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Growth modifiers gamedir changes (#40)
* Replace bEvolution with fRegresses An evolution value of 2 meant that they devolved, so only Moses and non-sober Larry regress * Update growth modifiers for specific mercs Since we can't (currently) force a merc to not grow, we'll just set their growth modifier to an extremely high (slow) value Len: extremely slow Spike: extremely slow Henning: extremely slow Pops: extremely slow Wally: very slow (Marksmanship only) Carp: slow Leon: extremely slow Sam: extremely slow * Add default growth modifiers (0) to the rest of the mercs
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@@ -340,6 +340,20 @@ MERC_BANKRUPT_WARNING = 5000
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EARLY_REBELS_RECRUITMENT = 3
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;------------------------------------------------------------------------------------------------------------------------------
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; Growth modifiers are a replacement for the old Evolution tag.
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; Allow each merc to have individual growth modifiers, meaning that each merc gains stats at his or her own rate.
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; By default, the only mercs with unique growth modifiers are those who had globally slower growths under the old Evolution tag.
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; To change how fast or slow a merc gains stats, you will need to modify the appropriate <GrowthModifier{StatName}> tag in MercProfiles.xml
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; Negative values mean the merc grows faster, and higher values means the merc grows slower.
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;
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; You can also allow growth modifiers to be randomised based on their original growth rates in MercProfiles.xml
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; For example, a range of 5 means that a merc with a GrowthModifierLife of -5 will have that modifier randomised between -10 and 0
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;------------------------------------------------------------------------------------------------------------------------------
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MERCS_GROWTH_MODIFIERS_ENABLED = TRUE
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MERCS_RANDOM_GROWTH_MODIFIERS = FALSE
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MERCS_RANDOM_GROWTH_MODIFIERS_RANGE = 5
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;------------------------------------------------------------------------------------------------------------------------------
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; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC and NPC)?
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; 0 = do not use random stats (JA2 vanilla setting)
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@@ -4391,10 +4405,6 @@ TEACHER_TRAIT_BONUS_TO_TRAINING_EFFICIENCY = 30
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; The minimum skill rating a character must have before he can train fellow teammates in that skill.
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MIN_SKILL_REQUIRED_TO_TEACH_OTHER = 25
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; The <bEvolution>-tag in MercProfiles.xml controls whether mercs are stopped from increasing their stats. If TRUE, that tag is
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; disabled and increasing stats works normally.
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DISABLE_EVOLUTION = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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; Two settings to synchronize the sleep/wake periods of Trainers and Students in the same sector.
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;
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File diff suppressed because it is too large
Load Diff
@@ -340,6 +340,20 @@ MERC_BANKRUPT_WARNING = 5000
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EARLY_REBELS_RECRUITMENT = 3
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;------------------------------------------------------------------------------------------------------------------------------
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; Growth modifiers are a replacement for the old Evolution tag.
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; Allow each merc to have individual growth modifiers, meaning that each merc gains stats at his or her own rate.
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; By default, the only mercs with unique growth modifiers are those who had globally slower growths under the old Evolution tag.
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; To change how fast or slow a merc gains stats, you will need to modify the appropriate <GrowthModifier{StatName}> tag in MercProfiles.xml
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; Negative values mean the merc grows faster, and higher values means the merc grows slower.
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;
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; You can also allow growth modifiers to be randomised based on their original growth rates in MercProfiles.xml
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; For example, a range of 5 means that a merc with a GrowthModifierLife of -5 will have that modifier randomised between -10 and 0
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;------------------------------------------------------------------------------------------------------------------------------
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MERCS_GROWTH_MODIFIERS_ENABLED = TRUE
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MERCS_RANDOM_GROWTH_MODIFIERS = FALSE
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MERCS_RANDOM_GROWTH_MODIFIERS_RANGE = 5
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;------------------------------------------------------------------------------------------------------------------------------
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; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC and NPC)?
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; 0 = do not use random stats (JA2 vanilla setting)
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@@ -4390,10 +4404,6 @@ TEACHER_TRAIT_BONUS_TO_TRAINING_EFFICIENCY = 30
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; The minimum skill rating a character must have before he can train fellow teammates in that skill.
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MIN_SKILL_REQUIRED_TO_TEACH_OTHER = 25
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; The <bEvolution>-tag in MercProfiles.xml controls whether mercs are stopped from increasing their stats. If TRUE, that tag is
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; disabled and increasing stats works normally.
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DISABLE_EVOLUTION = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Two settings to synchronize the sleep/wake periods of Trainers and Students in the same sector.
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;
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