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- in ch58 forget to check if pointer is null which of course lead to CTD, sorry ;-)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6322 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1038,7 +1038,7 @@ INT32 ClosestReachableDisturbance(SOLDIERTYPE *pSoldier, UINT8 ubUnconsciousOK,
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for(uiLoop=0; uiLoop<guiNumMercSlots; uiLoop++)//dnl ch58 160813
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{
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pOpp = MercSlots[uiLoop];
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if(pSoldier->bSide == pOpp->bSide && pSoldier->ubID != pOpp->ubID&& pSoldier->aiData.sNoiseGridno == pOpp->aiData.sNoiseGridno)
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if(pOpp && pSoldier->bSide == pOpp->bSide && pSoldier->ubID != pOpp->ubID&& pSoldier->aiData.sNoiseGridno == pOpp->aiData.sNoiseGridno)
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{
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pOpp->aiData.sNoiseGridno = NOWHERE;// Erase for all from the same team as it not useful anymore, this will avoid others to check already tested location
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pOpp->aiData.ubNoiseVolume = 0;
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