New feature: enemy combat jeeps fill the role between infantry and tanks. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=344628&#msg_344628

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2305 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2016-03-20 18:44:16 +00:00
parent 9825852926
commit 438b613663
5 changed files with 183 additions and 40 deletions
+45 -4
View File
@@ -1953,6 +1953,14 @@ INDIVIDUAL_CIVILIAN_NAMES = TRUE
SOLDIER_PROFILES_ENEMY = TRUE
SOLDIER_PROFILES_MILITIA = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Settings related to enemy armed vehicles (tanks and jeeps).
; Tanks have superior armor that can only be breached by explosives or special ammo. They are armed with a powerful cannon and an MG.
; Enemy jeeps are smaller than tanks, easier to damage and only have an MG, otherwsie they perform similar to tanks.
;
; Unless there is a separate setting, tank-settings also govern jeeps.
;------------------------------------------------------------------------------------------------------------------------------
; If set to TRUE, vehicles can be driven around tactical maps.
ALLOW_DRIVING_VEHICLES_IN_TACTICAL = TRUE
@@ -1987,6 +1995,8 @@ CARS_RAMMING_MAX_STRUCTURE_ARMOUR = 30
; For reference: cactus - 10, wooden furniture - 20, trees - 30, sandbags - 40, stone walls - 55, reinforced concrete - 70, rock - 85, indestructible - 127.
TANKS_RAMMING_MAX_STRUCTURE_ARMOUR = 70
ENEMY_JEEP_RAMMING_MAX_STRUCTURE_ARMOUR = 38
; If set to TRUE, tanks can use cannon even against single mercs and in perfect health.
ENEMY_TANKS_DONT_SPARE_SHELLS = TRUE
; If set to TRUE, tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it.
@@ -3073,7 +3083,14 @@ ARMY_USES_TANKS_IN_ATTACKS = TRUE
; Depending on game difficulty enemy patrols at game start can be randomly reinforced with.
ARMY_USES_TANKS_IN_PATROLS = TRUE
; Minimum progress required for tanks to appear.
TANK_MINIMUM_PROGRESS = 30
TANK_MINIMUM_PROGRESS = 60
; Depending on game difficulty enemy groups created during offensives can include jeeps.
ARMY_USES_JEEPS_IN_ATTACKS = TRUE
; Depending on game difficulty enemy patrols at game start can be randomly reinforced with.
ARMY_USES_JEEPS_IN_PATROLS = TRUE
; Minimum progress required for jeep to appear.
JEEP_MINIMUM_PROGRESS = 30
;------------------------------------------------------------------------------------------------------------------------------
; Vehicle Inventory
@@ -3548,8 +3565,14 @@ ASD_ACTIVE = FALSE
; one unit of fuel, valid from 1 to 100
ASD_COST_FUEL = 10
; a helicopter, valid from 10000 to 1000000
ASD_COST_HELI = 100000
; a helicopter, valid from 1 to 1000000
ASD_COST_HELI = 30000
; a jeep (armed with a MG), valid from 1 to 1000000
ASD_COST_JEEP = 20000
; a tank, valid from 1 to 1000000
ASD_COST_TANK = 50000
;------------------------------------------------------------------------------------------------------------------------------
; Once bought, it takes time for resources to get to the country.
@@ -3562,6 +3585,24 @@ ASD_TIME_FUEL = 480
; a helicopter, valid from 1 to 60 * 48
ASD_TIME_HELI = 1200
; a jeep (armed with a MG), , valid from 1 to 60 * 48
ASD_TIME_JEEP = 720
; a tank, , valid from 1 to 60 * 48
ASD_TIME_TANK = 1440
;------------------------------------------------------------------------------------------------------------------------------
; Determine whether ASD assigns tanks and jeeps to enemy patrols and jeeps
;------------------------------------------------------------------------------------------------------------------------------
ASD_ASSIGNS_TANKS = TRUE
ASD_ASSIGNS_JEEPS = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Tanks and jeeps are not refueled, instead fuel is required upon 'creating' them
;------------------------------------------------------------------------------------------------------------------------------
ASD_FUEL_REQUIRED_TANK = 100
ASD_FUEL_REQUIRED_JEEP = 20
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -3578,7 +3619,7 @@ ASD_TIME_HELI = 1200
; Helicopters have to be fuelled and repaired, which consumes AI resources.
;
; The player can shoot down helis via SAM batteries, and infantry-based MANPADS. Due to engine limitations, this cannot be
; done manually.
; done manually and happens automatically once a heli is known and in range.
; If a helicopter was downed, there is a chance that the pilot survived and can be killed or captured by the player
; (downed pilots are counted as officers with regards to Prisoner Interrogation).
;
+138 -36
View File
@@ -23,7 +23,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -37,6 +36,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>1</uiIndex>
@@ -61,7 +64,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -75,6 +77,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>2</uiIndex>
@@ -99,7 +105,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -113,6 +118,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.4</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>3</uiIndex>
@@ -137,7 +146,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -151,6 +159,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.6</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>4</uiIndex>
@@ -175,7 +187,6 @@
<multipleBulletDamageDivisor>4</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -189,6 +200,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>5</uiIndex>
@@ -213,7 +228,6 @@
<multipleBulletDamageDivisor>10</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -227,6 +241,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>6</uiIndex>
@@ -251,7 +269,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>1</highExplosive>
<explosionSize>2</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -265,6 +282,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.5</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>7</uiIndex>
@@ -289,7 +310,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>1</monsterSpit>
@@ -303,6 +323,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>0.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>8</uiIndex>
@@ -327,7 +351,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>1</knife>
<monsterSpit>0</monsterSpit>
@@ -341,6 +364,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>0.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>9</uiIndex>
@@ -365,7 +392,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>1</highExplosive>
<explosionSize>1</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -379,6 +405,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>10</uiIndex>
@@ -403,7 +433,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>1</highExplosive>
<explosionSize>1</explosionSize>
<antiTank>1</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -417,6 +446,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>1.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.75</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>11</uiIndex>
@@ -441,7 +474,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>1</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -455,6 +487,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>0.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>12</uiIndex>
@@ -479,7 +515,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -493,6 +528,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>0.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>13</uiIndex>
@@ -517,7 +556,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -531,6 +569,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.5</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>14</uiIndex>
@@ -555,7 +597,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -569,6 +610,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>0.3</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>15</uiIndex>
@@ -593,7 +638,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -607,6 +651,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>16</uiIndex>
@@ -631,7 +679,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -645,6 +692,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.4</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>17</uiIndex>
@@ -669,7 +720,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -683,6 +733,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>18</uiIndex>
@@ -707,7 +761,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -721,6 +774,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.4</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>19</uiIndex>
@@ -745,7 +802,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -759,6 +815,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>20</uiIndex>
@@ -783,7 +843,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -797,6 +856,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>21</uiIndex>
@@ -821,7 +884,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -835,6 +897,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.2</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>22</uiIndex>
@@ -859,7 +925,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -873,6 +938,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.3</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>23</uiIndex>
@@ -897,7 +966,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -911,6 +979,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>24</uiIndex>
@@ -935,7 +1007,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -949,6 +1020,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>25</uiIndex>
@@ -973,7 +1048,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -987,6 +1061,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.3</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>26</uiIndex>
@@ -1011,7 +1089,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -1025,6 +1102,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.8</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>27</uiIndex>
@@ -1049,7 +1130,6 @@
<multipleBulletDamageDivisor>3</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -1063,6 +1143,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>28</uiIndex>
@@ -1087,7 +1171,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -1101,6 +1184,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>29</uiIndex>
@@ -1125,7 +1212,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>1</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -1138,6 +1224,10 @@
<dirtModificator>0</dirtModificator>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>0.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>30</uiIndex>
@@ -1162,7 +1252,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -1176,6 +1265,10 @@
<ammoflag>2</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>0.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>0.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>31</uiIndex>
@@ -1200,7 +1293,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -1214,6 +1306,10 @@
<ammoflag>4</ammoflag>
<dDamageModifierLife>1.0</dDamageModifierLife>
<dDamageModifierBreath>1.0</dDamageModifierBreath>
<dDamageModifierTank>0.3</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.75</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>1.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>32</uiIndex>
@@ -1238,7 +1334,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -1252,6 +1347,10 @@
<ammoflag>0</ammoflag>
<dDamageModifierLife>0.3</dDamageModifierLife>
<dDamageModifierBreath>1.3</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>0.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>1.0</dDamageModifierZombie>
</AMMOTYPE>
<AMMOTYPE>
<uiIndex>33</uiIndex>
@@ -1276,7 +1375,6 @@
<multipleBulletDamageDivisor>1</multipleBulletDamageDivisor>
<highExplosive>0</highExplosive>
<explosionSize>0</explosionSize>
<antiTank>0</antiTank>
<dart>0</dart>
<knife>0</knife>
<monsterSpit>0</monsterSpit>
@@ -1288,7 +1386,11 @@
<temperatureModificator>1.0</temperatureModificator>
<dirtModificator>1.0</dirtModificator>
<ammoflag>1</ammoflag>
<dDamageModifierLife>0.00</dDamageModifierLife>
<dDamageModifierBreath>0.00</dDamageModifierBreath>
<dDamageModifierLife>0.0</dDamageModifierLife>
<dDamageModifierBreath>0.0</dDamageModifierBreath>
<dDamageModifierTank>0.0</dDamageModifierTank>
<dDamageModifierArmouredVehicle>0.0</dDamageModifierArmouredVehicle>
<dDamageModifierCivilianVehicle>0.0</dDamageModifierCivilianVehicle>
<dDamageModifierZombie>0.0</dDamageModifierZombie>
</AMMOTYPE>
</AMMOTYPELIST>
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