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- Updated comments for the 3 new item size properties
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1358 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -109,11 +109,21 @@ MAX_NUMBER_CIVS_IN_TACTICAL = 32
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MAX_STRATEGIC_ENEMY_GROUP_SIZE = 20
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; TODO: Property descriptions by JMich
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;------------------------------------------------------------------------------------------------------------------------------
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; MAX_ITEM_SIZE is the maximum item size you can use in the game. It is possible, with enough attachments that lower a weapon
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; size to change the weapon size to a huge number, since 0-1 = 255. If any item with a size between 0 and MAX_WEAPON_SIZE
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; is adjusted to a number bigger than MAX_ITEM_NUMBER, the item size will be 0. If the adjusted number is greater than
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; MAX_WEAPON_SIZE but bigger than MAX_ITEM_NUMBER, MAX_WEAPON_SIZE will be set. Values 0-250, default is 34.
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; MAX_WEAPON_SIZE is the maximum item size you want to use for weapons. All weapons will be between size 0 and MAX_WEAPON_SIZE
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; regardless of attachments. Values 0-100, default is 9
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; OLD_INVENTORY_ITEM_NUMBER is used for items that will not appear in NIV. Values 0-255, default is 99.
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;------------------------------------------------------------------------------------------------------------------------------
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MAX_ITEM_SIZE = 34
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MAX_WEAPON_SIZE = 9
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OLD_INVENTORY_ITEM_NUMBER = 99
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -108,7 +108,16 @@ MAX_NUMBER_CIVS_IN_TACTICAL = 32
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MAX_STRATEGIC_ENEMY_GROUP_SIZE = 20
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; TODO: Property descriptions by JMich
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;------------------------------------------------------------------------------------------------------------------------------
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; MAX_ITEM_SIZE is the maximum item size you can use in the game. It is possible, with enough attachments that lower a weapon
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; size to change the weapon size to a huge number, since 0-1 = 255. If any item with a size between 0 and MAX_WEAPON_SIZE
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; is adjusted to a number bigger than MAX_ITEM_NUMBER, the item size will be 0. If the adjusted number is greater than
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; MAX_WEAPON_SIZE but bigger than MAX_ITEM_NUMBER, MAX_WEAPON_SIZE will be set. Values 0-250, default is 34.
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; MAX_WEAPON_SIZE is the maximum item size you want to use for weapons. All weapons will be between size 0 and MAX_WEAPON_SIZE
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; regardless of attachments. Values 0-100, default is 9
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; OLD_INVENTORY_ITEM_NUMBER is used for items that will not appear in NIV. Values 0-255, default is 99.
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;------------------------------------------------------------------------------------------------------------------------------
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MAX_ITEM_SIZE = 34
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MAX_WEAPON_SIZE = 9
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OLD_INVENTORY_ITEM_NUMBER = 99
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@@ -84,6 +84,31 @@ Please note that if reinforcements are allowed (ALLOW_REINFORCEMENTS=TRUE), seve
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<Description_CHI>注意不要将***MAX_STRATEGIC_ENEMY_GROUP_SIZE***值设置低于20。
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这个用来调整在战略界面上行动的单个敌人团队的人数。
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请注意如果允许跨地图支援(ALLOW_REINFORCEMENTS=TRUE),几个这样的团可以集结在一起攻击。然而,战斗后他们会很快分散开来,以保证单个团队人数不会过多。</Description_CHI>
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</Property>
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<Property name="MAX_ITEM_SIZE" datatype="numeric" minvalue="0" maxvalue="250" defaultvalue="0" interval="1">
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<Description_ENG>This is the maximum item size you can use in the game. It is possible, with enough attachments that lower a weapon size to change the weapon size to a huge number, since 0-1 = 255.
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If any item with a size between 0 and MAX_WEAPON_SIZE s adjusted to a number bigger than MAX_ITEM_NUMBER, the item size will be 0. If the adjusted number is greater than MAX_WEAPON_SIZE but bigger than MAX_ITEM_NUMBER, MAX_WEAPON_SIZE will be set.
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Values 0-250, default is 34.</Description_ENG>
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<Description_GER></Description_GER>
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<Description_RUS></Description_RUS>
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<Description_POL></Description_POL>
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<Description_CHI></Description_CHI>
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</Property>
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<Property name="MAX_WEAPON_SIZE" datatype="numeric" minvalue="0" maxvalue="9" defaultvalue="0" interval="1">
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<Description_ENG>This is the maximum item size you want to use for weapons. All weapons will be between size 0 and MAX_WEAPON_SIZE regardless of attachments.
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Values 0-100, default is 9.</Description_ENG>
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<Description_GER></Description_GER>
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<Description_RUS></Description_RUS>
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<Description_POL></Description_POL>
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<Description_CHI></Description_CHI>
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</Property>
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<Property name="OLD_INVENTORY_ITEM_NUMBER" datatype="numeric" minvalue="0" maxvalue="255" defaultvalue="0" interval="1">
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<Description_ENG>This is used for items that will not appear in NIV.
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Values 0-255, default is 99.</Description_ENG>
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<Description_GER></Description_GER>
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<Description_RUS></Description_RUS>
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<Description_POL></Description_POL>
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<Description_CHI></Description_CHI>
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</Property>
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</Properties>
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</Section>
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