significantly cleaned up includes (by IoP)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-02 22:42:08 +00:00
parent a0a0490771
commit 3bc5ff75cc
203 changed files with 47 additions and 717 deletions
+5 -36
View File
@@ -2,9 +2,6 @@
#ifdef PRECOMPILEDHEADERS
#include "Strategic All.h"
#include "Loading Screen.h"
#include "Enemy Soldier Save.h"
#include "points.h"
#else
#include "strategicmap.h"
#include "strategic.h"
@@ -19,9 +16,7 @@
#include "worlddef.h"
#include "Soldier Control.h"
#include "overhead.h"
#include "interface panels.h"
#include "isometric utils.h"
#include "Ambient Control.h"
#include "worlddef.h"
#include "worlddat.h"
#include "text.h"
@@ -32,82 +27,56 @@
#include "handle UI.h"
#include "faces.h"
#include "renderworld.h"
#include "gamescreen.h"
#include "game clock.h"
#include "Soldier Init List.h"
#include "strategic turns.h"
#include "merc entering.h"
#include "Map Information.h"
#include "Assignments.h"
#include "message.h"
#include "Font Control.h"
#include "environment.h"
#include "Game Events.h"
#include "quests.h"
#include "FileMan.h"
#include "animated progressbar.h"
#include "music control.h"
#include "fade screen.h"
#include "Strategic Movement.h"
#include "Campaign Types.h"
#include "sys globals.h"
#include "Exit Grids.h"
#include "Tactical Save.h"
#include "pathai.h"
#include "animation control.h"
#include "squads.h"
#include "worldman.h"
#include "Overhead.h"
#include "Strategic Town Loyalty.h"
#include "Queen Command.h"
#include "cursor control.h"
#include "PreBattle Interface.h"
#include "Shade Table Util.h"
#include "Scheduling.h"
#include "gameloop.h"
#include "Random.h"
#include "ai.h"
#include "opplist.h"
#include "keys.h"
#include "Tactical Placement GUI.h"
#include "Map Screen Helicopter.h"
#include "map edgepoints.h"
#include "Player Command.h"
#include "Event Pump.h"
#include "meanwhile.h"
#include "air raid.h"
#include "Strategic Mines.h"
#include "Creature Spreading.h"
#include "SaveLoadMap.h"
#include "Militia Control.h"
#include "gamesettings.h"
#include "dialogue control.h"
#include "Town Militia.h"
#include "sysutil.h"
#include "Sound Control.h"
#include "points.h"
#include "render dirty.h"
#include "Debug Control.h"
#include "expat.h"
#include "Loading Screen.h"
#include "Queen Command.h"
#include "Enemy Soldier Save.h"
#include "Boxing.h"
#include "NPC.h"
#include "Strategic Event Handler.h"
#include "MessageBoxScreen.h"
#include "interface dialogue.h"
#include "Map Screen Interface.h"
#include "history.h"
#include "Bullets.h"
#include "physics.h"
#include "Explosion Control.h"
#include "Auto Resolve.h"
#include "cursors.h"
#endif
#ifdef JA2UB
#include "Soldier Init List.h"
#include "Dialogue Control.h"
#include "Game Clock.h"
#include "opplist.h"
#include "Ja25Update.h"
#include "Ja25_Tactical.h"
#include "Ja25 Strategic Ai.h"
@@ -2937,4 +2906,4 @@ void AddJA25AIDataToSector( JA25_SECTOR_AI *pSectorAIInfo )
*/
}
#endif
#endif