once again, forgot to add a file...

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6072 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-11 13:22:18 +00:00
parent ee416f72bc
commit 44d9b88042
+252
View File
@@ -0,0 +1,252 @@
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#include "Interface.h"
#endif
struct
{
PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
SOLDIER_PROFILE_VALUES curSoldierProfile;
SOLDIER_PROFILE_VALUES * curArray;
UINT32 maxArraySize;
UINT32 curIndex;
UINT32 currentDepth;
UINT32 maxReadDepth;
CHAR16 gzSoldierProfile[MAX_ENEMY_NAMES_CHARS];
}
typedef enemyProfileParseData;
UINT16 num_found_profiles; // a helper variable during reading xmls
static void XMLCALL
soldierProfilesStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
enemyProfileParseData * pData = (enemyProfileParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "PROFILES") == 0 && pData->curElement == ELEMENT_NONE)
{
pData->curElement = ELEMENT_LIST;
memset(pData->curArray,0,sizeof(SOLDIER_PROFILE_VALUES)*pData->maxArraySize);
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "PROFILE") == 0 && pData->curElement == ELEMENT_LIST)
{
pData->curElement = ELEMENT;
memset(&pData->curSoldierProfile,0,sizeof(SOLDIER_PROFILE_VALUES));
pData->maxReadDepth++; //we are not skipping this element
}
else if(pData->curElement == ELEMENT &&
(strcmp(name, "uiIndex") == 0 ||
strcmp(name, "szName") == 0 ||
strcmp(name, "uiBodyType") == 0 ||
strcmp(name, "uiHair") == 0 ||
strcmp(name, "uiSkin") == 0 ||
strcmp(name, "uiTrait1") == 0 ||
strcmp(name, "uiTrait2") == 0 ||
strcmp(name, "uiTrait3") == 0 ))
{
pData->curElement = ELEMENT_PROPERTY;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
soldierProfilesCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
enemyProfileParseData * pData = (enemyProfileParseData *)userData;
if( (pData->currentDepth <= pData->maxReadDepth) &&
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
){
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
}
static void XMLCALL
soldierProfilesEndElementHandle(void *userData, const XML_Char *name)
{
enemyProfileParseData * pData = (enemyProfileParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth)
{
if(strcmp(name, "PROFILES") == 0)
{
pData->curElement = ELEMENT_NONE;
}
else if(strcmp(name, "PROFILE") == 0)
{
pData->curElement = ELEMENT_LIST;
if(pData->curSoldierProfile.uiIndex < pData->maxArraySize)
{
pData->curArray[pData->curSoldierProfile.uiIndex] = pData->curSoldierProfile; //write the profiles into the table
}
num_found_profiles = pData->curSoldierProfile.uiIndex + 1;
}
else if(strcmp(name, "uiIndex") == 0)
{
pData->curElement = ELEMENT;
pData->curSoldierProfile.uiIndex = (UINT16) atol(pData->szCharData);
}
else if(strcmp(name, "szName") == 0 )
{
pData->curElement = ELEMENT;
MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curSoldierProfile.szName, sizeof(pData->curSoldierProfile.szName)/sizeof(pData->curSoldierProfile.szName[0]) );
pData->curSoldierProfile.szName[sizeof(pData->curSoldierProfile.szName)/sizeof(pData->curSoldierProfile.szName[0]) - 1] = '\0';
}
else if(strcmp(name, "uiBodyType") == 0)
{
pData->curElement = ELEMENT;
pData->curSoldierProfile.uiBodyType = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "uiHair") == 0)
{
pData->curElement = ELEMENT;
pData->curSoldierProfile.uiHair = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "uiSkin") == 0)
{
pData->curElement = ELEMENT;
pData->curSoldierProfile.uiSkin = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "uiTrait1") == 0)
{
pData->curElement = ELEMENT;
pData->curSoldierProfile.uiTrait[0] = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "uiTrait2") == 0)
{
pData->curElement = ELEMENT;
pData->curSoldierProfile.uiTrait[1] = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "uiTrait3") == 0)
{
pData->curElement = ELEMENT;
pData->curSoldierProfile.uiTrait[2] = (UINT8) atol(pData->szCharData);
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInSoldierProfiles(SOLDIER_PROFILE_VALUES* pProfiles, STR fileName)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
enemyProfileParseData pData;
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading SoldierProfile.xml" );
// Open file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( FALSE );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, soldierProfilesStartElementHandle, soldierProfilesEndElementHandle);
XML_SetCharacterDataHandler(parser, soldierProfilesCharacterDataHandle);
memset(&pData,0,sizeof(pData));
pData.curArray = pProfiles;
pData.maxArraySize = NUM_PROFILES;
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in SoldierProfiles.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return( TRUE );
}
BOOLEAN WriteSoldierProfiles( STR fileName)
{
HWFILE hFile;
//Debug code; make sure that what we got from the file is the same as what's there
// Open a new file
hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
if ( !hFile )
return( FALSE );
{
UINT32 cnt;
FilePrintf(hFile,"<PROFILES>\r\n");
for(cnt = 0; cnt < num_found_soldier_profiles[0]; ++cnt)
{
FilePrintf(hFile,"\t<PROFILE>\r\n");
FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt);
FilePrintf(hFile,"\t\t<uiBodyType>%d</uiBodyType>\r\n", zSoldierProfile[0][cnt].uiBodyType);
FilePrintf(hFile,"\t\t<uiHair>%d</uiHair>\r\n", zSoldierProfile[0][cnt].uiHair);
FilePrintf(hFile,"\t\t<uiSkin>%d</uiSkin>\r\n", zSoldierProfile[0][cnt].uiSkin);
FilePrintf(hFile,"\t\t<uiTrait1>%d</uiTrait1>\r\n", zSoldierProfile[0][cnt].uiTrait[0]);
FilePrintf(hFile,"\t\t<uiTrait2>%d</uiTrait2>\r\n", zSoldierProfile[0][cnt].uiTrait[1]);
FilePrintf(hFile,"\t\t<uiTrait3>%d</uiTrait3>\r\n", zSoldierProfile[0][cnt].uiTrait[2]);
FilePrintf(hFile,"\t</PROFILE>\r\n");
}
FilePrintf(hFile,"</PROFILES>\r\n");
}
FileClose( hFile );
return( TRUE );
}