- in ch58 forget to check if pointer is null which of course lead to CTD, sorry ;-)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6322 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Kriplo
2013-08-25 20:55:59 +00:00
parent 571a2940e6
commit 44d98500f1
+1 -1
View File
@@ -1038,7 +1038,7 @@ INT32 ClosestReachableDisturbance(SOLDIERTYPE *pSoldier, UINT8 ubUnconsciousOK,
for(uiLoop=0; uiLoop<guiNumMercSlots; uiLoop++)//dnl ch58 160813
{
pOpp = MercSlots[uiLoop];
if(pSoldier->bSide == pOpp->bSide && pSoldier->ubID != pOpp->ubID&& pSoldier->aiData.sNoiseGridno == pOpp->aiData.sNoiseGridno)
if(pOpp && pSoldier->bSide == pOpp->bSide && pSoldier->ubID != pOpp->ubID&& pSoldier->aiData.sNoiseGridno == pOpp->aiData.sNoiseGridno)
{
pOpp->aiData.sNoiseGridno = NOWHERE;// Erase for all from the same team as it not useful anymore, this will avoid others to check already tested location
pOpp->aiData.ubNoiseVolume = 0;