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fixed error in UDB that could crash the game with displays after dirt system
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5578 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3930,16 +3930,16 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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if ( gGameExternalOptions.fDirtSystem )
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{
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///////////////////// DIRT MODIFICATOR
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if (cnt >= sFirstLine && cnt < sLastLine)
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if ( Item[gpItemDescObject->usItem].usItemClass & (IC_GUN|IC_LAUNCHER) )
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{
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if ( Item[gpItemDescObject->usItem].usItemClass & (IC_GUN|IC_LAUNCHER) )
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if (cnt >= sFirstLine && cnt < sLastLine )
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{
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swprintf( pStr, L"%s%s", szUDBAdvStatsTooltipText[ 57 ], szUDBAdvStatsExplanationsTooltipText[ 57 ]);
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SetRegionFastHelpText( &(gUDBFasthelpRegions[ iFirstDataRegion + (cnt-sFirstLine) ]), pStr );
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MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + (cnt-sFirstLine) ] );
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}
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SetRegionFastHelpText( &(gUDBFasthelpRegions[ iFirstDataRegion + (cnt-sFirstLine) ]), pStr );
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MSYS_EnableRegion( &gUDBFasthelpRegions[ iFirstDataRegion + (cnt-sFirstLine) ] );
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cnt++;
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}
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cnt++;
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}
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gubDescBoxTotalAdvLines = (UINT8)cnt;
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@@ -4449,18 +4449,22 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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/*// Flugente: spawn items while debugging
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if ( gusSelectedSoldier != NOBODY )
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{
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static UINT16 usitem = 142;
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static UINT16 usitem = 269;
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static INT16 status = 100;
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static FLOAT temperature = 0.0;
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OBJECTTYPE newobj;
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CreateItem( usitem, status, &newobj );
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(newobj)[0]->data.bTemperature = temperature;
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AddItemToPool( MercPtrs[ gusSelectedSoldier ]->sGridNo, &newobj, 1, 0, 0, -1 );
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if ( !AutoPlaceObject( MercPtrs[ gusSelectedSoldier ], &newobj, FALSE ) )
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AddItemToPool( MercPtrs[ gusSelectedSoldier ]->sGridNo, &newobj, 1, 0, 0, -1 );
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CreateItem( usitem, status, &newobj );
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(newobj)[0]->data.bTemperature = temperature;
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AddItemToPool( MercPtrs[ gusSelectedSoldier ]->sGridNo, &newobj, 1, 0, 0, -1 );
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if ( !AutoPlaceObject( MercPtrs[ gusSelectedSoldier ], &newobj, FALSE ) )
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AddItemToPool( MercPtrs[ gusSelectedSoldier ]->sGridNo, &newobj, 1, 0, 0, -1 );
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}*/
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}
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else
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