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Fix: crash when soldier dies without an attacker
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6688 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5988,7 +5988,9 @@ void SOLDIERTYPE::EVENT_SoldierGotHit( UINT16 usWeaponIndex, INT16 sDamage, INT1
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return;
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}
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INT16 poisondamage = (INT16) ( (sDamage * MercPtrs[ubAttackerID]->GetPoisonDamagePercentage()) / 100 );
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INT16 poisondamage;
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if ( ubAttackerID != NOBODY )
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poisondamage = (INT16) ( (sDamage * MercPtrs[ubAttackerID]->GetPoisonDamagePercentage()) / 100 );
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// DEDUCT LIFE
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ubCombinedLoss = this->SoldierTakeDamage( ANIM_CROUCH, sDamage, poisondamage, sBreathLoss, ubReason, this->ubAttackerID, NOWHERE, FALSE, TRUE );
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