mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
Growth modifiers gamedir changes (#40)
* Replace bEvolution with fRegresses An evolution value of 2 meant that they devolved, so only Moses and non-sober Larry regress * Update growth modifiers for specific mercs Since we can't (currently) force a merc to not grow, we'll just set their growth modifier to an extremely high (slow) value Len: extremely slow Spike: extremely slow Henning: extremely slow Pops: extremely slow Wally: very slow (Marksmanship only) Carp: slow Leon: extremely slow Sam: extremely slow * Add default growth modifiers (0) to the rest of the mercs
This commit is contained in:
@@ -340,6 +340,20 @@ MERC_BANKRUPT_WARNING = 5000
|
|||||||
|
|
||||||
EARLY_REBELS_RECRUITMENT = 3
|
EARLY_REBELS_RECRUITMENT = 3
|
||||||
|
|
||||||
|
;------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
; Growth modifiers are a replacement for the old Evolution tag.
|
||||||
|
; Allow each merc to have individual growth modifiers, meaning that each merc gains stats at his or her own rate.
|
||||||
|
; By default, the only mercs with unique growth modifiers are those who had globally slower growths under the old Evolution tag.
|
||||||
|
; To change how fast or slow a merc gains stats, you will need to modify the appropriate <GrowthModifier{StatName}> tag in MercProfiles.xml
|
||||||
|
; Negative values mean the merc grows faster, and higher values means the merc grows slower.
|
||||||
|
;
|
||||||
|
; You can also allow growth modifiers to be randomised based on their original growth rates in MercProfiles.xml
|
||||||
|
; For example, a range of 5 means that a merc with a GrowthModifierLife of -5 will have that modifier randomised between -10 and 0
|
||||||
|
;------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
MERCS_GROWTH_MODIFIERS_ENABLED = TRUE
|
||||||
|
MERCS_RANDOM_GROWTH_MODIFIERS = FALSE
|
||||||
|
MERCS_RANDOM_GROWTH_MODIFIERS_RANGE = 5
|
||||||
|
|
||||||
;------------------------------------------------------------------------------------------------------------------------------
|
;------------------------------------------------------------------------------------------------------------------------------
|
||||||
; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC and NPC)?
|
; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC and NPC)?
|
||||||
; 0 = do not use random stats (JA2 vanilla setting)
|
; 0 = do not use random stats (JA2 vanilla setting)
|
||||||
@@ -4391,10 +4405,6 @@ TEACHER_TRAIT_BONUS_TO_TRAINING_EFFICIENCY = 30
|
|||||||
; The minimum skill rating a character must have before he can train fellow teammates in that skill.
|
; The minimum skill rating a character must have before he can train fellow teammates in that skill.
|
||||||
MIN_SKILL_REQUIRED_TO_TEACH_OTHER = 25
|
MIN_SKILL_REQUIRED_TO_TEACH_OTHER = 25
|
||||||
|
|
||||||
; The <bEvolution>-tag in MercProfiles.xml controls whether mercs are stopped from increasing their stats. If TRUE, that tag is
|
|
||||||
; disabled and increasing stats works normally.
|
|
||||||
DISABLE_EVOLUTION = TRUE
|
|
||||||
|
|
||||||
;------------------------------------------------------------------------------------------------------------------------------
|
;------------------------------------------------------------------------------------------------------------------------------
|
||||||
; Two settings to synchronize the sleep/wake periods of Trainers and Students in the same sector.
|
; Two settings to synchronize the sleep/wake periods of Trainers and Students in the same sector.
|
||||||
;
|
;
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -340,6 +340,20 @@ MERC_BANKRUPT_WARNING = 5000
|
|||||||
|
|
||||||
EARLY_REBELS_RECRUITMENT = 3
|
EARLY_REBELS_RECRUITMENT = 3
|
||||||
|
|
||||||
|
;------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
; Growth modifiers are a replacement for the old Evolution tag.
|
||||||
|
; Allow each merc to have individual growth modifiers, meaning that each merc gains stats at his or her own rate.
|
||||||
|
; By default, the only mercs with unique growth modifiers are those who had globally slower growths under the old Evolution tag.
|
||||||
|
; To change how fast or slow a merc gains stats, you will need to modify the appropriate <GrowthModifier{StatName}> tag in MercProfiles.xml
|
||||||
|
; Negative values mean the merc grows faster, and higher values means the merc grows slower.
|
||||||
|
;
|
||||||
|
; You can also allow growth modifiers to be randomised based on their original growth rates in MercProfiles.xml
|
||||||
|
; For example, a range of 5 means that a merc with a GrowthModifierLife of -5 will have that modifier randomised between -10 and 0
|
||||||
|
;------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
MERCS_GROWTH_MODIFIERS_ENABLED = TRUE
|
||||||
|
MERCS_RANDOM_GROWTH_MODIFIERS = FALSE
|
||||||
|
MERCS_RANDOM_GROWTH_MODIFIERS_RANGE = 5
|
||||||
|
|
||||||
;------------------------------------------------------------------------------------------------------------------------------
|
;------------------------------------------------------------------------------------------------------------------------------
|
||||||
; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC and NPC)?
|
; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC and NPC)?
|
||||||
; 0 = do not use random stats (JA2 vanilla setting)
|
; 0 = do not use random stats (JA2 vanilla setting)
|
||||||
@@ -4390,10 +4404,6 @@ TEACHER_TRAIT_BONUS_TO_TRAINING_EFFICIENCY = 30
|
|||||||
; The minimum skill rating a character must have before he can train fellow teammates in that skill.
|
; The minimum skill rating a character must have before he can train fellow teammates in that skill.
|
||||||
MIN_SKILL_REQUIRED_TO_TEACH_OTHER = 25
|
MIN_SKILL_REQUIRED_TO_TEACH_OTHER = 25
|
||||||
|
|
||||||
; The <bEvolution>-tag in MercProfiles.xml controls whether mercs are stopped from increasing their stats. If TRUE, that tag is
|
|
||||||
; disabled and increasing stats works normally.
|
|
||||||
DISABLE_EVOLUTION = FALSE
|
|
||||||
|
|
||||||
;------------------------------------------------------------------------------------------------------------------------------
|
;------------------------------------------------------------------------------------------------------------------------------
|
||||||
; Two settings to synchronize the sleep/wake periods of Trainers and Students in the same sector.
|
; Two settings to synchronize the sleep/wake periods of Trainers and Students in the same sector.
|
||||||
;
|
;
|
||||||
|
|||||||
Reference in New Issue
Block a user