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fixed refresh bug
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2191 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -387,7 +387,7 @@ INT32 FAR PASCAL WindowProcedure(HWND hWindow, UINT16 Message, WPARAM wParam, LP
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break;
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case FALSE: // We are suspending direct draw
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//if (iScreenMode == 0)
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if (iScreenMode == 0)//hayden
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{
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#ifdef JA2
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// pause the JA2 Global clock
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