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fixed error in UDB that could crash the game with displays after dirt system
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5578 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4449,18 +4449,22 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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/*// Flugente: spawn items while debugging
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if ( gusSelectedSoldier != NOBODY )
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{
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static UINT16 usitem = 142;
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static UINT16 usitem = 269;
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static INT16 status = 100;
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static FLOAT temperature = 0.0;
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OBJECTTYPE newobj;
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CreateItem( usitem, status, &newobj );
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(newobj)[0]->data.bTemperature = temperature;
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AddItemToPool( MercPtrs[ gusSelectedSoldier ]->sGridNo, &newobj, 1, 0, 0, -1 );
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if ( !AutoPlaceObject( MercPtrs[ gusSelectedSoldier ], &newobj, FALSE ) )
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AddItemToPool( MercPtrs[ gusSelectedSoldier ]->sGridNo, &newobj, 1, 0, 0, -1 );
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CreateItem( usitem, status, &newobj );
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(newobj)[0]->data.bTemperature = temperature;
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AddItemToPool( MercPtrs[ gusSelectedSoldier ]->sGridNo, &newobj, 1, 0, 0, -1 );
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if ( !AutoPlaceObject( MercPtrs[ gusSelectedSoldier ], &newobj, FALSE ) )
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AddItemToPool( MercPtrs[ gusSelectedSoldier ]->sGridNo, &newobj, 1, 0, 0, -1 );
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}*/
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}
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else
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