- fixed the bug fix from build 365: Smoke grenade has the same effect as mustard gas grenade (need to run in gas cloud to reproduce)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@367 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-07-22 20:10:55 +00:00
parent 7e68050d01
commit 404b1ff4da
4 changed files with 31 additions and 31 deletions
+9 -9
View File
@@ -291,16 +291,16 @@ typedef struct
typedef struct
{
UINT8 ubType; // type of explosive
UINT8 ubDamage; // damage value
UINT8 ubStunDamage; // stun amount / 100
UINT8 ubRadius; // radius of effect
UINT8 ubVolume; // sound radius of explosion
UINT8 ubVolatility; // maximum chance of accidental explosion
UINT8 ubAnimationID; // Animation enum to use
UINT16 ubType; // type of explosive
UINT16 ubDamage; // damage value
UINT16 ubStunDamage; // stun amount / 100
UINT16 ubRadius; // radius of effect
UINT16 ubVolume; // sound radius of explosion
UINT16 ubVolatility; // maximum chance of accidental explosion
UINT16 ubAnimationID; // Animation enum to use
UINT32 uiIndex;
UINT8 ubDuration;
UINT8 ubStartRadius;
UINT16 ubDuration;
UINT16 ubStartRadius;
} EXPLOSIVETYPE;
//GLOBALS