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significantly cleaned up includes (by IoP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2,48 +2,32 @@
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#include "Tactical All.h"
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#else
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#include "items.h"
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#include "Action Items.h"
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#include "weapons.h"
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#include "Interface Cursors.h"
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#include "Soldier Control.h"
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#include "overhead.h"
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#include "Handle UI.h"
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#include "Animation Control.h"
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#include "points.h"
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#include "Sound Control.h"
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#include "Sys globals.h"
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#include "Isometric Utils.h"
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#include "Animation Data.h"
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#include "worldman.h"
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#include "Random.h"
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#include "Campaign.h"
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#include "interface.h"
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#include "interface panels.h"
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#include "explosion control.h"
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#include "Keys.h"
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#include "wcheck.h"
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#include "soldier profile.h"
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#include "SkillCheck.h"
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#include "los.h"
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#include "message.h"
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#include "text.h"
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#include "fov.h"
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#include "MessageBoxScreen.h"
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#include "PathAIDebug.h"
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#include "Interface Control.h"
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#include "ShopKeeper Interface.h"
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#include "Cursors.h"
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#include "GameSettings.h"
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#include "environment.h"
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#include "Auto Resolve.h"
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#include "Interface Items.h"
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#include "Campaign Types.h"
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#include "history.h"
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#include "Game Clock.h"
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#include "strategicmap.h"
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#include "Inventory Choosing.h"
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#include "Soldier macros.h"
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@@ -55,7 +39,9 @@
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#endif
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#ifdef JA2UB
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#include "worldman.h"
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#include "Game Clock.h"
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#include "Sound Control.h"
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#include "Ja25 Strategic Ai.h"
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#include "MapScreen Quotes.h"
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#include "Ja25_Tactical.h"
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@@ -1962,4 +1948,4 @@ void HandleOpenControlPanelToRevealSwitchInMorrisArea()
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}
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}
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}
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#endif
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#endif
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