Fix: variable initialization (by rftr).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8984 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-04-27 05:16:55 +00:00
parent b12b5dd03a
commit 40c5e115ed
+3 -3
View File
@@ -610,7 +610,7 @@ BOOLEAN PrepareEnemyForSectorBattle()
GROUP *pGroup; GROUP *pGroup;
SOLDIERTYPE *pSoldier; SOLDIERTYPE *pSoldier;
unsigned ubNumAdmins, ubNumTroops, ubNumElites, ubNumRobots, ubNumTanks, ubNumJeeps; unsigned ubNumAdmins, ubNumTroops, ubNumElites, ubNumRobots, ubNumTanks, ubNumJeeps;
unsigned ubTotalAdmins, ubTotalElites, ubTotalRobots, ubTotalTroops, ubTotalTanks, ubTotalJeeps = 0; unsigned ubTotalAdmins, ubTotalElites, ubTotalRobots, ubTotalTroops, ubTotalTanks, ubTotalJeeps;
unsigned totalCountOfStationaryEnemies = 0; unsigned totalCountOfStationaryEnemies = 0;
unsigned totalCountOfMobileEnemies = 0; unsigned totalCountOfMobileEnemies = 0;
int sNumSlots; int sNumSlots;
@@ -743,7 +743,7 @@ BOOLEAN PrepareEnemyForSectorBattle()
{ {
//count the number of enemy placements in a map and use those //count the number of enemy placements in a map and use those
SOLDIERINITNODE *curr = gSoldierInitHead; SOLDIERINITNODE *curr = gSoldierInitHead;
ubTotalAdmins = ubTotalTroops = ubTotalElites = ubTotalTanks = 0; ubTotalAdmins = ubTotalTroops = ubTotalElites = ubTotalRobots = ubTotalJeeps = ubTotalTanks = 0;
while( curr ) while( curr )
{ {
if( curr->pBasicPlacement->bTeam == ENEMY_TEAM ) if( curr->pBasicPlacement->bTeam == ENEMY_TEAM )
@@ -1933,7 +1933,7 @@ void AddPossiblePendingEnemiesToBattle()
ubStrategicInsertionCode = INSERTION_CODE_NORTH; ubStrategicInsertionCode = INSERTION_CODE_NORTH;
} }
if( ubStrategicInsertionCode < INSERTION_CODE_NORTH ||ubStrategicInsertionCode > INSERTION_CODE_WEST ) if( ubStrategicInsertionCode < INSERTION_CODE_NORTH || ubStrategicInsertionCode > INSERTION_CODE_WEST )
ubStrategicInsertionCode = INSERTION_CODE_NORTH + Random( 4 ); ubStrategicInsertionCode = INSERTION_CODE_NORTH + Random( 4 );
AddEnemiesToBattle( 0, ubStrategicInsertionCode, ubNumAdmins, ubNumTroops, ubNumElites, ubNumRobots, ubNumTanks, ubNumJeeps, FALSE ); AddEnemiesToBattle( 0, ubStrategicInsertionCode, ubNumAdmins, ubNumTroops, ubNumElites, ubNumRobots, ubNumTanks, ubNumJeeps, FALSE );