Merged from revision: 6993

- Bugfix: Changed font for sector loadscreens from FONT12ARIAL to FONT14ARIAL to support more characters (e.g: ')

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6994 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-02-27 22:22:30 +00:00
parent 8a9857c26e
commit 402933fa52
+1 -1
View File
@@ -244,7 +244,7 @@ void ResetLoadScreenHint()
void ShowLoadScreenHintInLoadScreen(UINT16 bottomPosition)
{
DisplayWrappedString( 0, bottomPosition, SCREEN_WIDTH, 2, FONT12ARIAL, FONT_GRAY2, zLoadScreenHint[usCurrentLoadScreenHint].szName, FONT_MCOLOR_BLACK, TRUE, CENTER_JUSTIFIED );
DisplayWrappedString( 0, bottomPosition, SCREEN_WIDTH, 2, FONT14ARIAL, FONT_GRAY2, zLoadScreenHint[usCurrentLoadScreenHint].szName, FONT_MCOLOR_BLACK, TRUE, CENTER_JUSTIFIED );
// Next show the hint in the log (strategic / tactical)
bShowLoadScreenHintInLog = TRUE;