Fix: crash when soldier dies without an attacker

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6688 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-12-06 21:46:00 +00:00
parent 37bd981181
commit 467649c7a4
+3 -1
View File
@@ -5988,7 +5988,9 @@ void SOLDIERTYPE::EVENT_SoldierGotHit( UINT16 usWeaponIndex, INT16 sDamage, INT1
return;
}
INT16 poisondamage = (INT16) ( (sDamage * MercPtrs[ubAttackerID]->GetPoisonDamagePercentage()) / 100 );
INT16 poisondamage;
if ( ubAttackerID != NOBODY )
poisondamage = (INT16) ( (sDamage * MercPtrs[ubAttackerID]->GetPoisonDamagePercentage()) / 100 );
// DEDUCT LIFE
ubCombinedLoss = this->SoldierTakeDamage( ANIM_CROUCH, sDamage, poisondamage, sBreathLoss, ubReason, this->ubAttackerID, NOWHERE, FALSE, TRUE );