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4689369f830d39b9c3dcdc73e58553d2b841bea7
- SAM sites are no longer repaired instantly when AI takes control of a sector - repairs begin 24 hours after the AI takes control, and repeat every 24 hours until the SAM is back at 100% - repairs can be interrupted by the player regaining control of the SAM site - time to repair a fully-destroyed SAM site depends on difficulty: novice takes 5 repair cycles, experienced takes 4, expert 3, and insane 2 - moved RepairSamSite() from ASD.h (where it was unused) into strategicmap.h - this sets up the existing but previously unused strategic event hook EVENT_SAMSITE_REPAIRED git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9349 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
- New Feature: Arulco special division controls other features to fight the player. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&goto=343706&#msg_343706
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Last 1.13 SVN 4721 Compilation of UB : Set #define JA2UB and #define JA2UBMAPS in file builddefines.h. Compilation of JA2 : Rem #define JA2UB and #define JA2UBMAPS in file builddefines.h. Example : UB : #define JA2UB #define JA2UBMAPS JA2 : //#define JA2UB //#define JA2UBMAPS www.legion.zone.zg.pl
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