Update (by anv):

- fix: data read from Data/AdditionalProperties,
- new tag: <bTrapBonus> + updated data for tiles, trap level influenced by terrain,
- new feature/option: COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1972 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2014-03-03 20:37:24 +00:00
parent 99857261cd
commit 42caadc5f3
81 changed files with 84 additions and 0 deletions
+3
View File
@@ -2043,6 +2043,9 @@ COVER_SYSTEM_TREE_EFFECTIVENESS = 15
; The cover calculation is relativly hard on the cpu, so default are only two refreshes a second.
COVER_SYSTEM_UPDATE_DELAY = 500
; use xml-defined properties for various properties of tiles in your surroundings. These can modiy camo, stealth, and sound
; effectiveness and the trap level of bombs you plant
COVER_SYSTEM_ADDITIONAL_TILE_PROPERTIES = TRUE
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -7,4 +7,5 @@
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>2</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>2</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>2</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -7,4 +7,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>-1</bSoundModifier>
<bStealthDifficultyModifer>-10</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>-1</bSoundModifier>
<bStealthDifficultyModifer>-10</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -7,4 +7,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -7,4 +7,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -7,4 +7,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -7,4 +7,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -7,4 +7,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -7,4 +7,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>50</bStealthDifficultyModifer>
<bTrapBonus>2</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -7,4 +7,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>-4</bSoundModifier>
<bStealthDifficultyModifer>-40</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -7,4 +7,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>-4</bSoundModifier>
<bStealthDifficultyModifer>-40</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -7,4 +7,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>-4</bSoundModifier>
<bStealthDifficultyModifer>-40</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>-3</bSoundModifier>
<bStealthDifficultyModifer>-20</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>5</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>10</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>40</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>25</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -7,4 +7,5 @@
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>25</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>2</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>25</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>2</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -13,5 +13,7 @@ DIRT_ROAD, LOW_GRASS, HIGH_GRASS, TRAIN_TRACKS, LOW_WATER, MED_WATER, DEEP_WATER
<bSoundModifier>0</bSoundModifier><!-- how much louder will be footstep sound on this tile (in tile range ) (-10 - 10) -->
<bStealthDifficultyModifer>0</bStealthDifficultyModifer><!-- how much more difficult will be sneaking through this tile (in percents, can be negative) -->
<bTrapBonus>0</bTrapBonus><!-- bonus to trap level set on this tile (-10 - 10) -->
</ADDITIONALTILEPROPERTIES>
<!-- note: for "regwater" tiles (texture 6) properties will be set for edges only -->
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>1</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>1</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>20</bStealthDifficultyModifer>
<bTrapBonus>1</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>30</bStealthDifficultyModifer>
<bTrapBonus>2</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>0</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>-3</bSoundModifier>
<bStealthDifficultyModifer>-20</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>3</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -7,4 +7,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>
@@ -6,4 +6,5 @@
<bCamoStanceModifer>0</bCamoStanceModifer>
<bSoundModifier>2</bSoundModifier>
<bStealthDifficultyModifer>0</bStealthDifficultyModifer>
<bTrapBonus>-3</bTrapBonus>
</ADDITIONALTILEPROPERTIES>