Fix for switch weapon shortcuts taking more AP than doing it manually when inventory costs are enabled (by Shadooow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9007 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-05-07 17:40:03 +00:00
parent 422c72b957
commit 3eba067b6a
+3
View File
@@ -17340,6 +17340,9 @@ void SOLDIERTYPE::SwitchWeapons( BOOLEAN fKnife, BOOLEAN fSideArm )
if ( this->inv[HANDPOS].exists( ) )
APTotalCost += GetInvMovementCost( &this->inv[HANDPOS], HANDPOS, handobjstorageslot );
// Flugente: backgrounds
APTotalCost = (APTotalCost * (100 + this->GetBackgroundValue(BG_INVENTORY))) / 100;
if ( this->bActionPoints >= APTotalCost )
{
// SANDRO - I dared to change this to use the appropriate function, as that function is actually important for IIS