HandleItemPointerClick(): use correct target level.

CalcPreRecoilOffset(), CalcRecoilOffset(): fix counterforce calculation for weapon resting feature.
SOLDIERTYPE::GetAPBonus(): use THROUGH_STRATEGIC_MOVE instead of soldier's facing direction to determine sector type.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8719 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2019-12-22 05:57:52 +00:00
parent 0b2e16ac93
commit 3efe899526
3 changed files with 5 additions and 12 deletions
+1 -1
View File
@@ -17361,7 +17361,7 @@ INT16 SOLDIERTYPE::GetAPBonus( )
bonus += this->GetBackgroundValue( BG_ASSAULT );
UINT8 ubSector = (UINT8)SECTOR( this->sSectorX, this->sSectorY );
UINT8 ubTraverseType = SectorInfo[ubSector].ubTraversability[ubDirection];
UINT8 ubTraverseType = SectorInfo[ubSector].ubTraversability[THROUGH_STRATEGIC_MOVE];
switch ( ubTraverseType )
{