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HandleItemPointerClick(): use correct target level.
CalcPreRecoilOffset(), CalcRecoilOffset(): fix counterforce calculation for weapon resting feature. SOLDIERTYPE::GetAPBonus(): use THROUGH_STRATEGIC_MOVE instead of soldier's facing direction to determine sector type. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8719 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -17361,7 +17361,7 @@ INT16 SOLDIERTYPE::GetAPBonus( )
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bonus += this->GetBackgroundValue( BG_ASSAULT );
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UINT8 ubSector = (UINT8)SECTOR( this->sSectorX, this->sSectorY );
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UINT8 ubTraverseType = SectorInfo[ubSector].ubTraversability[ubDirection];
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UINT8 ubTraverseType = SectorInfo[ubSector].ubTraversability[THROUGH_STRATEGIC_MOVE];
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switch ( ubTraverseType )
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{
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