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Use SoldierID
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+4
-2
@@ -1,6 +1,8 @@
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#ifndef __PITS_H
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#define __PITS_H
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#include "overhead types.h"
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void Add3X3Pit( INT32 iMapIndex );
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void Add5X5Pit( INT32 iMapIndex );
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void Remove3X3Pit( INT32 iMapIndex );
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@@ -14,7 +16,7 @@ void RemoveAllPits();
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extern BOOLEAN gfShowPits;
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extern BOOLEAN gfLoadPitsWithoutArming;
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void HandleFallIntoPitFromAnimation( UINT16 ubID );
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void HandleFallIntoPitFromAnimation( SoldierID ubID );
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#endif
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#endif
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