significantly cleaned up includes (by IoP)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-02 22:42:08 +00:00
parent a0a0490771
commit 3bc5ff75cc
203 changed files with 47 additions and 717 deletions
-2
View File
@@ -12,7 +12,6 @@
#include "vsurface.h"
#include "Button System.h"
#include "Font Control.h"
#include "Simple Render Utils.h"
#include "Editor Taskbar Utils.h"
#include "line.h"
#include "input.h"
@@ -26,7 +25,6 @@
#include "Game Clock.h"
#include "Campaign Types.h"
#include "Queen Command.h"
#include "Campaign Init.h"
#include "overhead.h"
#include "Strategic Movement.h"
#include "GameSettings.h"
-1
View File
@@ -26,7 +26,6 @@
#include "Map Screen Helicopter.h"
#include "PopUpBox.h"
#include "Vehicles.h"
#include "Strategic Merc Handler.h"
#include "Merc Contract.h"
#include "Map Screen Interface Map.h"
#include "Strategic Movement.h"
-1
View File
@@ -11,7 +11,6 @@
#include "Strategic Movement.h"
#include "Strategic Status.h"
#include "GameSettings.h"
#include "Creature Spreading.h"
#include "Strategic AI.h"
#include "XML.h"
#include "expat.h"
-1
View File
@@ -26,7 +26,6 @@
#include "Map Screen Interface.h"
#include "Map Screen Helicopter.h"
#include "Scheduling.h"
#include "BobbyRGuns.h"
#include "Arms Dealer Init.h"
#include "Strategic town reputation.h"
#include "air raid.h"
+1 -9
View File
@@ -10,8 +10,6 @@
#include "worlddef.h"
#include "Soldier Control.h"
#include "overhead.h"
#include "fade screen.h"
#include "gamescreen.h"
#include "email.h"
#include "Game Clock.h"
#include "soldier profile.h"
@@ -21,7 +19,6 @@
#include "finances.h"
#include "soldier create.h"
#include "Soldier Init List.h"
#include "music control.h"
#include "strategic.h"
#include "history.h"
#include "merc entering.h"
@@ -40,21 +37,17 @@
#include "Creature Spreading.h"
#include "Quests.h"
#include "Strategic AI.h"
#include "sound control.h"
#include "Laptopsave.h"
#include "AimMembers.h"
#include "dialogue control.h"
#include "npc.h"
#include "Init.h"
#include "GameSettings.h"
#include "opplist.h"
#include "interface dialogue.h"
#include "Map Screen Interface Border.h"
#include "Map Screen Helicopter.h"
#include "Vehicles.h"
#include "Map Screen Interface Map.h"
#include "PreBattle Interface.h"
#include "Arms Dealer Init.h"
#include "bobbyr.h"
#include "helpscreen.h"
#include "Air Raid.h"
@@ -78,7 +71,6 @@
#ifdef JA2UB
#include "Ja25 Strategic Ai.h"
#include "Ja25_Tactical.h"
#include "Arms Dealer Init.h"
#endif
#include "LuaInitNPCs.h"
@@ -1247,4 +1239,4 @@ void ReStartingGame()
else
gubCheatLevel = 0;
}
}
-1
View File
@@ -10,7 +10,6 @@
#include "Quests.h"
#include "Game Clock.h"
#include "Overhead.h"
#include "Boxing.h"
#include "jascreens.h"
#include "screenids.h"
#include "Items.h"
+5 -36
View File
@@ -2,9 +2,6 @@
#ifdef PRECOMPILEDHEADERS
#include "Strategic All.h"
#include "Loading Screen.h"
#include "Enemy Soldier Save.h"
#include "points.h"
#else
#include "strategicmap.h"
#include "strategic.h"
@@ -19,9 +16,7 @@
#include "worlddef.h"
#include "Soldier Control.h"
#include "overhead.h"
#include "interface panels.h"
#include "isometric utils.h"
#include "Ambient Control.h"
#include "worlddef.h"
#include "worlddat.h"
#include "text.h"
@@ -32,82 +27,56 @@
#include "handle UI.h"
#include "faces.h"
#include "renderworld.h"
#include "gamescreen.h"
#include "game clock.h"
#include "Soldier Init List.h"
#include "strategic turns.h"
#include "merc entering.h"
#include "Map Information.h"
#include "Assignments.h"
#include "message.h"
#include "Font Control.h"
#include "environment.h"
#include "Game Events.h"
#include "quests.h"
#include "FileMan.h"
#include "animated progressbar.h"
#include "music control.h"
#include "fade screen.h"
#include "Strategic Movement.h"
#include "Campaign Types.h"
#include "sys globals.h"
#include "Exit Grids.h"
#include "Tactical Save.h"
#include "pathai.h"
#include "animation control.h"
#include "squads.h"
#include "worldman.h"
#include "Overhead.h"
#include "Strategic Town Loyalty.h"
#include "Queen Command.h"
#include "cursor control.h"
#include "PreBattle Interface.h"
#include "Shade Table Util.h"
#include "Scheduling.h"
#include "gameloop.h"
#include "Random.h"
#include "ai.h"
#include "opplist.h"
#include "keys.h"
#include "Tactical Placement GUI.h"
#include "Map Screen Helicopter.h"
#include "map edgepoints.h"
#include "Player Command.h"
#include "Event Pump.h"
#include "meanwhile.h"
#include "air raid.h"
#include "Strategic Mines.h"
#include "Creature Spreading.h"
#include "SaveLoadMap.h"
#include "Militia Control.h"
#include "gamesettings.h"
#include "dialogue control.h"
#include "Town Militia.h"
#include "sysutil.h"
#include "Sound Control.h"
#include "points.h"
#include "render dirty.h"
#include "Debug Control.h"
#include "expat.h"
#include "Loading Screen.h"
#include "Queen Command.h"
#include "Enemy Soldier Save.h"
#include "Boxing.h"
#include "NPC.h"
#include "Strategic Event Handler.h"
#include "MessageBoxScreen.h"
#include "interface dialogue.h"
#include "Map Screen Interface.h"
#include "history.h"
#include "Bullets.h"
#include "physics.h"
#include "Explosion Control.h"
#include "Auto Resolve.h"
#include "cursors.h"
#endif
#ifdef JA2UB
#include "Soldier Init List.h"
#include "Dialogue Control.h"
#include "Game Clock.h"
#include "opplist.h"
#include "Ja25Update.h"
#include "Ja25_Tactical.h"
#include "Ja25 Strategic Ai.h"
@@ -2937,4 +2906,4 @@ void AddJA25AIDataToSector( JA25_SECTOR_AI *pSectorAIInfo )
*/
}
#endif
#endif
+2 -4
View File
@@ -1,5 +1,4 @@
#include <iostream>
#include <string>
#include <sstream>
#include "Lua Interpreter.h"
@@ -51,10 +50,10 @@
#include "Ja25Update.h"
#include "ub_config.h"
#include "Ja25Update.h"
#include "End Game.h"
#endif
#include "Intro.h"
#include "End Game.h"
#include "Queen Command.h"
#include "gamescreen.h"
#include "Arms Dealer Init.h"
@@ -68,7 +67,6 @@ extern "C" {
#include "lua_state.h"
#include "lua_function.h"
#include <vfs/Core/vfs_string.h>
#include "Encrypted File.h"
//-------------------------- UB ------------------------------
@@ -12053,4 +12051,4 @@ BOOLEAN LoadLuaGlobalFromLoadGameFile( HWFILE hFile )
return( TRUE );
}
//--------------------------------------------------------------
//--------------------------------------------------------------
+4 -8
View File
@@ -1,41 +1,37 @@
#include <iostream>
#include <string>
#include <sstream>
#include "connect.h"
#include "FileMan.h"
#include "GameSettings.h"
#include "Game Init.h"
#include "interface Dialogue.h"
#include "opplist.h"
#include "Strategic All.h"
#include "Luaglobal.h"
#include "Boxing.h"
#include "LuaInitNPCs.h"
#include "Game Clock.h"
#include "Overhead.h"
#include "Music Control.h"
#include "Intro.h"
#include "End Game.h"
#include "Queen Command.h"
#include "gamescreen.h"
#include "Map Screen Interface Map.h"
#include "ub_config.h"
#include "Creature Spreading.h"
#include "World Items.h"
#include "Map Screen Helicopter.h"
#include "Campaign Types.h"
#include "ub_config.h"
#include "Ja25_Tactical.h"
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
#include "Ja25_Tactical.h"
using namespace std;
@@ -376,4 +372,4 @@ void IniGlobalGameSetting(lua_State *L)
lua_pushboolean(L, MORRIS_INSTRUCTION_NOTE);
lua_setglobal(L, "itemMORRIS_INSTRUCTION_NOTE");
#endif
}
}
@@ -8,7 +8,6 @@
#include "mousesystem.h"
#include "Button System.h"
#include "sgp.h"
#include "WCheck.h"
#include "Utilities.h"
#include "message.h"
#include "mapscreen.h"
@@ -16,7 +15,6 @@
#include "font control.h"
#include "Radar Screen.h"
#include "game clock.h"
#include "cursors.h"
#include "sysutil.h"
#include "Render Dirty.h"
#include "Map Screen Interface.h"
@@ -33,7 +31,6 @@
#include "Air Raid.h"
#include "Finances.h"
#include "LaptopSave.h"
#include "Sound Control.h"
#include "Interface Items.h"
#include "wordwrap.h"
#include "meanwhile.h"
@@ -47,7 +44,6 @@
#include "Assignments.h"
#include "Soldier macros.h"
#include "GameSettings.h"
#include "_Ja25EnglishText.h"
#include "SaveLoadScreen.h"
#include "Interface Control.h"
#include "Sys Globals.h"
@@ -21,7 +21,6 @@
#include "Tactical Save.h"
#include "Overhead.h"
#include "english.h"
#include "Multi Language Graphic Utils.h"
#include "GameSettings.h"
#include "Radar Screen.h"
#include "message.h"
@@ -5271,4 +5270,4 @@ void HandleSectorCooldownFunctions( INT16 sMapX, INT16 sMapY, INT8 sMapZ, WORLDI
}
}
}
}
}
+1 -7
View File
@@ -4,17 +4,14 @@
#include "Map Screen Interface.h"
#include "string.h"
#include "Map Screen Interface Map.h"
#include "Render Dirty.h"
#include "Font Control.h"
#include "Assignments.h"
#include "Soldier Control.h"
#include "Overhead.h"
#include "Squads.h"
#include "Sound Control.h"
#include "Soundman.h"
#include "Message.h"
#include "PopUpBox.h"
#include "Game Clock.h"
#include "Handle Items.h"
#include "Interface Items.h"
#include "Isometric Utils.h"
@@ -35,7 +32,6 @@
#include "Map Screen Helicopter.h"
#include "PreBattle Interface.h"
#include "WordWrap.h"
#include "interface control.h"
#include "GameSettings.h"
#include "Campaign Types.h"
#include "Map Screen Interface Map Inventory.h"
@@ -46,9 +42,7 @@
#include "Random.h"
#include "Cursor Control.h"
#include "renderworld.h"
#include "Game Init.h"
#include "Strategic Mines.h"
#include "finances.h"
#include "strategic.h"
#include "Air Raid.h"
#include "Queen Command.h"
@@ -483,4 +477,4 @@ BOOLEAN HasJerryAlreadySaidTheMapScreenIntroSequence()
}
}
#endif
#endif
-2
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@@ -21,10 +21,8 @@
#include "strategicmap.h"
#include "Quests.h"
#include "worlddef.h"
#include "rotting corpses.h"
#include "Animation Control.h"
#include "Tactical Save.h"
#include "Strategic Merc Handler.h"
#include "Interface Control.h"
#include "gamescreen.h"
#include "jascreens.h"
-1
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@@ -14,7 +14,6 @@
#include "Map Screen Interface.h"
#include "Interface.h"
#include "Laptopsave.h"
#include "finances.h"
#include "Game Clock.h"
#include "Assignments.h"
#include "squads.h"
+1 -1
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@@ -2210,4 +2210,4 @@ void HandlePreBattleInterfaceStates()
{
gfTransitionMapscreenToAutoResolve = FALSE;
}
}
}
-1
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@@ -30,7 +30,6 @@
#include "dialogue control.h"
//#include "Soldier Control.h"
#include "overhead.h"
#include "AimMembers.h"
#include "MessageBoxScreen.h"
#include "Stdio.h"
#include "english.h"
-2
View File
@@ -14,8 +14,6 @@
#include "Map Screen Interface.h"
#include "Interface.h"
#include "Laptopsave.h"
#include "finances.h"
#include "Game Clock.h"
#include "Assignments.h"
#include "squads.h"
#include "Soldier Create.h"
-4
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@@ -19,19 +19,15 @@
#include "Strategic Town Loyalty.h"
#include "Soldier Init List.h"
#include "SaveLoadMap.h"
#include "Worldman.h"
#include "Soldier Create.h"
#include "Soldier Add.h"
#include "Opplist.h"
#include "Renderworld.h"
#include "Soldier Profile.h"
#include "email.h"
#include "strategic.h"
#include "structure wrap.h"
#include "GameSettings.h"
#include "history.h"
#endif
#include "BobbyRMailOrder.h"
#include "Luaglobal.h"
#include "connect.h"
-3
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@@ -2,7 +2,6 @@
#include "Strategic All.h"
#else
#include <stdio.h>
#include <stdarg.h>
#include <time.h>
#include "types.h"
#include "worlddef.h"
@@ -10,8 +9,6 @@
#include "strategic.h"
#include "mapscreen.h"
#include "overhead.h"
#include "interface panels.h"
#include "worldman.h"
#include "strategicmap.h"
#include "Strategic Pathing.h"
#include "Map Screen Interface Border.h"
-3
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@@ -1,7 +1,6 @@
#ifdef PRECOMPILEDHEADERS
#include "Strategic All.h"
#else
#include <memory.h>
#include "Strategic Status.h"
#include "Inventory Choosing.h"
#include "FileMan.h"
@@ -10,8 +9,6 @@
#include "Strategic Mines.h"
#include "email.h"
#include "Game Clock.h"
#include "TopicIDs.h"
#include "TopicOps.h"
#include "Debug.h"
#include "GameSettings.h"
#include "history.h"
-1
View File
@@ -28,7 +28,6 @@
#include "GameSettings.h"
#include "Text.h"
#include "MessageBoxScreen.h"
#include "Creature Spreading.h"
#include "Town Militia.h"
#include "history.h"
#include "meanwhile.h"
-3
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@@ -4,14 +4,11 @@
#include "sgp.h"
#include "Game Clock.h"
#include "Font Control.h"
#include "render dirty.h"
#include "Timer Control.h"
#include "overhead.h"
#include "environment.h"
#include "Game Clock.h"
#include "message.h"
#include "worlddef.h"
#include "rotting corpses.h"
#include "soldier create.h"
#include "soldier add.h"
#include "strategic turns.h"
-1
View File
@@ -3,7 +3,6 @@
#include <sstream>
#include "UndergroundInit.h"
#include "Campaign Init.h"
#include "FileMan.h"
#include "GameSettings.h"
#include "Game Clock.h"
-5
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@@ -31,11 +31,9 @@
#include <tchar.h>
#include "cursors.h"
#include "Soldier Profile.h"
#include "Interface Cursors.h"
#include "Interface Panels.h"
#include "Interface Control.h"
#include "sys globals.h"
#include "environment.h"
#include "Radar Screen.h"
#include "Render Dirty.h"
#include "utilities.h"
@@ -82,7 +80,6 @@
#include "english.h"
#include "Fade Screen.h"
#include "Strategic Mines.h"
#include "GameVersion.h"
#include "SaveLoadScreen.h"
#include "Options Screen.h"
#include "Auto Resolve.h"
@@ -101,7 +98,6 @@
#include "cheats.h"
#include "Strategic Town Loyalty.h"
#include "GameSettings.h"
#include "_Ja25EnglishText.h"
#include "Militia Control.h"
#include "Tactical Save.h"
#include "Explosion Control.h"
@@ -117,7 +113,6 @@
#endif
#include "connect.h" //hayden
#include "fresh_header.h"
#include "InterfaceItemImages.h"
#ifdef JA2UB
-1
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@@ -8,7 +8,6 @@
#include "Assignments.h"
#include "Interface Control.h"
#include "Overhead.h"
#include "Music Control.h"
#include "Soldier Profile.h"
#include "Dialogue Control.h"
#include "personnel.h"
-1
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@@ -92,7 +92,6 @@
#include "Loading Screen.h"
#include "Queen Command.h"
#include "Enemy Soldier Save.h"
#include "Boxing.h"
#include "NPC.h"
#include "Strategic Event Handler.h"
#include "MessageBoxScreen.h"