- fixed the bug fix from build 365: Smoke grenade has the same effect as mustard gas grenade (need to run in gas cloud to reproduce)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@367 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-07-22 20:10:55 +00:00
parent 7e68050d01
commit 404b1ff4da
4 changed files with 31 additions and 31 deletions
+19 -19
View File
@@ -70,32 +70,32 @@
// THE FIRST FEW ( 4 ) bits are flags which are saved in the world
#define MAPELEMENT_REDUNDENT 0x0001
#define MAPELEMENT_REEVALUATE_REDUNDENCY 0x0002
#define MAPELEMENT_REDUNDENT 0x0001
#define MAPELEMENT_REEVALUATE_REDUNDENCY 0x0002
#define MAPELEMENT_ENEMY_MINE_PRESENT 0x0004
#define MAPELEMENT_PLAYER_MINE_PRESENT 0x0008
#define MAPELEMENT_PLAYER_MINE_PRESENT 0x0008
#define MAPELEMENT_STRUCTURE_DAMAGED 0x0010
#define MAPELEMENT_REEVALUATEBLOOD 0x0020
#define MAPELEMENT_INTERACTIVETILE 0x0040
#define MAPELEMENT_RAISE_LAND_START 0x0080
#define MAPELEMENT_REVEALED 0x0100
#define MAPELEMENT_RAISE_LAND_END 0x0200
#define MAPELEMENT_REDRAW 0x0400
#define MAPELEMENT_REVEALED_ROOF 0x0800
#define MAPELEMENT_REVEALED 0x0100
#define MAPELEMENT_RAISE_LAND_END 0x0200
#define MAPELEMENT_REDRAW 0x0400
#define MAPELEMENT_REVEALED_ROOF 0x0800
#define MAPELEMENT_MOVEMENT_RESERVED 0x1000
#define MAPELEMENT_RECALCULATE_WIREFRAMES 0x2000
#define MAPELEMENT_RECALCULATE_WIREFRAMES 0x2000
#define MAPELEMENT_ITEMPOOL_PRESENT 0x4000
#define MAPELEMENT_REACHABLE 0x8000
#define MAPELEMENT_REACHABLE 0x8000
#define MAPELEMENT_EXT_SMOKE 0x01
#define MAPELEMENT_EXT_TEARGAS 0x02
#define MAPELEMENT_EXT_MUSTARDGAS 0x04
#define MAPELEMENT_EXT_DOOR_STATUS_PRESENT 0x08
#define MAPELEMENT_EXT_RECALCULATE_MOVEMENT 0x10
#define MAPELEMENT_EXT_NOBURN_STRUCT 0x20
#define MAPELEMENT_EXT_ROOFCODE_VISITED 0x40
#define MAPELEMENT_EXT_CREATUREGAS 0x80
#define MAPELEMENT_EXT_BURNABLEGAS 0x60
#define MAPELEMENT_EXT_SMOKE 0x0001 //0x01
#define MAPELEMENT_EXT_TEARGAS 0x0002 //0x02
#define MAPELEMENT_EXT_MUSTARDGAS 0x0004 //0x04
#define MAPELEMENT_EXT_DOOR_STATUS_PRESENT 0x0008 //0x08
#define MAPELEMENT_EXT_RECALCULATE_MOVEMENT 0x0010 //0x10
#define MAPELEMENT_EXT_NOBURN_STRUCT 0x0020 //0x20
#define MAPELEMENT_EXT_ROOFCODE_VISITED 0x0040 //0x40
#define MAPELEMENT_EXT_CREATUREGAS 0x0080 //0x80
#define MAPELEMENT_EXT_BURNABLEGAS 0x0100 //0x60
#define FIRST_LEVEL 0
#define SECOND_LEVEL 1
@@ -217,7 +217,7 @@ typedef struct
STRUCTURE *pStructureTail;
UINT16 uiFlags;
UINT8 ubExtFlags[2];
UINT16 ubExtFlags[2];
UINT16 sSumRealLights[1];
UINT8 sHeight;
UINT8 ubAdjacentSoldierCnt;