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- fixed the bug fix from build 365: Smoke grenade has the same effect as mustard gas grenade (need to run in gas cloud to reproduce)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@367 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-9
@@ -291,16 +291,16 @@ typedef struct
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typedef struct
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{
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UINT8 ubType; // type of explosive
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UINT8 ubDamage; // damage value
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UINT8 ubStunDamage; // stun amount / 100
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UINT8 ubRadius; // radius of effect
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UINT8 ubVolume; // sound radius of explosion
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UINT8 ubVolatility; // maximum chance of accidental explosion
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UINT8 ubAnimationID; // Animation enum to use
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UINT16 ubType; // type of explosive
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UINT16 ubDamage; // damage value
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UINT16 ubStunDamage; // stun amount / 100
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UINT16 ubRadius; // radius of effect
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UINT16 ubVolume; // sound radius of explosion
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UINT16 ubVolatility; // maximum chance of accidental explosion
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UINT16 ubAnimationID; // Animation enum to use
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UINT32 uiIndex;
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UINT8 ubDuration;
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UINT8 ubStartRadius;
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UINT16 ubDuration;
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UINT16 ubStartRadius;
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} EXPLOSIVETYPE;
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//GLOBALS
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