adjusted AI SAM site repairs:

- SAM sites are no longer repaired instantly when AI takes control of a sector
- repairs begin 24 hours after the AI takes control, and repeat every 24 hours until the SAM is back at 100%
- repairs can be interrupted by the player regaining control of the SAM site
- time to repair a fully-destroyed SAM site depends on difficulty: novice takes 5 repair cycles, experienced takes 4, expert 3, and insane 2
- moved RepairSamSite() from ASD.h (where it was unused) into strategicmap.h
- this sets up the existing but previously unused strategic event hook EVENT_SAMSITE_REPAIRED

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9349 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
rftr
2022-03-26 21:44:43 +00:00
parent bd5b14358d
commit 4689369f83
6 changed files with 51 additions and 19 deletions
+5
View File
@@ -266,6 +266,11 @@ BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, B
StrategicMap[ usMapSector ].fEnemyControlled = FALSE;
SectorInfo[ SECTOR( sMapX, sMapY ) ].fPlayer[ bMapZ ] = TRUE;
if (IsThisSectorASAMSector(sMapX, sMapY, bMapZ))
{
StrategicMap[usMapSector].usFlags &= ~SAMSITE_REPAIR_ORDERED;
DeleteStrategicEvent(EVENT_SAMSITE_REPAIRED, CALCULATE_STRATEGIC_INDEX(sMapX, sMapY));
}
bTownId = StrategicMap[ usMapSector ].bNameId;