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Fix for switch weapon shortcuts taking more AP than doing it manually when inventory costs are enabled (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9007 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -17340,6 +17340,9 @@ void SOLDIERTYPE::SwitchWeapons( BOOLEAN fKnife, BOOLEAN fSideArm )
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if ( this->inv[HANDPOS].exists( ) )
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APTotalCost += GetInvMovementCost( &this->inv[HANDPOS], HANDPOS, handobjstorageslot );
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// Flugente: backgrounds
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APTotalCost = (APTotalCost * (100 + this->GetBackgroundValue(BG_INVENTORY))) / 100;
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if ( this->bActionPoints >= APTotalCost )
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{
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// SANDRO - I dared to change this to use the appropriate function, as that function is actually important for IIS
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