LoadDataSaveFromLoadGameFile( HWFILE hFile )
}
return( TRUE );
}
}
@@ -11,7 +11,6 @@
#include "video2.h"
#endif
#include "wcheck.h"
#endif
///////////////////////////////////////////////////////////////////////////////////////////////////
-4
View File
@@ -25,14 +25,10 @@
#include "types.h"
#include <windows.h>
#include <ddeml.h>
#include <stdio.h>
#include <string>
#include <sstream>
#include "debug.h"
#include "WCheck.h"
#include "TopicIDs.h"
#include "TopicOps.h"
#include "WizShare.h"
//Kris addition
@@ -8,7 +8,6 @@
#include <ddraw.h>
#include "debug.h"
#include "video_private.h"
#include "vobject_blitters.h"
#endif
@@ -10,14 +10,9 @@
#include "FileMan.h"
#endif
#include "ExceptionHandling.h"
#include <time.h>
#include <tlhelp32.h>
#include <imagehlp.h>
#ifdef JA2
#include "GameVersion.h"
#endif
//If we are to use exception handling
@@ -1602,4 +1597,4 @@ void ERLogModules(HWFILE fdump)
#endif
}
#endif
#endif
-2
View File
@@ -23,8 +23,6 @@
#else
#include "types.h"
#include <windows.h>
#include <tchar.h>
#include <assert.h>
#include "Install.h"
#include "RegInst.h"
#endif
-1
View File
@@ -49,7 +49,6 @@
//**************************************************************************
#ifdef JA2
#include "mousesystem.h"
#include "MessageBoxScreen.h"
STR16 gzJA2ScreenNames[] =
{
-1
View File
@@ -4,7 +4,6 @@
#include "WIZ8 SGP ALL.H"
#else
#include <stdio.h>
#include <stdarg.h>
#include "pcx.h"
#include "memman.h"
#include "fileman.h"
+1 -2
View File
@@ -1,5 +1,4 @@
#include "Random.h"
#include <time.h>
#include "debug control.h"
extern bool is_client;
@@ -93,4 +92,4 @@ void InitializeRandom()
guiPreRandomIndex = 0;
}
#endif
#endif
@@ -12,7 +12,6 @@
#include <dbghelp.h>
#include <iostream>
#include <vfs/Tools/vfs_log.h>
-1
View File
@@ -29,7 +29,6 @@
#include "local.h"
#endif
#include "zmouse.h"
// Make sure to refer to the translation table which is within one of the following files (depending
// on the language used). ENGLISH.C, JAPANESE.C, FRENCH.C, GERMAN.C, SPANISH.C, etc...
-3
View File
@@ -9,7 +9,6 @@
#else
#include "types.h"
#include <windows.h>
#include <windowsx.h>
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
@@ -58,9 +57,7 @@
#include <iostream>
#include <excpt.h>
#include "ExceptionHandling.h"
#include "dbt.h"
#include "INIReader.h"
#include "Console.h"
#include "Lua Interpreter.h"
-3
View File
@@ -13,9 +13,6 @@
#endif
#include "himage.h"
#include "vobject.h"
#include "vobject_private.h"
#include "video_private.h"
#include "wcheck.h"
#include "vobject_blitters.h"
#include "shading.h"
#endif
-1
View File
@@ -11,7 +11,6 @@
#include <io.h>
#include "renderworld.h"
#include "Render Dirty.h"
#include "Isometric utils.h"
#include "fade screen.h"
#include "impTGA.h"
#include "timer control.h"
-2
View File
@@ -13,8 +13,6 @@
#endif
#include "himage.h"
#include "vobject.h"
#include "vobject_private.h"
#include "video_private.h"
#include "wcheck.h"
#include "vobject_blitters.h"
#include "sgp.h"
@@ -13,8 +13,6 @@
#endif
#include "himage.h"
#include "vobject.h"
#include "vobject_private.h"
#include "video_private.h"
#include "wcheck.h"
#include "vobject.h"
#include "vobject_blitters.h"
-1
View File
@@ -15,7 +15,6 @@
#include "himage.h"
#include "vsurface.h"
#include "vsurface_private.h"
#include "video_private.h"
#include "wcheck.h"
#include "vobject_blitters.h"
#endif
-2
View File
@@ -12,7 +12,6 @@
#include "vsurface.h"
#include "Button System.h"
#include "Font Control.h"
#include "Simple Render Utils.h"
#include "Editor Taskbar Utils.h"
#include "line.h"
#include "input.h"
@@ -26,7 +25,6 @@
#include "Game Clock.h"
#include "Campaign Types.h"
#include "Queen Command.h"
#include "Campaign Init.h"
#include "overhead.h"
#include "Strategic Movement.h"
#include "GameSettings.h"
-1
View File
@@ -26,7 +26,6 @@
#include "Map Screen Helicopter.h"
#include "PopUpBox.h"
#include "Vehicles.h"
#include "Strategic Merc Handler.h"
#include "Merc Contract.h"
#include "Map Screen Interface Map.h"
#include "Strategic Movement.h"
-1
View File
@@ -11,7 +11,6 @@
#include "Strategic Movement.h"
#include "Strategic Status.h"
#include "GameSettings.h"
#include "Creature Spreading.h"
#include "Strategic AI.h"
#include "XML.h"
#include "expat.h"
-1
View File
@@ -26,7 +26,6 @@
#include "Map Screen Interface.h"
#include "Map Screen Helicopter.h"
#include "Scheduling.h"
#include "BobbyRGuns.h"
#include "Arms Dealer Init.h"
#include "Strategic town reputation.h"
#include "air raid.h"
+1 -9
View File
@@ -10,8 +10,6 @@
#include "worlddef.h"
#include "Soldier Control.h"
#include "overhead.h"
#include "fade screen.h"
#include "gamescreen.h"
#include "email.h"
#include "Game Clock.h"
#include "soldier profile.h"
@@ -21,7 +19,6 @@
#include "finances.h"
#include "soldier create.h"
#include "Soldier Init List.h"
#include "music control.h"
#include "strategic.h"
#include "history.h"
#include "merc entering.h"
@@ -40,21 +37,17 @@
#include "Creature Spreading.h"
#include "Quests.h"
#include "Strategic AI.h"
#include "sound control.h"
#include "Laptopsave.h"
#include "AimMembers.h"
#include "dialogue control.h"
#include "npc.h"
#include "Init.h"
#include "GameSettings.h"
#include "opplist.h"
#include "interface dialogue.h"
#include "Map Screen Interface Border.h"
#include "Map Screen Helicopter.h"
#include "Vehicles.h"
#include "Map Screen Interface Map.h"
#include "PreBattle Interface.h"
#include "Arms Dealer Init.h"
#include "bobbyr.h"
#include "helpscreen.h"
#include "Air Raid.h"
@@ -78,7 +71,6 @@
#ifdef JA2UB
#include "Ja25 Strategic Ai.h"
#include "Ja25_Tactical.h"
#include "Arms Dealer Init.h"
#endif
#include "LuaInitNPCs.h"
@@ -1247,4 +1239,4 @@ void ReStartingGame()
else
gubCheatLevel = 0;
}
}
-1
View File
@@ -10,7 +10,6 @@
#include "Quests.h"
#include "Game Clock.h"
#include "Overhead.h"
#include "Boxing.h"
#include "jascreens.h"
#include "screenids.h"
#include "Items.h"
+5 -36
View File
@@ -2,9 +2,6 @@
#ifdef PRECOMPILEDHEADERS
#include "Strategic All.h"
#include "Loading Screen.h"
#include "Enemy Soldier Save.h"
#include "points.h"
#else
#include "strategicmap.h"
#include "strategic.h"
@@ -19,9 +16,7 @@
#include "worlddef.h"
#include "Soldier Control.h"
#include "overhead.h"
#include "interface panels.h"
#include "isometric utils.h"
#include "Ambient Control.h"
#include "worlddef.h"
#include "worlddat.h"
#include "text.h"
@@ -32,82 +27,56 @@
#include "handle UI.h"
#include "faces.h"
#include "renderworld.h"
#include "gamescreen.h"
#include "game clock.h"
#include "Soldier Init List.h"
#include "strategic turns.h"
#include "merc entering.h"
#include "Map Information.h"
#include "Assignments.h"
#include "message.h"
#include "Font Control.h"
#include "environment.h"
#include "Game Events.h"
#include "quests.h"
#include "FileMan.h"
#include "animated progressbar.h"
#include "music control.h"
#include "fade screen.h"
#include "Strategic Movement.h"
#include "Campaign Types.h"
#include "sys globals.h"
#include "Exit Grids.h"
#include "Tactical Save.h"
#include "pathai.h"
#include "animation control.h"
#include "squads.h"
#include "worldman.h"
#include "Overhead.h"
#include "Strategic Town Loyalty.h"
#include "Queen Command.h"
#include "cursor control.h"
#include "PreBattle Interface.h"
#include "Shade Table Util.h"
#include "Scheduling.h"
#include "gameloop.h"
#include "Random.h"
#include "ai.h"
#include "opplist.h"
#include "keys.h"
#include "Tactical Placement GUI.h"
#include "Map Screen Helicopter.h"
#include "map edgepoints.h"
#include "Player Command.h"
#include "Event Pump.h"
#include "meanwhile.h"
#include "air raid.h"
#include "Strategic Mines.h"
#include "Creature Spreading.h"
#include "SaveLoadMap.h"
#include "Militia Control.h"
#include "gamesettings.h"
#include "dialogue control.h"
#include "Town Militia.h"
#include "sysutil.h"
#include "Sound Control.h"
#include "points.h"
#include "render dirty.h"
#include "Debug Control.h"
#include "expat.h"
#include "Loading Screen.h"
#include "Queen Command.h"
#include "Enemy Soldier Save.h"
#include "Boxing.h"
#include "NPC.h"
#include "Strategic Event Handler.h"
#include "MessageBoxScreen.h"
#include "interface dialogue.h"
#include "Map Screen Interface.h"
#include "history.h"
#include "Bullets.h"
#include "physics.h"
#include "Explosion Control.h"
#include "Auto Resolve.h"
#include "cursors.h"
#endif
#ifdef JA2UB
#include "Soldier Init List.h"
#include "Dialogue Control.h"
#include "Game Clock.h"
#include "opplist.h"
#include "Ja25Update.h"
#include "Ja25_Tactical.h"
#include "Ja25 Strategic Ai.h"
@@ -2937,4 +2906,4 @@ void AddJA25AIDataToSector( JA25_SECTOR_AI *pSectorAIInfo )
*/
}
#endif
#endif
+2 -4
View File
@@ -1,5 +1,4 @@
#include <iostream>
#include <string>
#include <sstream>
#include "Lua Interpreter.h"
@@ -51,10 +50,10 @@
#include "Ja25Update.h"
#include "ub_config.h"
#include "Ja25Update.h"
#include "End Game.h"
#endif
#include "Intro.h"
#include "End Game.h"
#include "Queen Command.h"
#include "gamescreen.h"
#include "Arms Dealer Init.h"
@@ -68,7 +67,6 @@ extern "C" {
#include "lua_state.h"
#include "lua_function.h"
#include <vfs/Core/vfs_string.h>
#include "Encrypted File.h"
//-------------------------- UB ------------------------------
@@ -12053,4 +12051,4 @@ BOOLEAN LoadLuaGlobalFromLoadGameFile( HWFILE hFile )
return( TRUE );
}
//--------------------------------------------------------------
//--------------------------------------------------------------
+4 -8
View File
@@ -1,41 +1,37 @@
#include <iostream>
#include <string>
#include <sstream>
#include "connect.h"
#include "FileMan.h"
#include "GameSettings.h"
#include "Game Init.h"
#include "interface Dialogue.h"
#include "opplist.h"
#include "Strategic All.h"
#include "Luaglobal.h"
#include "Boxing.h"
#include "LuaInitNPCs.h"
#include "Game Clock.h"
#include "Overhead.h"
#include "Music Control.h"
#include "Intro.h"
#include "End Game.h"
#include "Queen Command.h"
#include "gamescreen.h"
#include "Map Screen Interface Map.h"
#include "ub_config.h"
#include "Creature Spreading.h"
#include "World Items.h"
#include "Map Screen Helicopter.h"
#include "Campaign Types.h"
#include "ub_config.h"
#include "Ja25_Tactical.h"
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
#include "Ja25_Tactical.h"
using namespace std;
@@ -376,4 +372,4 @@ void IniGlobalGameSetting(lua_State *L)
lua_pushboolean(L, MORRIS_INSTRUCTION_NOTE);
lua_setglobal(L, "itemMORRIS_INSTRUCTION_NOTE");
#endif
}
}
@@ -8,7 +8,6 @@
#include "mousesystem.h"
#include "Button System.h"
#include "sgp.h"
#include "WCheck.h"
#include "Utilities.h"
#include "message.h"
#include "mapscreen.h"
@@ -16,7 +15,6 @@
#include "font control.h"
#include "Radar Screen.h"
#include "game clock.h"
#include "cursors.h"
#include "sysutil.h"
#include "Render Dirty.h"
#include "Map Screen Interface.h"
@@ -33,7 +31,6 @@
#include "Air Raid.h"
#include "Finances.h"
#include "LaptopSave.h"
#include "Sound Control.h"
#include "Interface Items.h"
#include "wordwrap.h"
#include "meanwhile.h"
@@ -47,7 +44,6 @@
#include "Assignments.h"
#include "Soldier macros.h"
#include "GameSettings.h"
#include "_Ja25EnglishText.h"
#include "SaveLoadScreen.h"
#include "Interface Control.h"
#include "Sys Globals.h"
@@ -21,7 +21,6 @@
#include "Tactical Save.h"
#include "Overhead.h"
#include "english.h"
#include "Multi Language Graphic Utils.h"
#include "GameSettings.h"
#include "Radar Screen.h"
#include "message.h"
@@ -5271,4 +5270,4 @@ void HandleSectorCooldownFunctions( INT16 sMapX, INT16 sMapY, INT8 sMapZ, WORLDI
}
}
}
}
}
+1 -7
View File
@@ -4,17 +4,14 @@
#include "Map Screen Interface.h"
#include "string.h"
#include "Map Screen Interface Map.h"
#include "Render Dirty.h"
#include "Font Control.h"
#include "Assignments.h"
#include "Soldier Control.h"
#include "Overhead.h"
#include "Squads.h"
#include "Sound Control.h"
#include "Soundman.h"
#include "Message.h"
#include "PopUpBox.h"
#include "Game Clock.h"
#include "Handle Items.h"
#include "Interface Items.h"
#include "Isometric Utils.h"
@@ -35,7 +32,6 @@
#include "Map Screen Helicopter.h"
#include "PreBattle Interface.h"
#include "WordWrap.h"
#include "interface control.h"
#include "GameSettings.h"
#include "Campaign Types.h"
#include "Map Screen Interface Map Inventory.h"
@@ -46,9 +42,7 @@
#include "Random.h"
#include "Cursor Control.h"
#include "renderworld.h"
#include "Game Init.h"
#include "Strategic Mines.h"
#include "finances.h"
#include "strategic.h"
#include "Air Raid.h"
#include "Queen Command.h"
@@ -483,4 +477,4 @@ BOOLEAN HasJerryAlreadySaidTheMapScreenIntroSequence()
}
}
#endif
#endif
-2
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@@ -21,10 +21,8 @@
#include "strategicmap.h"
#include "Quests.h"
#include "worlddef.h"
#include "rotting corpses.h"
#include "Animation Control.h"
#include "Tactical Save.h"
#include "Strategic Merc Handler.h"
#include "Interface Control.h"
#include "gamescreen.h"
#include "jascreens.h"
-1
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@@ -14,7 +14,6 @@
#include "Map Screen Interface.h"
#include "Interface.h"
#include "Laptopsave.h"
#include "finances.h"
#include "Game Clock.h"
#include "Assignments.h"
#include "squads.h"
+1 -1
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@@ -2210,4 +2210,4 @@ void HandlePreBattleInterfaceStates()
{
gfTransitionMapscreenToAutoResolve = FALSE;
}
}
}
-1
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@@ -30,7 +30,6 @@
#include "dialogue control.h"
//#include "Soldier Control.h"
#include "overhead.h"
#include "AimMembers.h"
#include "MessageBoxScreen.h"
#include "Stdio.h"
#include "english.h"
-2
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@@ -14,8 +14,6 @@
#include "Map Screen Interface.h"
#include "Interface.h"
#include "Laptopsave.h"
#include "finances.h"
#include "Game Clock.h"
#include "Assignments.h"
#include "squads.h"
#include "Soldier Create.h"
-4
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@@ -19,19 +19,15 @@
#include "Strategic Town Loyalty.h"
#include "Soldier Init List.h"
#include "SaveLoadMap.h"
#include "Worldman.h"
#include "Soldier Create.h"
#include "Soldier Add.h"
#include "Opplist.h"
#include "Renderworld.h"
#include "Soldier Profile.h"
#include "email.h"
#include "strategic.h"
#include "structure wrap.h"
#include "GameSettings.h"
#include "history.h"
#endif
#include "BobbyRMailOrder.h"
#include "Luaglobal.h"
#include "connect.h"
-3
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@@ -2,7 +2,6 @@
#include "Strategic All.h"
#else
#include <stdio.h>
#include <stdarg.h>
#include <time.h>
#include "types.h"
#include "worlddef.h"
@@ -10,8 +9,6 @@
#include "strategic.h"
#include "mapscreen.h"
#include "overhead.h"
#include "interface panels.h"
#include "worldman.h"
#include "strategicmap.h"
#include "Strategic Pathing.h"
#include "Map Screen Interface Border.h"
-3
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@@ -1,7 +1,6 @@
#ifdef PRECOMPILEDHEADERS
#include "Strategic All.h"
#else
#include <memory.h>
#include "Strategic Status.h"
#include "Inventory Choosing.h"
#include "FileMan.h"
@@ -10,8 +9,6 @@
#include "Strategic Mines.h"
#include "email.h"
#include "Game Clock.h"
#include "TopicIDs.h"
#include "TopicOps.h"
#include "Debug.h"
#include "GameSettings.h"
#include "history.h"
-1
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@@ -28,7 +28,6 @@
#include "GameSettings.h"
#include "Text.h"
#include "MessageBoxScreen.h"
#include "Creature Spreading.h"
#include "Town Militia.h"
#include "history.h"
#include "meanwhile.h"
-3
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@@ -4,14 +4,11 @@
#include "sgp.h"
#include "Game Clock.h"
#include "Font Control.h"
#include "render dirty.h"
#include "Timer Control.h"
#include "overhead.h"
#include "environment.h"
#include "Game Clock.h"
#include "message.h"
#include "worlddef.h"
#include "rotting corpses.h"
#include "soldier create.h"
#include "soldier add.h"
#include "strategic turns.h"
-1
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@@ -3,7 +3,6 @@
#include <sstream>
#include "UndergroundInit.h"
#include "Campaign Init.h"
#include "FileMan.h"
#include "GameSettings.h"
#include "Game Clock.h"
-5
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@@ -31,11 +31,9 @@
#include <tchar.h>
#include "cursors.h"
#include "Soldier Profile.h"
#include "Interface Cursors.h"
#include "Interface Panels.h"
#include "Interface Control.h"
#include "sys globals.h"
#include "environment.h"
#include "Radar Screen.h"
#include "Render Dirty.h"
#include "utilities.h"
@@ -82,7 +80,6 @@
#include "english.h"
#include "Fade Screen.h"
#include "Strategic Mines.h"
#include "GameVersion.h"
#include "SaveLoadScreen.h"
#include "Options Screen.h"
#include "Auto Resolve.h"
@@ -101,7 +98,6 @@
#include "cheats.h"
#include "Strategic Town Loyalty.h"
#include "GameSettings.h"
#include "_Ja25EnglishText.h"
#include "Militia Control.h"
#include "Tactical Save.h"
#include "Explosion Control.h"
@@ -117,7 +113,6 @@
#endif
#include "connect.h" //hayden
#include "fresh_header.h"
#include "InterfaceItemImages.h"
#ifdef JA2UB
-1
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@@ -8,7 +8,6 @@
#include "Assignments.h"
#include "Interface Control.h"
#include "Overhead.h"
#include "Music Control.h"
#include "Soldier Profile.h"
#include "Dialogue Control.h"
#include "personnel.h"
-1
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@@ -92,7 +92,6 @@
#include "Loading Screen.h"
#include "Queen Command.h"
#include "Enemy Soldier Save.h"
#include "Boxing.h"
#include "NPC.h"
#include "Strategic Event Handler.h"
#include "MessageBoxScreen.h"

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