- feature: Added armor filter buttons (helm, vest, legging, plate) to Bobby Rays

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@655 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2007-01-07 15:56:55 +00:00
parent bcfa50e793
commit 3d1337ebeb
14 changed files with 251 additions and 81 deletions
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+2
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@@ -91,6 +91,8 @@ void RenderBobbyRAmmo()
DisplayItemInfo(IC_AMMO, guiCurrentAmmoFilterMode);
UpdateButtonText(guiCurrentLaptopMode);
// WANNE
UpdateAmmoFilterButtons(guiCurrentAmmoFilterMode, guiPrevAmmoFilterMode);
MarkButtonsDirty( );
+9 -3
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@@ -23,6 +23,7 @@ void GameInitBobbyRArmour()
}
// WANNE
BOOLEAN EnterBobbyRArmour()
{
VOBJECT_DESC VObjectDesc;
@@ -42,10 +43,12 @@ BOOLEAN EnterBobbyRArmour()
guiPrevArmourFilterMode = -1;
guiCurrentArmourFilterMode = -1;
SetFirstLastPagesForNew( IC_ARMOUR, guiCurrentArmourFilterMode );
//Draw menu bar
InitBobbyMenuBar( );
SetFirstLastPagesForNew( IC_ARMOUR, guiCurrentArmourFilterMode );
// WANNE
InitBobbyRArmourFilterBar();
RenderBobbyRArmour( );
@@ -58,6 +61,9 @@ void ExitBobbyRArmour()
DeleteVideoObjectFromIndex(guiArmourGrid);
DeleteBobbyMenuBar();
// WANNE
DeleteBobbyRArmourFilter();
DeleteBobbyBrTitle();
DeleteMouseRegionForBigImage();
@@ -88,7 +94,7 @@ void RenderBobbyRArmour()
UpdateButtonText(guiCurrentLaptopMode);
// TODO
//UpdateGunFilterButtons(guiCurrentArmourFilterMode, guiPrevArmourFilterMode);
UpdateArmourFilterButtons(guiCurrentArmourFilterMode, guiPrevArmourFilterMode);
MarkButtonsDirty( );
RenderWWWProgramTitleBar( );
+181 -55
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@@ -139,13 +139,14 @@ BobbyRayPurchaseStruct BobbyRayPurchases[ MAX_PURCHASE_AMOUNT ];
#define FILTER_BUTTONS_GUN_START_X BOBBYR_PREVIOUS_BUTTON_X
#define FILTER_BUTTONS_AMMO_START_X FILTER_BUTTONS_GUN_START_X
#define FILTER_BUTTONS_USED_START_X FILTER_BUTTONS_GUN_START_X //FILTER_BUTTONS_GUN_START_X + 122
#define FILTER_BUTTONS_ARMOUR_START_X FILTER_BUTTONS_GUN_START_X
#define FILTER_BUTTONS_Y BOBBYR_PREVIOUS_BUTTON_Y + 25
// WANNE
// The number of filter buttons which category uses
#define NUMBER_GUNS_FILTER_BUTTONS 9
#define NUMBER_AMMO_FILTER_BUTTONS 8
#define NUMBER_ARMOUR_FILTER_BUTTONS 1
#define NUMBER_ARMOUR_FILTER_BUTTONS 4
#define NUMBER_MISC_FILTER_BUTTONS 1
#define NUMBER_USED_FILTER_BUTTONS 3
@@ -153,6 +154,7 @@ BobbyRayPurchaseStruct BobbyRayPurchases[ MAX_PURCHASE_AMOUNT ];
#define BOBBYR_GUNS_FILTER_BUTTON_GAP BOBBYR_CATALOGUE_BUTTON_GAP - 1
#define BOBBYR_AMMO_FILTER_BUTTON_GAP BOBBYR_CATALOGUE_BUTTON_GAP - 1
#define BOBBYR_USED_FILTER_BUTTON_GAP BOBBYR_CATALOGUE_BUTTON_GAP - 1
#define BOBBYR_ARMOUR_FILTER_BUTTON_GAP BOBBYR_CATALOGUE_BUTTON_GAP - 1
// WANNE
UINT32 guiBobbyRFilterGuns[ NUMBER_GUNS_FILTER_BUTTONS ];
@@ -169,6 +171,7 @@ INT32 guiBobbyRFilterImage;
void BtnBobbyRFilterGunsCallback(GUI_BUTTON *btn,INT32 reason);
void BtnBobbyRFilterAmmoCallback(GUI_BUTTON *btn,INT32 reason);
void BtnBobbyRFilterUsedCallback(GUI_BUTTON *btn,INT32 reason);
void BtnBobbyRFilterArmourCallback(GUI_BUTTON *btn,INT32 reason);
BOOLEAN IsAmmoMatchinWeaponType(UINT16 usItemIndex, UINT8 ubWeaponType);
@@ -186,7 +189,6 @@ INT8 ubFilterGunsButtonValues[] = {
// WANNE
INT8 ubFilterAmmoButtonValues[] = {
//BOBBYR_FILTER_AMMO_HEAVY,
BOBBYR_FILTER_AMMO_PISTOL,
BOBBYR_FILTER_AMMO_M_PISTOL,
BOBBYR_FILTER_AMMO_SMG,
@@ -198,10 +200,15 @@ INT8 ubFilterAmmoButtonValues[] = {
INT8 ubFilterUsedButtonValues[] = {
BOBBYR_FILTER_USED_GUNS,
//BOBBYR_FILTER_USED_AMMO,
BOBBYR_FILTER_USED_ARMOR,
BOBBYR_FILTER_USED_MISC};
INT8 ubFilterArmourButtonValues[] = {
BOBBYR_FILTER_ARMOUR_HELM,
BOBBYR_FILTER_ARMOUR_VEST,
BOBBYR_FILTER_ARMOUR_LEGGING,
BOBBYR_FILTER_ARMOUR_PLATE};
extern BOOLEAN fExitingLaptopFlag;
@@ -307,10 +314,12 @@ void GameInitBobbyRGuns()
guiPrevGunFilterMode = -1;
guiPrevAmmoFilterMode = -1;
guiPrevUsedFilterMode = -1;
guiPrevArmourFilterMode = -1;
guiCurrentGunFilterMode = -1;
guiCurrentAmmoFilterMode = -1;
guiCurrentUsedFilterMode = -1;
guiCurrentArmourFilterMode = -1;
memset(&BobbyRayPurchases, 0, MAX_PURCHASE_AMOUNT);
}
@@ -513,7 +522,6 @@ BOOLEAN InitBobbyRGunsFilterBar()
return(TRUE);
}
// WANNE
BOOLEAN InitBobbyRAmmoFilterBar()
{
UINT8 i;
@@ -557,6 +565,48 @@ BOOLEAN InitBobbyRAmmoFilterBar()
return(TRUE);
}
BOOLEAN InitBobbyRArmourFilterBar()
{
UINT8 i;
UINT16 usPosX;
UINT8 bCurMode;
UINT16 usYOffset = 0;
bCurMode = 0;
usPosX = FILTER_BUTTONS_GUN_START_X;
guiBobbyRFilterImage = LoadButtonImage("LAPTOP\\CatalogueButton1.sti", -1,0,-1,1,-1 );
// Loop through the filter buttons
for(i=0; i<NUMBER_ARMOUR_FILTER_BUTTONS; i++)
{
// Next row
if (i > 7)
{
usPosX = FILTER_BUTTONS_ARMOUR_START_X;
usYOffset = 25;
}
// Filter buttons
guiBobbyRFilterArmor[i] = CreateIconAndTextButton( guiBobbyRFilterImage, BobbyRFilter[BOBBYR_FILTER_ARMOUR_HELM+i], BOBBYR_GUNS_BUTTON_FONT,
BOBBYR_GUNS_TEXT_COLOR_ON, BOBBYR_GUNS_SHADOW_COLOR,
BOBBYR_GUNS_TEXT_COLOR_OFF, BOBBYR_GUNS_SHADOW_COLOR,
TEXT_CJUSTIFIED,
usPosX, FILTER_BUTTONS_Y + usYOffset, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
DEFAULT_MOVE_CALLBACK, BtnBobbyRFilterArmourCallback);
SetButtonCursor(guiBobbyRFilterArmor[i], CURSOR_LAPTOP_SCREEN);
MSYS_SetBtnUserData( guiBobbyRFilterArmor[i], 0, ubFilterArmourButtonValues[bCurMode]);
usPosX += BOBBYR_ARMOUR_FILTER_BUTTON_GAP;
bCurMode++;
}
return(TRUE);
}
BOOLEAN InitBobbyRUsedFilterBar()
{
@@ -689,7 +739,6 @@ BOOLEAN DeleteBobbyRGunsFilter()
return (TRUE);
}
// WANNE
BOOLEAN DeleteBobbyRAmmoFilter()
{
UINT8 i;
@@ -718,6 +767,21 @@ BOOLEAN DeleteBobbyRUsedFilter()
return (TRUE);
}
BOOLEAN DeleteBobbyRArmourFilter()
{
UINT8 i;
UnloadButtonImage( guiBobbyRFilterImage );
for (i=0; i<NUMBER_ARMOUR_FILTER_BUTTONS; i++)
{
RemoveButton (guiBobbyRFilterArmor[i]);
}
return (TRUE);
}
BOOLEAN DeleteBobbyMenuBar()
{
UINT8 i;
@@ -741,6 +805,7 @@ BOOLEAN DeleteBobbyMenuBar()
return(TRUE);
}
// WANNE
void BtnBobbyRPageMenuCallback(GUI_BUTTON *btn,INT32 reason)
{
UINT32 bNewValue;
@@ -787,8 +852,7 @@ void BtnBobbyRPageMenuCallback(GUI_BUTTON *btn,INT32 reason)
case LAPTOP_MODE_BOBBY_R_ARMOR:
guiPrevArmourFilterMode = guiCurrentArmourFilterMode;
guiCurrentArmourFilterMode = -1;
// TODO
//UpdateAmmoFilterButtons(guiCurrentAmmoFilterMode, guiPrevAmmoFilterMode);
UpdateArmourFilterButtons(guiCurrentArmourFilterMode, guiPrevArmourFilterMode);
SetFirstLastPagesForNew(IC_ARMOUR, guiCurrentArmourFilterMode);
break;
case LAPTOP_MODE_BOBBY_R_MISC:
@@ -830,8 +894,6 @@ void BtnBobbyRFilterGunsCallback(GUI_BUTTON *btn,INT32 reason)
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
//gbMessageDisplayed = TRUE;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags |= BUTTON_CLICKED_ON;
@@ -895,7 +957,6 @@ void BtnBobbyRFilterGunsCallback(GUI_BUTTON *btn,INT32 reason)
}
}
// WANNE
void BtnBobbyRFilterAmmoCallback(GUI_BUTTON *btn,INT32 reason)
{
UINT32 bNewValue;
@@ -962,8 +1023,6 @@ void BtnBobbyRFilterAmmoCallback(GUI_BUTTON *btn,INT32 reason)
}
}
// WANNE
void BtnBobbyRFilterUsedCallback(GUI_BUTTON *btn,INT32 reason)
{
UINT32 bNewValue;
@@ -1015,7 +1074,57 @@ void BtnBobbyRFilterUsedCallback(GUI_BUTTON *btn,INT32 reason)
}
}
// WANNE
void BtnBobbyRFilterArmourCallback(GUI_BUTTON *btn,INT32 reason)
{
UINT32 bNewValue;
bNewValue = MSYS_GetBtnUserData( btn, 0 );
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
btn->uiFlags |= BUTTON_CLICKED_ON;
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
guiPrevArmourFilterMode = guiCurrentArmourFilterMode;
switch (bNewValue)
{
case BOBBYR_FILTER_ARMOUR_HELM:
guiCurrentArmourFilterMode = ARMOURCLASS_HELMET;
break;
case BOBBYR_FILTER_ARMOUR_VEST:
guiCurrentArmourFilterMode = ARMOURCLASS_VEST;
break;
case BOBBYR_FILTER_ARMOUR_LEGGING:
guiCurrentArmourFilterMode = ARMOURCLASS_LEGGINGS;
break;
case BOBBYR_FILTER_ARMOUR_PLATE:
guiCurrentArmourFilterMode = ARMOURCLASS_PLATE;
break;
}
SetFirstLastPagesForNew(IC_ARMOUR, guiCurrentArmourFilterMode);
UpdateArmourFilterButtons(guiCurrentArmourFilterMode, guiPrevArmourFilterMode);
DeleteMouseRegionForBigImage();
fReDrawScreenFlag = TRUE;
fPausedReDrawScreenFlag = TRUE;
}
if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
{
btn->uiFlags &= (~BUTTON_CLICKED_ON );
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
}
}
void BtnBobbyRNextPreviousPageCallback(GUI_BUTTON *btn,INT32 reason)
{
@@ -1061,7 +1170,7 @@ void BtnBobbyRNextPreviousPageCallback(GUI_BUTTON *btn,INT32 reason)
}
}
// WANNE
BOOLEAN DisplayItemInfo(UINT32 uiItemClass, INT32 iFilter)
{
UINT16 i;
@@ -1111,8 +1220,6 @@ BOOLEAN DisplayItemInfo(UINT32 uiItemClass, INT32 iFilter)
}
for(i=gusCurWeaponIndex; ((i<=gusLastItemIndex) && (ubCount < 4)); i++)
{
bAddItem = FALSE;
@@ -1253,7 +1360,10 @@ BOOLEAN DisplayItemInfo(UINT32 uiItemClass, INT32 iFilter)
{
if (iFilter > -1)
{
// TODO
if (Armour[ Item[usItemIndex].ubClassIndex ].ubArmourClass == iFilter)
{
bAddItem = TRUE;
}
}
}
@@ -1831,7 +1941,7 @@ void CalculateFirstAndLastIndexs()
}
*/
// WANNE: Filter
//Loops through Bobby Rays Inventory to find the first and last index
void SetFirstLastPagesForNew( UINT32 uiClassMask, INT32 iFilter )
{
@@ -1878,15 +1988,19 @@ void SetFirstLastPagesForNew( UINT32 uiClassMask, INT32 iFilter )
break;
// Ammo
case IC_AMMO:
//if (Weapon[ Item[usItemIndex].ubClassIndex ].ubWeaponType == uiFilter)
if (IsAmmoMatchinWeaponType(usItemIndex, guiCurrentAmmoFilterMode))
{
if (IsAmmoMatchinWeaponType(usItemIndex, guiCurrentAmmoFilterMode))
{
bCntNumItems = TRUE;
}
bCntNumItems = TRUE;
}
break;
// Armour
case IC_ARMOUR:
// WANNE: TODO
if (Armour[ Item[usItemIndex].ubClassIndex ].ubArmourClass == iFilter)
{
bCntNumItems = TRUE;
}
break;
}
}
@@ -1918,6 +2032,7 @@ void SetFirstLastPagesForNew( UINT32 uiClassMask, INT32 iFilter )
gubNumPages += 1;
}
// WANNE
//Loops through Bobby Rays Used Inventory to find the first and last index
void SetFirstLastPagesForUsed(INT32 iFilter)
{
@@ -2540,7 +2655,7 @@ void BtnBobbyRHomeButtonCallback(GUI_BUTTON *btn,INT32 reason)
}
// WANNE
void UpdateButtonText(UINT32 uiCurPage)
{
switch( uiCurPage )
@@ -2568,7 +2683,14 @@ void UpdateButtonText(UINT32 uiCurPage)
break;
case LAPTOP_MODE_BOBBY_R_ARMOR:
DisableButton( guiBobbyRPageMenu[2] );
if (guiCurrentArmourFilterMode != -1)
{
EnableButton( guiBobbyRPageMenu[2] );
}
else
{
DisableButton( guiBobbyRPageMenu[2] );
}
break;
case LAPTOP_MODE_BOBBY_R_MISC:
@@ -2588,6 +2710,7 @@ void UpdateButtonText(UINT32 uiCurPage)
}
}
// WANNE
void UpdateAmmoFilterButtons(INT32 iNewButton, INT32 iOldButton)
{
if (iNewButton != iOldButton)
@@ -2633,32 +2756,40 @@ void UpdateUsedFilterButtons()
EnableButton(guiBobbyRFilterUsed[1]);
EnableButton(guiBobbyRFilterUsed[2]);
//EnableButton(guiBobbyRFilterUsed[3]);
break;
/*case IC_AMMO:
DisableButton(guiBobbyRFilterUsed[1]);
EnableButton(guiBobbyRFilterUsed[0]);
EnableButton(guiBobbyRFilterUsed[2]);
EnableButton(guiBobbyRFilterUsed[3]);
break;*/
case IC_ARMOUR:
DisableButton(guiBobbyRFilterUsed[1]);
EnableButton(guiBobbyRFilterUsed[0]);
EnableButton(guiBobbyRFilterUsed[2]);
//EnableButton(guiBobbyRFilterUsed[3]);
break;
case IC_BOBBY_MISC:
DisableButton(guiBobbyRFilterUsed[2]);
EnableButton(guiBobbyRFilterUsed[0]);
EnableButton(guiBobbyRFilterUsed[1]);
//EnableButton(guiBobbyRFilterUsed[2]);
break;
}
}
void UpdateArmourFilterButtons(INT32 iNewButton, INT32 iOldButton)
{
if (iNewButton != iOldButton)
{
if (iNewButton > -1)
{
// Disable new Button
DisableButton(guiBobbyRFilterArmor[iNewButton]);
}
if (iOldButton > -1)
{
// Enable old Button
EnableButton(guiBobbyRFilterArmor[iOldButton]);
}
}
}
UINT16 CalcBobbyRayCost( UINT16 usIndex, UINT16 usBobbyIndex, BOOLEAN fUsed)
{
DOUBLE value;
@@ -2725,6 +2856,7 @@ void DisableBobbyRButtons()
*/
}
// WANNE
void CalcFirstIndexForPage( STORE_INVENTORY *pInv, UINT32 uiItemClass )
{
UINT16 i;
@@ -2857,7 +2989,12 @@ void CalcFirstIndexForPage( STORE_INVENTORY *pInv, UINT32 uiItemClass )
}
else
{
// TODO
usItemIndex = LaptopSaveInfo.BobbyRayInventory[ i ].usItemIndex;
if (Armour[ Item[usItemIndex].ubClassIndex ].ubArmourClass == guiCurrentArmourFilterMode)
{
bCntItem = TRUE;
}
}
}
else if (uiItemClass == IC_BOBBY_MISC)
@@ -2904,29 +3041,18 @@ BOOLEAN IsAmmoMatchinWeaponType(UINT16 usItemIndex, UINT8 ubWeaponType)
for (i = 0; i < MAXITEMS; i++)
{
//if( LaptopSaveInfo.BobbyRayInventory[ i ].ubQtyOnHand != 0 )
// We found the Weapon that uses this Ammo
if (Magazine[ Item[ usItemIndex ].ubClassIndex ].ubCalibre == Weapon[i].ubCalibre)
{
// We found the Weapon that uses this Ammo
if (Magazine[ Item[ usItemIndex ].ubClassIndex ].ubCalibre == Weapon[i].ubCalibre)
// Weapon has the correct filter ammo weapon type
if (Weapon[i].ubWeaponType == ubWeaponType)
{
// Weapon has the correct filter ammo weapon type
if (Weapon[i].ubWeaponType == ubWeaponType)
//Weapon has correct magazine size
if(Weapon[i].ubMagSize == Magazine[Item[usItemIndex].ubClassIndex].ubMagSize )
{
//Weapon has correct magazine size
if(Weapon[i].ubMagSize == Magazine[Item[usItemIndex].ubClassIndex].ubMagSize )
{
bRetValue = TRUE;
break;
}
bRetValue = TRUE;
break;
}
// Weapon has another filter ammo weapon type
/*
else
{
bRetValue = FALSE;
}
break;
*/
}
}
}
+3
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@@ -41,9 +41,11 @@ void RenderBobbyRGuns();
BOOLEAN DeleteBobbyRGunsFilter();
BOOLEAN DeleteBobbyRAmmoFilter();
BOOLEAN DeleteBobbyRUsedFilter();
BOOLEAN DeleteBobbyRArmourFilter();
BOOLEAN InitBobbyRGunsFilterBar();
BOOLEAN InitBobbyRAmmoFilterBar();
BOOLEAN InitBobbyRUsedFilterBar();
BOOLEAN InitBobbyRArmourFilterBar();
BOOLEAN DisplayBobbyRBrTitle();
BOOLEAN DeleteBobbyBrTitle();
@@ -61,6 +63,7 @@ void UpdateButtonText(UINT32 uiCurPage);
void UpdateAmmoFilterButtons(INT32 iNewButton, INT32 iOldButton);
void UpdateGunFilterButtons(INT32 iNewButton, INT32 iOldButton);
void UpdateUsedFilterButtons();
void UpdateArmourFilterButtons(INT32 iNewButton, INT32 iOldButton);
void EnterInitBobbyRGuns();
void DailyUpdateOfBobbyRaysUsedInventory();
+5 -1
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@@ -818,9 +818,13 @@ enum
BOBBYR_FILTER_AMMO_SHOTGUN,
// Used
BOBBYR_FILTER_USED_GUNS,
//BOBBYR_FILTER_USED_AMMO,
BOBBYR_FILTER_USED_ARMOR,
BOBBYR_FILTER_USED_MISC,
// Armour
BOBBYR_FILTER_ARMOUR_HELM,
BOBBYR_FILTER_ARMOUR_VEST,
BOBBYR_FILTER_ARMOUR_LEGGING,
BOBBYR_FILTER_ARMOUR_PLATE,
};
+6 -2
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@@ -2820,7 +2820,6 @@ STR16 BobbyRFilter[] =
L"Shotgun",
// Ammo
//L"Heavy W.",
L"Pistol",
L"M. Pistol",
L"SMG",
@@ -2832,9 +2831,14 @@ STR16 BobbyRFilter[] =
// Used
L"Guns",
//L"Ammo",
L"Armor",
L"Misc",
// Armour
L"Helm",
L"Vest",
L"Legging",
L"Plate",
};
+6 -2
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@@ -2820,7 +2820,6 @@ STR16 BobbyRFilter[] =
L"Shotgun",
// Ammo
//L"Heavy W.",
L"Pistol",
L"M. Pistol",
L"SMG",
@@ -2832,9 +2831,14 @@ STR16 BobbyRFilter[] =
// Used
L"Guns",
//L"Ammo",
L"Armor",
L"Misc",
// Armour
L"Helm",
L"Vest",
L"Legging",
L"Plate",
};
+6 -2
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@@ -2809,7 +2809,6 @@ STR16 BobbyRFilter[] =
L"Shotgun",
// Ammo
//L"Heavy W.",
L"Pistol",
L"M. Pistol",
L"SMG",
@@ -2821,9 +2820,14 @@ STR16 BobbyRFilter[] =
// Used
L"Guns",
//L"Ammo",
L"Armor",
L"Misc",
// Armour
L"Helm",
L"Vest",
L"Legging",
L"Plate",
};
+6 -2
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@@ -2681,7 +2681,6 @@ STR16 BobbyRFilter[] =
L"Schrotfl.",
// Ammo
//L"Schwere W.",
L"Pistole",
L"M. Pistole",
L"SMG",
@@ -2693,9 +2692,14 @@ STR16 BobbyRFilter[] =
// Used
L"Feuerwfn.",
//L"Munition",
L"Rüstung",
L"Sonstiges",
// Armour
L"Helm",
L"Weste",
L"Hose",
L"Platte",
};
// This text is used when on the various Bobby Ray Web site pages that sell items
+6 -2
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@@ -2804,7 +2804,6 @@ STR16 BobbyRFilter[] =
L"Shotgun",
// Ammo
//L"Heavy W.",
L"Pistol",
L"M. Pistol",
L"SMG",
@@ -2816,9 +2815,14 @@ STR16 BobbyRFilter[] =
// Used
L"Guns",
//L"Ammo",
L"Armor",
L"Misc",
// Armour
L"Helm",
L"Vest",
L"Legging",
L"Plate",
};
// This text is used when on the various Bobby Ray Web site pages that sell items
+6 -2
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@@ -2802,7 +2802,6 @@ STR16 BobbyRFilter[] =
L"Shotgun",
// Ammo
//L"Heavy W.",
L"Pistol",
L"M. Pistol",
L"SMG",
@@ -2814,9 +2813,14 @@ STR16 BobbyRFilter[] =
// Used
L"Guns",
//L"Ammo",
L"Armor",
L"Misc",
// Armour
L"Helm",
L"Vest",
L"Legging",
L"Plate",
};
+6 -1
View File
@@ -2823,9 +2823,14 @@ STR16 BobbyRFilter[] =
// Used
L"Guns",
//L"Ammo",
L"Armor",
L"Misc",
// Armour
L"Helm",
L"Vest",
L"Legging",
L"Plate",
};
+9 -9
View File
@@ -17,19 +17,19 @@
// Remove comment to build the editor!
#ifdef _DEBUG
#ifndef JA2TESTVERSION
#define JA2TESTVERSION
#endif
#endif
//#ifdef _DEBUG
// #ifndef JA2TESTVERSION
// #define JA2TESTVERSION
// #endif
//#endif
// Remove comment to build the editor!
// Do combinations
#ifdef JA2TESTVERSION
#define JA2BETAVERSION
#define JA2EDITOR
#endif
//#ifdef JA2TESTVERSION
// #define JA2BETAVERSION
// #define JA2EDITOR
//#endif