mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
significantly cleaned up includes (by IoP)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -7,7 +7,6 @@
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
//#include "soldier control.h"
|
||||
@@ -35,13 +34,11 @@
|
||||
#include "tiledat.h"
|
||||
#include "interactive tiles.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include "Handle Doors.h"
|
||||
#include "Message.h"
|
||||
#include "Random.h"
|
||||
#include "smokeeffects.h"
|
||||
#include "handle ui.h"
|
||||
#include "pathai.h"
|
||||
#include "pits.h"
|
||||
#include "campaign Types.h"
|
||||
#include "strategicmap.h"
|
||||
#include "strategic.h"
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include "types.h"
|
||||
#include "Fog Of War.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "worldman.h"
|
||||
#include "Simple Render Utils.h"
|
||||
#include "Renderworld.h"
|
||||
#include "lighting.h"
|
||||
|
||||
@@ -4,13 +4,10 @@
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
#include <time.h>
|
||||
#include "sgp.h"
|
||||
#include "himage.h"
|
||||
#include "vsurface.h"
|
||||
#include "vsurface_private.h"
|
||||
#include "wcheck.h"
|
||||
#include "sysutil.h"
|
||||
#include "renderworld.h"
|
||||
#include "interface.h"
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include "debug.h"
|
||||
#include "wcheck.h"
|
||||
#include "mousesystem.h"
|
||||
#include "jascreens.h"
|
||||
#include "worlddef.h"
|
||||
|
||||
@@ -5,22 +5,18 @@
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
//#include "soldier control.h"
|
||||
#include "weapons.h"
|
||||
#include "handle items.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "animation control.h"
|
||||
#include "tile animation.h"
|
||||
#include "handle items.h"
|
||||
#include "lighteffects.h"
|
||||
#include "message.h"
|
||||
#include "isometric utils.h"
|
||||
#include "renderworld.h"
|
||||
#include "explosion control.h"
|
||||
#include "Random.h"
|
||||
#include "lighting.h"
|
||||
#include "Game Clock.h"
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#ifdef PRECOMPILEDHEADERS
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include <memory.h>
|
||||
#include "Map Edgepoints.h"
|
||||
|
||||
#include "pathai.h"
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
#include <time.h>
|
||||
#include "sgp.h"
|
||||
#include "Radar Screen.h"
|
||||
@@ -28,7 +27,6 @@
|
||||
#include "Interface Control.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Map Screen Interface Map Inventory.h"
|
||||
#include "environment.h"
|
||||
#include "meanwhile.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Animation Data.h"
|
||||
@@ -961,4 +959,4 @@ void TacticalSquadListBtnCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,10 +15,8 @@
|
||||
#include "Render Dirty.h"
|
||||
#include "sysutil.h"
|
||||
#include "container.h"
|
||||
#include "wcheck.h"
|
||||
#include "video.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "WinFont.h"
|
||||
#include "Font Control.h"
|
||||
#endif
|
||||
|
||||
|
||||
@@ -10,11 +10,9 @@
|
||||
#include "input.h"
|
||||
#include "sysutil.h"
|
||||
#include "debug.h"
|
||||
#include "wcheck.h"
|
||||
#include "worldman.h"
|
||||
#include "jascreens.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Timer Control.h"
|
||||
#include "renderworld.h"
|
||||
#include "fov.h"
|
||||
#include "Fog Of War.h"
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
//#include "soldier control.h"
|
||||
|
||||
@@ -4,12 +4,9 @@
|
||||
#include "worlddef.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "time.h"
|
||||
#include "video.h"
|
||||
#include "debug.h"
|
||||
#include "smooth.h"
|
||||
#include "worldman.h"
|
||||
#include "lighting.h"
|
||||
#include "renderworld.h"
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "tiledef.h"
|
||||
|
||||
@@ -7,14 +7,10 @@
|
||||
#include "worlddat.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "time.h"
|
||||
#include "video.h"
|
||||
#include "debug.h"
|
||||
#include "smooth.h"
|
||||
#include "worldman.h"
|
||||
#include "mousesystem.h"
|
||||
#include "sys globals.h"
|
||||
#include "tiledat.h"
|
||||
#include "Fileman.h"
|
||||
|
||||
@@ -7,8 +7,6 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "explosion control.h"
|
||||
#include "TopicIDs.h"
|
||||
#include "TopicOps.h"
|
||||
#include "Debug.h"
|
||||
#include "FileMan.h"
|
||||
#include "Debug Control.h"
|
||||
|
||||
@@ -10,14 +10,12 @@
|
||||
#include "Game Clock.h"
|
||||
#include "quests.h"
|
||||
#include "Ambient Control.h"
|
||||
#include "AimMembers.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "BobbyR.h"
|
||||
#include "mercs.h"
|
||||
#include "email.h"
|
||||
#include "Merc Hiring.h"
|
||||
#include "insurance Contract.h"
|
||||
#include "Strategic Merc Handler.h"
|
||||
#include "Game Events.h"
|
||||
#include "message.h"
|
||||
#include "opplist.h"
|
||||
|
||||
@@ -33,19 +33,12 @@
|
||||
#include "vobject_blitters.h"
|
||||
#include "debug.h"
|
||||
#include "wcheck.h"
|
||||
#include "worldman.h"
|
||||
#include "jascreens.h"
|
||||
#include "edit_sys.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "line.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Timer Control.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Font Control.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "tiledef.h"
|
||||
#include "lighting.h"
|
||||
#include "Structure Internals.h"
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "sgp.h"
|
||||
#include "vobject.h"
|
||||
#include "tiledef.h"
|
||||
#include "wcheck.h"
|
||||
#include "utilities.h"
|
||||
#include "worlddef.h"
|
||||
#include "isometric utils.h"
|
||||
@@ -31,7 +30,6 @@
|
||||
#include "map information.h"
|
||||
#include "Tactical Placement GUI.h"
|
||||
#include "world items.h"
|
||||
#include "environment.h"
|
||||
#include "message.h"
|
||||
#include "faces.h"
|
||||
#include "Squads.h"
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
#include "wcheck.h"
|
||||
#include "worldman.h"
|
||||
#include "jascreens.h"
|
||||
#include "edit_sys.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "line.h"
|
||||
#include "Animation Control.h"
|
||||
@@ -39,7 +38,6 @@
|
||||
#include "render fun.h"
|
||||
#include "los.h"
|
||||
#include "interactive tiles.h"
|
||||
#include "interface cursors.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "tile cache.h"
|
||||
#include "tile animation.h"
|
||||
|
||||
@@ -2,15 +2,12 @@
|
||||
#include "TileEngine All.h"
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
#include <time.h>
|
||||
#include "sgp.h"
|
||||
#include "himage.h"
|
||||
#include "vsurface.h"
|
||||
#include "vsurface_private.h"
|
||||
#include "wcheck.h"
|
||||
#include "sysutil.h"
|
||||
#include "renderworld.h"
|
||||
#endif
|
||||
|
||||
UINT32 guiBOTTOMPANEL = 0;
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
#include "time.h"
|
||||
#include "video.h"
|
||||
#include "debug.h"
|
||||
#include "smooth.h"
|
||||
#include "worldman.h"
|
||||
#include "mousesystem.h"
|
||||
#include "sys globals.h"
|
||||
@@ -28,7 +27,6 @@
|
||||
#include "Interactive Tiles.h"
|
||||
#include "utilities.h"
|
||||
#include "overhead.h"
|
||||
#include "points.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Handle UI.h"
|
||||
#include "opplist.h"
|
||||
@@ -50,7 +48,6 @@
|
||||
#include "pathai.h"
|
||||
#include "EditorBuildings.h"
|
||||
#include "FileMan.h"
|
||||
#include "music control.h"
|
||||
#include "Map Edgepoints.h"
|
||||
#include "environment.h"
|
||||
#include "Shade Table Util.h"
|
||||
|
||||
@@ -6,22 +6,18 @@
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "time.h"
|
||||
#include "video.h"
|
||||
#include "debug.h"
|
||||
#include "smooth.h"
|
||||
#include "worldman.h"
|
||||
#include "lighting.h"
|
||||
#include "renderworld.h"
|
||||
#include "overhead.h"
|
||||
#include "ai.h"
|
||||
#include "Sound Control.h"
|
||||
#include "animation control.h"
|
||||
#include "isometric utils.h"
|
||||
#include "Font Control.h"
|
||||
#include "message.h"
|
||||
#include "tile cache.h"
|
||||
#include "Smoothing Utils.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include "random.h"
|
||||
#include "render fun.h"
|
||||
|
||||
Reference in New Issue
Block a user