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adjusted AI SAM site repairs:
- SAM sites are no longer repaired instantly when AI takes control of a sector - repairs begin 24 hours after the AI takes control, and repeat every 24 hours until the SAM is back at 100% - repairs can be interrupted by the player regaining control of the SAM site - time to repair a fully-destroyed SAM site depends on difficulty: novice takes 5 repair cycles, experienced takes 4, expert 3, and insane 2 - moved RepairSamSite() from ASD.h (where it was unused) into strategicmap.h - this sets up the existing but previously unused strategic event hook EVENT_SAMSITE_REPAIRED git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9349 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -266,6 +266,11 @@ BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, B
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StrategicMap[ usMapSector ].fEnemyControlled = FALSE;
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SectorInfo[ SECTOR( sMapX, sMapY ) ].fPlayer[ bMapZ ] = TRUE;
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if (IsThisSectorASAMSector(sMapX, sMapY, bMapZ))
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{
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StrategicMap[usMapSector].usFlags &= ~SAMSITE_REPAIR_ORDERED;
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DeleteStrategicEvent(EVENT_SAMSITE_REPAIRED, CALCULATE_STRATEGIC_INDEX(sMapX, sMapY));
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}
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bTownId = StrategicMap[ usMapSector ].bNameId;
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