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Fix: possible overflow when creating building (by asm-debacle)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8020 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -552,11 +552,11 @@ BUILDING * GenerateBuilding( INT32 sDesiredSpot )
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// something that has gone pear shaped
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// something that has gone pear shaped
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if(uiLoop2 >= WORLD_MAX)
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if(uiLoop2 >= WORLD_MAX)
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{
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{
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UINT8 x = 0;
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INT32 x = 0;
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UINT8 y = 0;
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INT32 y = 0;
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while((sDesiredSpot - ((y + 1) * WORLD_COLS)) >= 0)
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while((sDesiredSpot - ((y + 1) * WORLD_COLS)) >= 0)
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{
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{
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y++;
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++y;
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}
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}
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x = sDesiredSpot - (y * WORLD_COLS);
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x = sDesiredSpot - (y * WORLD_COLS);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_2,String( "113/UC Warning! Building Walk Algorithm has covered the entire map! Building %d located at [%d,%d] must be bogus.", ubBuildingID, x, y ));
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DebugMsg (TOPIC_JA2,DBG_LEVEL_2,String( "113/UC Warning! Building Walk Algorithm has covered the entire map! Building %d located at [%d,%d] must be bogus.", ubBuildingID, x, y ));
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