- added menu option to enable tracer effect for single shots

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@340 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-07-10 18:53:19 +00:00
parent 7731b74109
commit 43b6e98496
8 changed files with 12 additions and 4 deletions
+1
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@@ -254,6 +254,7 @@ void InitGameSettings()
gGameSettings.fOptions[ TOPTION_SPACE_SELECTS_NEXT_SQUAD ] = TRUE;
gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ] = TRUE;
gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] = TRUE;
gGameSettings.fOptions[ TOPTION_TRACERS_FOR_SINGLE_FIRE ] = FALSE;
gGameSettings.ubSizeOfDisplayCover = 4;
gGameSettings.ubSizeOfLOS = 4;
+1
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@@ -48,6 +48,7 @@ enum
TOPTION_SPACE_SELECTS_NEXT_SQUAD,
TOPTION_SHOW_ITEM_SHADOW,
TOPTION_SHOW_WEAPON_RANGE_IN_TILES,
TOPTION_TRACERS_FOR_SINGLE_FIRE,
NUM_GAME_OPTIONS, //Toggle up this will be able to be Toggled by the player
//These options will NOT be toggable by the Player
+1 -1
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.338" };
INT16 zVersionLabel[256] = { L"Release v1.13.340" };
#endif
+2 -2
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@@ -43,7 +43,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.329_2006_07_06.exe"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.340_2006_07_10.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
@@ -546,7 +546,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.329_2006_07_05.exe"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.340_2006_07_10.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+1 -1
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@@ -3534,7 +3534,7 @@ INT8 FireBulletGivenTarget( SOLDIERTYPE * pFirer, FLOAT dEndX, FLOAT dEndY, FLOA
usBulletFlags |= BULLET_FLAG_FLAME;
ubSpreadIndex = 2;
}
else if ( AmmoTypes[ pFirer->inv[pFirer->ubAttackingHand].ubGunAmmoType ].tracerEffect && pFirer->bDoBurst )
else if ( AmmoTypes[ pFirer->inv[pFirer->ubAttackingHand].ubGunAmmoType ].tracerEffect && (pFirer->bDoBurst || gGameSettings.fOptions[ TOPTION_TRACERS_FOR_SINGLE_FIRE ]) )
{
usBulletFlags |= BULLET_FLAG_TRACER;
}
+2
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@@ -3420,6 +3420,7 @@ STR16 zOptionsToggleText[] =
L"Space selects next Squad",
L"Show Item Shadow",
L"Show Weapon Ranges in Tiles",
L"Tracer effect for single shot",
};
//This is the help text associated with the above toggles.
@@ -3493,6 +3494,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, |S|p|a|c|e selects next squad automatically.",
L"When ON, item shadows will be shown.",
L"When ON, weapon ranges will be shown in tiles.",
L"When ON, tracer effect will be shown for single shots.",
};
+2
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@@ -3226,6 +3226,7 @@ STR16 zOptionsToggleText[] =
L"Nächste Gruppe selektieren",
L"Gegenstände mit Schatten",
L"Waffenreichweite in Felder",
L"Tracereffekte für Einzelschüsse",
};
//This is the help text associated with the above toggles.
@@ -3299,6 +3300,7 @@ STR16 zOptionsScreenHelpText[] =
L"ANgeschaltet, selektiert |S|p|a|c|e automatisch die nächste Gruppe.",
L"Wenn diese Funktion aktiviert ist, wird der Schatten von Gegenständen angezeigt.",
L"Wenn diese Funktion aktiviert ist, werden Waffenreichweiten in Feldern angezeigt.",
L"Wenn diese Funktion aktiviert ist, wird Tracereffekt auch für Einzelschüsse angezeigt.",
};
STR16 gzGIOScreenText[] =
+2
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@@ -3409,6 +3409,7 @@ STR16 zOptionsToggleText[] =
L"Space selects next Squad",
L"Show Item Shadow",
L"Show Weapon Ranges in Tiles",
L"Tracer effect for single shot",
};
//This is the help text associated with the above toggles.
@@ -3482,6 +3483,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, |S|p|a|c|e selects next squad automatically.",
L"When ON, item shadows will be shown.",
L"When ON, weapon ranges will be shown in tiles.",
L"When ON, tracer effect will be shown for single shots.",
};