Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+16 -16
View File
@@ -19,30 +19,30 @@ extern INT16 gsNumAmbData;
BOOLEAN SetSteadyStateAmbience( UINT8 ubAmbience );
#define SOUND_NAME_SIZE 256
#define NUM_SOUNDS_PER_TIMEFRAME 8
#define SOUND_NAME_SIZE 256
#define NUM_SOUNDS_PER_TIMEFRAME 8
enum
{
SSA_NONE,
SSA_COUNTRYSIZE,
SSA_NEAR_WATER,
SSA_IN_WATER,
SSA_HEAVY_FOREST,
SSA_PINE_FOREST,
SSA_ABANDONED,
SSA_AIRPORT,
SSA_WASTELAND,
SSA_UNDERGROUND,
SSA_OCEAN,
NUM_STEADY_STATE_AMBIENCES
SSA_NONE,
SSA_COUNTRYSIZE,
SSA_NEAR_WATER,
SSA_IN_WATER,
SSA_HEAVY_FOREST,
SSA_PINE_FOREST,
SSA_ABANDONED,
SSA_AIRPORT,
SSA_WASTELAND,
SSA_UNDERGROUND,
SSA_OCEAN,
NUM_STEADY_STATE_AMBIENCES
};
typedef struct
{
CHAR8 zSoundNames[ NUM_SOUNDS_PER_TIMEFRAME ][ SOUND_NAME_SIZE ];
CHAR8 zSoundNames[ NUM_SOUNDS_PER_TIMEFRAME ][ SOUND_NAME_SIZE ];
} STEADY_STATE_AMBIENCE;