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synced 2026-07-22 13:40:22 +02:00
once again, forgot to add a file...
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6072 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -0,0 +1,252 @@
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#ifdef PRECOMPILEDHEADERS
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#include "Tactical All.h"
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#else
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#include "sgp.h"
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#include "Debug Control.h"
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#include "expat.h"
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#include "XML.h"
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#include "Interface.h"
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#endif
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struct
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{
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PARSE_STAGE curElement;
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CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
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SOLDIER_PROFILE_VALUES curSoldierProfile;
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SOLDIER_PROFILE_VALUES * curArray;
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UINT32 maxArraySize;
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UINT32 curIndex;
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UINT32 currentDepth;
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UINT32 maxReadDepth;
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CHAR16 gzSoldierProfile[MAX_ENEMY_NAMES_CHARS];
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}
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typedef enemyProfileParseData;
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UINT16 num_found_profiles; // a helper variable during reading xmls
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static void XMLCALL
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soldierProfilesStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
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{
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enemyProfileParseData * pData = (enemyProfileParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
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{
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if(strcmp(name, "PROFILES") == 0 && pData->curElement == ELEMENT_NONE)
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{
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pData->curElement = ELEMENT_LIST;
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memset(pData->curArray,0,sizeof(SOLDIER_PROFILE_VALUES)*pData->maxArraySize);
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(strcmp(name, "PROFILE") == 0 && pData->curElement == ELEMENT_LIST)
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{
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pData->curElement = ELEMENT;
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memset(&pData->curSoldierProfile,0,sizeof(SOLDIER_PROFILE_VALUES));
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(pData->curElement == ELEMENT &&
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(strcmp(name, "uiIndex") == 0 ||
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strcmp(name, "szName") == 0 ||
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strcmp(name, "uiBodyType") == 0 ||
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strcmp(name, "uiHair") == 0 ||
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strcmp(name, "uiSkin") == 0 ||
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strcmp(name, "uiTrait1") == 0 ||
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strcmp(name, "uiTrait2") == 0 ||
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strcmp(name, "uiTrait3") == 0 ))
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{
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pData->curElement = ELEMENT_PROPERTY;
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pData->maxReadDepth++; //we are not skipping this element
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}
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pData->szCharData[0] = '\0';
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}
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pData->currentDepth++;
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}
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static void XMLCALL
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soldierProfilesCharacterDataHandle(void *userData, const XML_Char *str, int len)
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{
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enemyProfileParseData * pData = (enemyProfileParseData *)userData;
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if( (pData->currentDepth <= pData->maxReadDepth) &&
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(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
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){
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strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
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}
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}
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static void XMLCALL
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soldierProfilesEndElementHandle(void *userData, const XML_Char *name)
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{
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enemyProfileParseData * pData = (enemyProfileParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth)
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{
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if(strcmp(name, "PROFILES") == 0)
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{
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pData->curElement = ELEMENT_NONE;
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}
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else if(strcmp(name, "PROFILE") == 0)
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{
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pData->curElement = ELEMENT_LIST;
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if(pData->curSoldierProfile.uiIndex < pData->maxArraySize)
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{
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pData->curArray[pData->curSoldierProfile.uiIndex] = pData->curSoldierProfile; //write the profiles into the table
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}
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num_found_profiles = pData->curSoldierProfile.uiIndex + 1;
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}
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else if(strcmp(name, "uiIndex") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curSoldierProfile.uiIndex = (UINT16) atol(pData->szCharData);
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}
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else if(strcmp(name, "szName") == 0 )
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{
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pData->curElement = ELEMENT;
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MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curSoldierProfile.szName, sizeof(pData->curSoldierProfile.szName)/sizeof(pData->curSoldierProfile.szName[0]) );
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pData->curSoldierProfile.szName[sizeof(pData->curSoldierProfile.szName)/sizeof(pData->curSoldierProfile.szName[0]) - 1] = '\0';
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}
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else if(strcmp(name, "uiBodyType") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curSoldierProfile.uiBodyType = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "uiHair") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curSoldierProfile.uiHair = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "uiSkin") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curSoldierProfile.uiSkin = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "uiTrait1") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curSoldierProfile.uiTrait[0] = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "uiTrait2") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curSoldierProfile.uiTrait[1] = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "uiTrait3") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curSoldierProfile.uiTrait[2] = (UINT8) atol(pData->szCharData);
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}
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pData->maxReadDepth--;
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}
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pData->currentDepth--;
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}
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BOOLEAN ReadInSoldierProfiles(SOLDIER_PROFILE_VALUES* pProfiles, STR fileName)
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{
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HWFILE hFile;
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UINT32 uiBytesRead;
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UINT32 uiFSize;
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CHAR8 * lpcBuffer;
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XML_Parser parser = XML_ParserCreate(NULL);
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enemyProfileParseData pData;
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DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading SoldierProfile.xml" );
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// Open file
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hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
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if ( !hFile )
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return( FALSE );
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uiFSize = FileGetSize(hFile);
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lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
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//Read in block
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if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
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{
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MemFree(lpcBuffer);
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return( FALSE );
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}
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lpcBuffer[uiFSize] = 0; //add a null terminator
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FileClose( hFile );
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XML_SetElementHandler(parser, soldierProfilesStartElementHandle, soldierProfilesEndElementHandle);
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XML_SetCharacterDataHandler(parser, soldierProfilesCharacterDataHandle);
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memset(&pData,0,sizeof(pData));
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pData.curArray = pProfiles;
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pData.maxArraySize = NUM_PROFILES;
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XML_SetUserData(parser, &pData);
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if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
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{
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CHAR8 errorBuf[511];
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sprintf(errorBuf, "XML Parser Error in SoldierProfiles.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
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LiveMessage(errorBuf);
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MemFree(lpcBuffer);
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return FALSE;
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}
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MemFree(lpcBuffer);
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XML_ParserFree(parser);
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return( TRUE );
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}
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BOOLEAN WriteSoldierProfiles( STR fileName)
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{
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HWFILE hFile;
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//Debug code; make sure that what we got from the file is the same as what's there
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// Open a new file
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hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
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if ( !hFile )
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return( FALSE );
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{
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UINT32 cnt;
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FilePrintf(hFile,"<PROFILES>\r\n");
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for(cnt = 0; cnt < num_found_soldier_profiles[0]; ++cnt)
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{
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FilePrintf(hFile,"\t<PROFILE>\r\n");
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FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt);
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FilePrintf(hFile,"\t\t<uiBodyType>%d</uiBodyType>\r\n", zSoldierProfile[0][cnt].uiBodyType);
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FilePrintf(hFile,"\t\t<uiHair>%d</uiHair>\r\n", zSoldierProfile[0][cnt].uiHair);
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FilePrintf(hFile,"\t\t<uiSkin>%d</uiSkin>\r\n", zSoldierProfile[0][cnt].uiSkin);
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FilePrintf(hFile,"\t\t<uiTrait1>%d</uiTrait1>\r\n", zSoldierProfile[0][cnt].uiTrait[0]);
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FilePrintf(hFile,"\t\t<uiTrait2>%d</uiTrait2>\r\n", zSoldierProfile[0][cnt].uiTrait[1]);
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FilePrintf(hFile,"\t\t<uiTrait3>%d</uiTrait3>\r\n", zSoldierProfile[0][cnt].uiTrait[2]);
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FilePrintf(hFile,"\t</PROFILE>\r\n");
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}
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FilePrintf(hFile,"</PROFILES>\r\n");
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}
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FileClose( hFile );
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return( TRUE );
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}
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