mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
significantly cleaned up includes (by IoP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1,7 +1,6 @@
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//#include "stdafx.h"
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#include "profiler.h"
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#include "BinaryHeap.hpp"
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using namespace std;
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@@ -6,7 +6,6 @@
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#include "air raid.h"
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#include "game event hook.h"
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#include "game clock.h"
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#include "auto bandage.h"
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#include "strategicmap.h"
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#include "PreBattle Interface.h"
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#include "screenids.h"
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@@ -20,7 +19,6 @@
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#include "message.h"
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#include "isometric utils.h"
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#include "soldier macros.h"
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#include "worldman.h"
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#include "los.h"
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#include "math.h"
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#include "explosion control.h"
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@@ -11,7 +11,6 @@
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#include "Animation Cache.h"
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#include "Animation Data.h"
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#include "Animation Control.h"
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#include "sys globals.h"
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#include "Debug Control.h"
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#endif
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@@ -4,7 +4,6 @@
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#include "builddefines.h"
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#include <stdio.h>
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#include <string.h>
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#include "wcheck.h"
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#include "stdlib.h"
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#include "debug.h"
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#include "Animation Control.h"
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@@ -16,7 +15,6 @@
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#include "worlddef.h"
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#include "worldman.h"
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#include "rotting corpses.h"
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#include "points.h"
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#include "Debug Control.h"
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#include "Random.h"
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#include "Soldier Control.h"
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@@ -16,7 +16,6 @@
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#include "Debug Control.h"
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#include "utilities.h"
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#include "worlddef.h"
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#include "worldman.h"
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#include "Fileman.h"
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#endif
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@@ -16,7 +16,6 @@
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#include "renderworld.h"
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#include "strategic turns.h"
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#include "Event Pump.h"
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#include "music control.h"
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#include "dialogue control.h"
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#include "ai.h"
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#include "interface control.h"
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@@ -5,7 +5,6 @@
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#include <wchar.h>
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#include <stdio.h>
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#include <string.h>
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#include "wcheck.h"
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#include "stdlib.h"
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#include "debug.h"
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#include "MemMan.h"
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@@ -39,7 +39,6 @@
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#include "Map Screen Interface.h"
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#include "text.h"
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#include "Merc Contract.h"
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#include "history.h"
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#include "Town Militia.h"
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#include "meanwhile.h"
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#include "SkillCheck.h"
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@@ -5,18 +5,14 @@
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#else
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#include "Overhead.h"
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#include "Boxing.h"
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#include "Render Fun.h"
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#include "Random.h"
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#include "Worldman.h"
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#include "Soldier Profile.h"
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#include "NPC.h"
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#include "Opplist.h"
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#include "ai.h"
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#include "Dialogue Control.h"
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#include "Handle UI.h"
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#include "Points.h"
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#include "interface.h"
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#include "end game.h"
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#include "Intro.h"
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#include "Exit Grids.h"
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@@ -20,11 +20,9 @@
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#include "Random.h"
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#include "items.h"
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#include "cursors.h"
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#include "Map Information.h"
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#include "soldier profile.h"
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#include "Sys Globals.h"
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#include "EditorMercs.h"
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#include "Animation Data.h"
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#include "message.h"
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@@ -17,7 +17,6 @@
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#include "Sound Control.h"
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#include "Assignments.h"
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#include "Overhead.h"
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#include "worldman.h"
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#include "Isometric Utils.h"
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#include "Campaign Types.h"
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#include "Drugs And Alcohol.h"
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@@ -8,7 +8,6 @@
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#include "gap.h"
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#include "Sound Control.h"
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#include "soundman.h"
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#include "Timer Control.h"
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#include <stdio.h>
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#include "FileMan.h"
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#endif
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@@ -4,7 +4,6 @@
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#else
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#include "builddefines.h"
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#include <stdio.h>
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#include <stdarg.h>
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#include <time.h>
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#include "sgp.h"
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#include "worlddef.h"
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@@ -14,7 +13,6 @@
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#include "Animation Control.h"
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#include "points.h"
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#include "overhead.h"
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#include "structure wrap.h"
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#include "tile animation.h"
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#include "Interactive Tiles.h"
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#include "handle doors.h"
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@@ -55,14 +55,12 @@
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#include "Opplist.h"
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#include "qarray.h"
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#include "render fun.h"
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#include "environment.h"
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#include "Map Information.h"
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#include "GameSettings.h"
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#include "end game.h"
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#include "interface control.h"
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#include "Map Screen Interface Map Inventory.h"
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// added by SANDRO
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#include "Game Clock.h"
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#include "Morale.h"
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// added by Flugente
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#include "drugs and alcohol.h"
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@@ -7,7 +7,6 @@
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#include "builddefines.h"
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#include <stdio.h>
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#include <string.h>
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#include "wcheck.h"
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#include "stdlib.h"
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#include "debug.h"
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#include "math.h"
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@@ -34,7 +33,6 @@
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#include "opplist.h"
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#include "worldman.h"
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#include "weapons.h"
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#include "Sound Control.h"
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#include "renderworld.h"
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#include "structure.h"
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#include "interface panels.h"
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@@ -71,7 +69,6 @@
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#include "text.h"
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#include "dialogue control.h"
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#include "line.h"
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#include "render dirty.h"
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#include "GameSettings.h"
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#include "los.h"
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#include "Campaign Types.h"
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@@ -7068,4 +7065,4 @@ BOOLEAN IsValidJumpLocation( SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEAN fChec
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}
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return( FALSE );
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}
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}
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@@ -2,7 +2,6 @@
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#include "Tactical All.h"
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#else
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#include <stdio.h>
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#include <stdarg.h>
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#include <time.h>
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#include "sgp.h"
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#include "gameloop.h"
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@@ -14,13 +13,11 @@
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#include "Button System.h"
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#include "interface.h"
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#include "vsurface.h"
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#include "wcheck.h"
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#include "input.h"
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#include "Handle UI.h"
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#include "Animation Control.h"
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#include "Animation Data.h"
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#include "renderworld.h"
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#include "sys globals.h"
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#include "cursors.h"
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#include "radar screen.h"
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#include "worldman.h"
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@@ -28,7 +25,6 @@
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#include "render dirty.h"
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#include "utilities.h"
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#include "interface cursors.h"
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#include "Sound Control.h"
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#include "lighting.h"
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#include "Interface Panels.h"
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#include "pathai.h"
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@@ -2,18 +2,15 @@
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#include "Tactical All.h"
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#else
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#include <stdio.h>
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#include <stdarg.h>
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#include <time.h>
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#include "sgp.h"
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#include "mousesystem.h"
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#include "vsurface.h"
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#include "wcheck.h"
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#include "input.h"
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#include "Handle UI.h"
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#include "cursors.h"
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#include "worlddef.h"
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#include "worldman.h"
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#include "render dirty.h"
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#include "Interface Cursors.h"
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#include "interface.h"
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#include "Isometric utils.h"
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@@ -10,7 +10,6 @@
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#include "Encrypted File.h"
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#include "faces.h"
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#include "wcheck.h"
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#include "render dirty.h"
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#include "soldier profile.h"
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#include "wordwrap.h"
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#include "sysutil.h"
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@@ -61,7 +60,6 @@
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// including this for Strategic AI.h
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#include "Strategic Movement.h"
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#include "Strategic AI.h"
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#include "Handle Doors.h"
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#include "Soldier create.h"
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#include "SkillCheck.h"
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#include "Sound Control.h"
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@@ -4,7 +4,6 @@
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#else
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#include "builddefines.h"
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#include <stdio.h>
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#include <stdarg.h>
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#include <time.h>
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#include "sgp.h"
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#include "gameloop.h"
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@@ -20,18 +19,11 @@
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#include "input.h"
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#include "Handle UI.h"
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#include "renderworld.h"
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#include "sys globals.h"
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#include "cursors.h"
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#include "radar screen.h"
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#include "worldman.h"
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#include "Font Control.h"
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#include "render dirty.h"
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#include "utilities.h"
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#include "Sound Control.h"
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#include "Interface Panels.h"
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#include "Animation Control.h"
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#include "Soldier Control.h"
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#include "pathai.h"
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#include "weapons.h"
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#include "lighting.h"
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#include "faces.h"
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@@ -41,28 +33,20 @@
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#include "Interface Items.h"
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#include "Font Control.h"
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#include "Cursor Control.h"
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#include "interface cursors.h"
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#include "interface utils.h"
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#include "interface items.h"
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#include "wordwrap.h"
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#include "interface control.h"
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#include "vobject_blitters.h"
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#include "world items.h"
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#include "points.h"
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#include "physics.h"
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#include "finances.h"
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#include "ui cursors.h"
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#include "handle ui.h"
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#include "ShopKeeper Interface.h"
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#include "dialogue control.h"
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#include "english.h"
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#include "keys.h"
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#include "Strategicmap.h"
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#include "Arms Dealer Init.h"
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#include "soldier macros.h"
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#include "game clock.h"
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#include "squads.h"
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#include "LaptopSave.h"
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#include "MessageBoxScreen.h"
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#include "Language Defines.h"
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#include "GameSettings.h"
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@@ -70,7 +54,6 @@
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#include "Quests.h"
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#include "Map Screen Interface.h"
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#include "Campaign Types.h"
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#include "opplist.h"
|
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#include "los.h"
|
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#include "Map Screen Interface Map.h"
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#include "Food.h" // added by Flugente
|
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@@ -24,11 +24,9 @@
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#include "sys globals.h"
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#include "cursors.h"
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#include "radar screen.h"
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#include "worldman.h"
|
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#include "Font Control.h"
|
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#include "render dirty.h"
|
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#include "utilities.h"
|
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#include "Sound Control.h"
|
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#include "Interface Panels.h"
|
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#include "Animation Control.h"
|
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#include "Soldier Control.h"
|
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@@ -59,11 +57,9 @@
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#include "english.h"
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#include "keys.h"
|
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#include "Strategicmap.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "soldier macros.h"
|
||||
#include "game clock.h"
|
||||
#include "squads.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Language Defines.h"
|
||||
#include "GameSettings.h"
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#else
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
#include <time.h>
|
||||
#include "sgp.h"
|
||||
#include "gameloop.h"
|
||||
@@ -19,10 +18,8 @@
|
||||
#include "input.h"
|
||||
#include "Handle UI.h"
|
||||
#include "renderworld.h"
|
||||
#include "sys globals.h"
|
||||
#include "cursors.h"
|
||||
#include "radar screen.h"
|
||||
#include "worldman.h"
|
||||
#include "Font Control.h"
|
||||
#include "render dirty.h"
|
||||
#include "utilities.h"
|
||||
|
||||
@@ -3,14 +3,12 @@
|
||||
#else
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
#include "sgp.h"
|
||||
#include "himage.h"
|
||||
#include "vobject.h"
|
||||
#include "interface utils.h"
|
||||
#include "render dirty.h"
|
||||
#include "interface.h"
|
||||
#include "interface control.h"
|
||||
#include "sysutil.h"
|
||||
#include "faces.h"
|
||||
#include "render dirty.h"
|
||||
|
||||
@@ -4,17 +4,14 @@
|
||||
#include "items.h"
|
||||
#include "Action Items.h"
|
||||
#include "weapons.h"
|
||||
#include "Interface Cursors.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "overhead.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Animation Control.h"
|
||||
#include "points.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Sys globals.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Animation Data.h"
|
||||
#include "worldman.h"
|
||||
#include "Random.h"
|
||||
#include "Campaign.h"
|
||||
#include "interface.h"
|
||||
@@ -33,17 +30,14 @@
|
||||
#include "fov.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
|
||||
#include "PathAIDebug.h"
|
||||
#include "Interface Control.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "Cursors.h"
|
||||
|
||||
#include "GameSettings.h"
|
||||
#include "environment.h"
|
||||
#include "Auto Resolve.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "history.h"
|
||||
#include "Game Clock.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Inventory Choosing.h"
|
||||
|
||||
@@ -2,48 +2,32 @@
|
||||
#include "Tactical All.h"
|
||||
#else
|
||||
#include "items.h"
|
||||
#include "Action Items.h"
|
||||
#include "weapons.h"
|
||||
#include "Interface Cursors.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "overhead.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Animation Control.h"
|
||||
#include "points.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Sys globals.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Animation Data.h"
|
||||
#include "worldman.h"
|
||||
#include "Random.h"
|
||||
#include "Campaign.h"
|
||||
#include "interface.h"
|
||||
#include "interface panels.h"
|
||||
#include "explosion control.h"
|
||||
#include "Keys.h"
|
||||
|
||||
#include "wcheck.h"
|
||||
#include "soldier profile.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "los.h"
|
||||
#include "message.h"
|
||||
#include "text.h"
|
||||
|
||||
#include "fov.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
|
||||
#include "PathAIDebug.h"
|
||||
#include "Interface Control.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "Cursors.h"
|
||||
|
||||
#include "GameSettings.h"
|
||||
#include "environment.h"
|
||||
#include "Auto Resolve.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "history.h"
|
||||
#include "Game Clock.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Inventory Choosing.h"
|
||||
#include "Soldier macros.h"
|
||||
@@ -55,7 +39,9 @@
|
||||
#endif
|
||||
|
||||
#ifdef JA2UB
|
||||
|
||||
#include "worldman.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Ja25 Strategic Ai.h"
|
||||
#include "MapScreen Quotes.h"
|
||||
#include "Ja25_Tactical.h"
|
||||
@@ -1962,4 +1948,4 @@ void HandleOpenControlPanelToRevealSwitchInMorrisArea()
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -9,15 +9,12 @@
|
||||
#include "Soldier Init List.h"
|
||||
#include "Random.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "renderworld.h"
|
||||
#include "EditorMercs.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "ja2.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Road Smoothing.h"
|
||||
#include "sys globals.h"
|
||||
#include "message.h"
|
||||
#include "weapons.h"
|
||||
#include "environment.h"
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
//#include "soldier control.h"
|
||||
@@ -13,7 +12,6 @@
|
||||
#include "weapons.h"
|
||||
#include "handle items.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "tile cache.h"
|
||||
#include "isometric utils.h"
|
||||
@@ -30,7 +28,6 @@
|
||||
#include "Handle UI.h"
|
||||
#include "squads.h"
|
||||
#include "english.h"
|
||||
#include "cursors.h"
|
||||
#include "cursor control.h"
|
||||
#include "Merc Hiring.h"
|
||||
#include "Font Control.h"
|
||||
|
||||
@@ -5,12 +5,10 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "math.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "renderworld.h"
|
||||
#include "Assignments.h"
|
||||
|
||||
@@ -18,18 +16,13 @@
|
||||
#include "Animation Data.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Render Fun.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "mousesystem.h"
|
||||
#include "interface.h"
|
||||
#include "sysutil.h"
|
||||
#include "FileMan.h"
|
||||
#include "points.h"
|
||||
#include "Random.h"
|
||||
#include "ai.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "soldier ani.h"
|
||||
#include "english.h"
|
||||
#include "overhead.h"
|
||||
#include "Soldier Profile.h"
|
||||
|
||||
@@ -39,7 +39,6 @@
|
||||
#include "lighting.h"
|
||||
#include "pathai.h"
|
||||
#include "screenids.h"
|
||||
#include "interface cursors.h"
|
||||
#include "weapons.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "lighting.h"
|
||||
@@ -51,7 +50,6 @@
|
||||
#include "Soldier Profile.h"
|
||||
#include "fov.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "EditorMercs.h"
|
||||
#include "soldier tile.h"
|
||||
#ifdef NETWORKED
|
||||
#include "Networking.h"
|
||||
@@ -94,8 +92,6 @@
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "interface control.h"
|
||||
#include "exit grids.h"
|
||||
#include "fade screen.h"
|
||||
#include "Game Init.h"
|
||||
#include "jascreens.h"
|
||||
#include "strategic.h"
|
||||
#include "arms dealer init.h"
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "MemMan.h"
|
||||
@@ -32,7 +31,6 @@
|
||||
#include "worldman.h"
|
||||
// #include "renderworld.h"
|
||||
#include "pathai.h"
|
||||
#include "PathAIDebug.h"
|
||||
#include "Points.h"
|
||||
#include "ai.h"
|
||||
#include "Random.h"
|
||||
@@ -44,7 +42,6 @@
|
||||
#include "soldier profile.h" // added by SANDRO
|
||||
#endif
|
||||
#include "connect.h"
|
||||
#include "PathAIDebug.h"
|
||||
|
||||
#include "LOS.h" //ddd
|
||||
|
||||
|
||||
@@ -5,13 +5,10 @@
|
||||
//#include "soldier control.h"
|
||||
#include "overhead.h"
|
||||
#include "animation control.h"
|
||||
#include "points.h"
|
||||
#include "opplist.h"
|
||||
#include "timer.h"
|
||||
#include "event pump.h"
|
||||
// #include "Sound Control.h"
|
||||
#include "interface.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Font Control.H"
|
||||
#include "ai.h"
|
||||
#include "interface.h"
|
||||
@@ -19,22 +16,14 @@
|
||||
#include "text.h"
|
||||
#include "TeamTurns.h"
|
||||
#include "Smell.h"
|
||||
#include "game clock.h"
|
||||
#include "Soldier Functions.h"
|
||||
#include "cursors.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Pathai.h"
|
||||
#include "Music Control.h"
|
||||
#include "Strategic Turns.h"
|
||||
#include "lighting.h"
|
||||
#include "environment.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "dialogue control.h"
|
||||
#include "Soldier Profile Type.h"
|
||||
#include "SmokeEffects.h"
|
||||
#include "lighteffects.h"
|
||||
#include "air raid.h"
|
||||
#include "meanwhile.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "AIInternals.h"
|
||||
#include "AIList.h"
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "math.h"
|
||||
@@ -14,7 +13,6 @@
|
||||
#include "Animation Data.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Timer Control.h"
|
||||
#include "cursors.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "input.h"
|
||||
@@ -23,20 +21,12 @@
|
||||
#include "screenids.h"
|
||||
#include "interface.h"
|
||||
#include "cursor control.h"
|
||||
#include "points.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "interface cursors.h"
|
||||
#include "Sound Control.h"
|
||||
#include "environment.h"
|
||||
#include "opplist.h"
|
||||
#include "spread burst.h"
|
||||
#include "overhead map.h"
|
||||
#include "world items.h"
|
||||
#include "Game Clock.h"
|
||||
#include "interface items.h"
|
||||
#include "physics.h"
|
||||
#include "ui cursors.h"
|
||||
#include "worldman.h"
|
||||
#include "strategicmap.h"
|
||||
#include "soldier profile.h"
|
||||
#include "soldier create.h"
|
||||
@@ -46,10 +36,7 @@
|
||||
#include "interactive tiles.h"
|
||||
#include "messageboxscreen.h"
|
||||
#include "gameloop.h"
|
||||
#include "gamescreen.h"
|
||||
#include "spread burst.h"
|
||||
#include "tile animation.h"
|
||||
#include "merc entering.h"
|
||||
#include "explosion control.h"
|
||||
#include "message.h"
|
||||
#include "Strategic Exit GUI.h"
|
||||
@@ -1962,4 +1949,4 @@ void QueryRTX2Button( UINT32 *puiNewEvent )
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include "Utilities.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "wCheck.h"
|
||||
#include "Font Control.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Text Input.h"
|
||||
@@ -54,7 +53,6 @@
|
||||
#include "PATHAI.h"
|
||||
#include "Points.h"
|
||||
#include "InterfaceItemImages.h"
|
||||
#include "Interface Enhanced.h"
|
||||
#endif
|
||||
|
||||
#ifdef JA2UB
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "MemMan.h"
|
||||
|
||||
@@ -21,12 +21,9 @@
|
||||
#include "Random.h"
|
||||
#include "worldman.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "renderworld.h"
|
||||
#include "sys globals.h"
|
||||
#include "video.h"
|
||||
#include "points.h"
|
||||
#include "Win util.h"
|
||||
#include "Sound Control.h"
|
||||
#include "weapons.h"
|
||||
#include "vobject_blitters.h"
|
||||
@@ -40,7 +37,6 @@
|
||||
#include "faces.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "gap.h"
|
||||
#include "interface panels.h"
|
||||
#include "campaign.h"
|
||||
#include "soldier macros.h"
|
||||
#include "english.h"
|
||||
@@ -62,7 +58,6 @@
|
||||
#include "soldier functions.h"
|
||||
#include "rt time defines.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "gamescreen.h"
|
||||
#include "Quests.h"
|
||||
#include "message.h"
|
||||
#include "NPC.h"
|
||||
@@ -73,7 +68,6 @@
|
||||
#include "GameSettings.h"
|
||||
#include "tile animation.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "vehicles.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "Interface Control.h"
|
||||
|
||||
@@ -14,14 +14,12 @@
|
||||
#include "overhead types.h"
|
||||
#include "faces.h"
|
||||
#include "isometric utils.h"
|
||||
#include "worldman.h"
|
||||
#include "items.h"
|
||||
#include "weapons.h"
|
||||
#include "opplist.h"
|
||||
#include "random.h"
|
||||
#include "Assignments.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "EditorMercs.h"
|
||||
#include "Smell.h"
|
||||
#include "Squads.h"
|
||||
#include "Interface Panels.h"
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "math.h"
|
||||
@@ -16,38 +15,29 @@
|
||||
#include "Animation Data.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Render Fun.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "mousesystem.h"
|
||||
#include "interface.h"
|
||||
#include "sysutil.h"
|
||||
#include "FileMan.h"
|
||||
#include "points.h"
|
||||
#include "Random.h"
|
||||
#include "ai.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "soldier ani.h"
|
||||
#include "english.h"
|
||||
#include "overhead.h"
|
||||
#include "opplist.h"
|
||||
//#include "Sound Control.h"
|
||||
#include "Font Control.h"
|
||||
#include "lighting.h"
|
||||
#include "pathai.h"
|
||||
#include "screenids.h"
|
||||
#include "interface cursors.h"
|
||||
#include "weapons.h"
|
||||
#include "lighting.h"
|
||||
#include "Handle UI Plan.h"
|
||||
#include "structure.h"
|
||||
#include "interface panels.h"
|
||||
#include "message.h"
|
||||
#include "items.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "fov.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "EditorMercs.h"
|
||||
#include "soldier tile.h"
|
||||
#include "soldier find.h"
|
||||
#include "Vehicles.h"
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
#include "items.h"
|
||||
#include "GameSettings.h"
|
||||
|
||||
#include "cursors.h"
|
||||
|
||||
#include "Map Information.h"
|
||||
#include "soldier profile.h"
|
||||
@@ -2853,4 +2852,4 @@ void SectorAddPrisonersofWar( INT16 sMapX, INT16 sMapY, INT16 sMapZ )
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,12 +3,10 @@
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "math.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "renderworld.h"
|
||||
|
||||
|
||||
@@ -16,14 +14,10 @@
|
||||
#include "Animation Data.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Render Fun.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "mousesystem.h"
|
||||
#include "interface.h"
|
||||
#include "sysutil.h"
|
||||
#include "FileMan.h"
|
||||
#include "points.h"
|
||||
#include "Random.h"
|
||||
#include "ai.h"
|
||||
#include "Interactive Tiles.h"
|
||||
@@ -2718,4 +2712,4 @@ INT8 ProfileHasSkillTrait( INT32 ubProfileID, INT8 bSkillTrait )
|
||||
else
|
||||
return ( bNumTraits );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include <wchar.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "Render Fun.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
@@ -15,23 +14,18 @@
|
||||
#include "Animation Data.h"
|
||||
#include "Animation Control.h"
|
||||
#include "container.h"
|
||||
#include <math.h>
|
||||
#include "pathai.h"
|
||||
#include "Random.h"
|
||||
#include "worldman.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "renderworld.h"
|
||||
#include "sys globals.h"
|
||||
#include "video.h"
|
||||
#include "points.h"
|
||||
#include "Win util.h"
|
||||
// #include "Sound Control.h"
|
||||
#include "lighting.h"
|
||||
#include "weapons.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "Handle UI.h"
|
||||
#include "soldier ani.h"
|
||||
#include "Event pump.h"
|
||||
#include "opplist.h"
|
||||
#include "ai.h"
|
||||
@@ -39,16 +33,12 @@
|
||||
#include "lighting.h"
|
||||
#include "faces.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "gap.h"
|
||||
#include "interface panels.h"
|
||||
#include "campaign.h"
|
||||
|
||||
#ifdef NETWORKED
|
||||
#include "Networking.h"
|
||||
#include "NetworkEvent.h"
|
||||
#endif
|
||||
|
||||
#include "structure wrap.h"
|
||||
#include "items.h"
|
||||
#include "Soundman.h"
|
||||
#include "soldier tile.h"
|
||||
|
||||
@@ -3,13 +3,11 @@
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
//#include "soldier control.h"
|
||||
#include "weapons.h"
|
||||
#include "cursor control.h"
|
||||
#include "cursors.h"
|
||||
#include "soldier find.h"
|
||||
#include "isometric utils.h"
|
||||
#include "renderworld.h"
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "Strategic Movement.h"
|
||||
#include "Assignments.h"
|
||||
#include "OverHead.h"
|
||||
#include "RenderWorld.h"
|
||||
#include "Interface.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
#include "gamescreen.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Music Control.h"
|
||||
#include "sysutil.h"
|
||||
#include "Font Control.h"
|
||||
#include "text.h"
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include "debug.h"
|
||||
#include "wcheck.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "structure wrap.h"
|
||||
@@ -664,4 +663,4 @@ BOOLEAN SetOpenableStructureToClosed( INT32 sGridNo, UINT8 ubLevel )
|
||||
}
|
||||
// else leave it as is!
|
||||
return( TRUE );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,22 +4,18 @@
|
||||
#include "sgp.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Font Control.h"
|
||||
#include "render dirty.h"
|
||||
#include "Timer Control.h"
|
||||
#include "overhead.h"
|
||||
#include "environment.h"
|
||||
#include "Game Clock.h"
|
||||
#include "message.h"
|
||||
#include "worlddef.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "soldier create.h"
|
||||
#include "soldier add.h"
|
||||
#include "strategic turns.h"
|
||||
#include "isometric utils.h"
|
||||
#include "animation data.h"
|
||||
#include "animation control.h"
|
||||
#include "Tactical Turns.h"
|
||||
#include "points.h"
|
||||
#include "smell.h"
|
||||
#include "opplist.h"
|
||||
#include "Queen Command.h"
|
||||
|
||||
@@ -23,8 +23,6 @@
|
||||
#include "cursors.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Pathai.h"
|
||||
#include "Music Control.h"
|
||||
#include "Strategic Turns.h"
|
||||
#include "lighting.h"
|
||||
#include "environment.h"
|
||||
#include "Explosion Control.h"
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "math.h"
|
||||
@@ -21,7 +20,6 @@
|
||||
#include "Animation Data.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Timer Control.h"
|
||||
#include "cursors.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "input.h"
|
||||
@@ -65,16 +63,13 @@
|
||||
#include "interactive tiles.h"
|
||||
#include "messageboxscreen.h"
|
||||
#include "gameloop.h"
|
||||
#include "gamescreen.h"
|
||||
|
||||
#include "spread burst.h"
|
||||
#include "tile animation.h"
|
||||
#include "merc entering.h"
|
||||
#include "explosion control.h"
|
||||
#include "QuestDebug.h"
|
||||
#include "assignments.h"
|
||||
#include "EditScreen.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "Structure Wrap.h"
|
||||
#include "los.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Strategic Exit GUI.h"
|
||||
@@ -96,7 +91,6 @@
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "GameSettings.h"
|
||||
#include "vehicles.h"
|
||||
#include "GameVersion.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "Air raid.h"
|
||||
#include "meanwhile.h"
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
#include "interface panels.h"
|
||||
#include "strategic.h"
|
||||
#include "worlddef.h"
|
||||
#include "tile animation.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Mapscreen.h"
|
||||
#include "message.h"
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "Event Pump.h"
|
||||
#include "weapons.h"
|
||||
#include "Animation Control.h"
|
||||
#include "sys globals.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "worldman.h"
|
||||
|
||||
@@ -5,15 +5,12 @@
|
||||
#include "handle Items.h"
|
||||
#include "overhead.h"
|
||||
#include "weapons.h"
|
||||
#include "points.h"
|
||||
#include "tiledef.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "interface.h"
|
||||
#include "renderworld.h"
|
||||
#include "Animation Control.h"
|
||||
#include "font control.h"
|
||||
#include "render dirty.h"
|
||||
#include "World items.h"
|
||||
#include "debug.h"
|
||||
#include "Isometric utils.h"
|
||||
|
||||
@@ -9,23 +9,18 @@
|
||||
#include "Event Pump.h"
|
||||
#include "weapons.h"
|
||||
#include "Animation Control.h"
|
||||
#include "sys globals.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "worldman.h"
|
||||
#include "math.h"
|
||||
#include "points.h"
|
||||
#include "ai.h"
|
||||
#include "los.h"
|
||||
#include "renderworld.h"
|
||||
#include "opplist.h"
|
||||
#include "interface.h"
|
||||
#include "message.h"
|
||||
#include "campaign.h"
|
||||
#include "items.h"
|
||||
#include "text.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "tile animation.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "explosion control.h"
|
||||
@@ -35,7 +30,6 @@
|
||||
#include "Vehicles.h"
|
||||
#include "bullets.h"
|
||||
#include "morale.h"
|
||||
#include "meanwhile.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "gamesettings.h"
|
||||
#include "SaveLoadMap.h"
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include "expat.h"
|
||||
#include "XML.h"
|
||||
#include "Interface.h"
|
||||
#include "EditorMercs.h"
|
||||
#endif
|
||||
|
||||
struct
|
||||
@@ -203,4 +202,4 @@ BOOLEAN ReadInCivGroupNamesStats( STR fileName, BOOLEAN localizedVersion)
|
||||
|
||||
|
||||
return( TRUE );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,33 +7,26 @@
|
||||
#include "Event Pump.h"
|
||||
#include "weapons.h"
|
||||
#include "Animation Control.h"
|
||||
#include "sys globals.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "worldman.h"
|
||||
#include "math.h"
|
||||
#include "points.h"
|
||||
#include "ai.h"
|
||||
#include "los.h"
|
||||
#include "renderworld.h"
|
||||
#include "opplist.h"
|
||||
#include "interface.h"
|
||||
#include "message.h"
|
||||
#include "campaign.h"
|
||||
#include "items.h"
|
||||
#include "text.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "tile animation.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "explosion control.h"
|
||||
#include "Quests.h"
|
||||
#include "Physics.h"
|
||||
#include "Random.h"
|
||||
#include "Vehicles.h"
|
||||
#include "bullets.h"
|
||||
#include "morale.h"
|
||||
#include "meanwhile.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "gamesettings.h"
|
||||
#include "SaveLoadMap.h"
|
||||
|
||||
@@ -4,22 +4,17 @@
|
||||
#else
|
||||
#include "sgp.h"
|
||||
#include "overhead types.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "overhead.h"
|
||||
#include "Event Pump.h"
|
||||
#include "weapons.h"
|
||||
#include "Animation Control.h"
|
||||
#include "sys globals.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "worldman.h"
|
||||
#include "math.h"
|
||||
#include "points.h"
|
||||
#include "ai.h"
|
||||
#include "los.h"
|
||||
#include "renderworld.h"
|
||||
#include "opplist.h"
|
||||
#include "interface.h"
|
||||
#include "message.h"
|
||||
#include "campaign.h"
|
||||
@@ -27,17 +22,14 @@
|
||||
#include "weapons.h"
|
||||
#include "text.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "tile animation.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "explosion control.h"
|
||||
#include "Quests.h"
|
||||
#include "Physics.h"
|
||||
#include "Random.h"
|
||||
#include "Vehicles.h"
|
||||
#include "bullets.h"
|
||||
#include "morale.h"
|
||||
#include "meanwhile.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "gamesettings.h"
|
||||
#include "SaveLoadMap.h"
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "worlddef.h"
|
||||
#include "renderworld.h"
|
||||
#include "vsurface.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "sysutil.h"
|
||||
#include "container.h"
|
||||
#include "wcheck.h"
|
||||
@@ -18,7 +17,6 @@
|
||||
#include "faces.h"
|
||||
#include "utilities.h"
|
||||
#include "overhead.h"
|
||||
#include "gap.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Bullets.h"
|
||||
#include "los.h"
|
||||
|
||||
@@ -12,14 +12,12 @@
|
||||
#include "opplist.h"
|
||||
#include "ai.h"
|
||||
#include "font control.h"
|
||||
#include "sys globals.h"
|
||||
#include "Animation COntrol.h"
|
||||
#include "los.h"
|
||||
#include "fov.h"
|
||||
#include "dialogue control.h"
|
||||
#include "lighting.h"
|
||||
#include "environment.h"
|
||||
#include "Points.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "message.h"
|
||||
#include "soldier profile.h"
|
||||
|
||||
Reference in New Issue
Block a user