Minor improvement for mini events (by rftr): town names are provided by the game for lua

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9142 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-07-13 20:28:51 +00:00
parent 6cad680b02
commit 44858020d5
+6 -2
View File
@@ -41,6 +41,7 @@ to call into.
#include "strategicmap.h"
#include "Strategic Movement.h"
#include "Strategic Town Loyalty.h"
#include "Text.h"
#include "Town Militia.h"
#include "Vehicles.h"
#endif
@@ -58,7 +59,7 @@ extern "C" {
extern CHAR16 gzUserDefinedButton1[ 128 ];
extern CHAR16 gzUserDefinedButton2[ 128 ];
extern GROUP *gpGroupList;
extern CHAR16 pTownNames[MAX_TOWNS][MAX_TOWN_NAME_LENGHT];
static size_t MAX_BUTTON_LENGTH = 60;
static size_t MAX_BODY_LENGTH = 450;
@@ -1183,9 +1184,12 @@ namespace MiniEventHelpers
const INT16 y = lua_tointeger(LS, 2);
const UINT8 townId = GetTownIdForSector(x, y);
CHAR8 townName[MAX_TOWN_NAME_LENGHT];
sprintf( townName, "%ls", pTownNames[townId] );
lua_pushinteger(LS, townId);
return 1;
lua_pushstring( LS, townName );
return 2;
}
static int l_SendMercOnMiniEvent(lua_State* LS)