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Added ini options for strategic AI
- The reinforcements are not reassigned anymore when the sector where they were going to is captured by player - Investigation of lost city sector by the enemy git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@779 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -420,6 +420,26 @@ NORMAL_NUM_AWARE_BATTLES = 2
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HARD_NUM_AWARE_BATTLES = 3
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INSANE_NUM_AWARE_BATTLES = 4
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;******************************************************************************************************************************
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; Settings for Strategic AI
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;
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; If ENEMY_INVESTIGATE_SECTOR is set to TRUE then the enemies from adjacent sectors of the city will come to investigate what
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; happened when one of the city sectors is taken by player. It will happen only if the tactical view is active.
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; This behavior was deactivated in original game.
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;
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; After the sector is taken by the player the game will check to see if there are any pending reinforcements for this sector.
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; If REASSIGN_PENDING_REINFORCEMENTS is set to TRUE then their orders will be cancelled and the group reassigned.
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; This is a feature that *dumbs* down the AI, and was activated in original to make the game easier.
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;******************************************************************************************************************************
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ENEMY_INVESTIGATE_SECTOR = TRUE
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REASSIGN_PENDING_REINFORCEMENTS = FALSE
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;******************************************************************************************************************************
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; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
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; Keep in mind that there is not enough room on the strategic map to display more than 20
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@@ -419,6 +419,25 @@ HARD_NUM_AWARE_BATTLES = 3
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INSANE_NUM_AWARE_BATTLES = 4
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;******************************************************************************************************************************
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; Settings for Strategic AI
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;
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; If ENEMY_INVESTIGATE_SECTOR is set to TRUE then the enemies from adjacent sectors of the city will come to investigate what
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; happened when one of the city sectors is taken by player. It will happen only if the tactical view is active.
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; This behavior was deactivated in original game.
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;
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; After the sector is taken by the player the game will check to see if there are any pending reinforcements for this sector.
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; If REASSIGN_PENDING_REINFORCEMENTS is set to TRUE then their orders will be cancelled and the group reassigned.
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; This is a feature that *dumbs* down the AI, and was activated in original to make the game easier.
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;******************************************************************************************************************************
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ENEMY_INVESTIGATE_SECTOR = FALSE
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REASSIGN_PENDING_REINFORCEMENTS = TRUE
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;******************************************************************************************************************************
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; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
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; Keep in mind that there is not enough room on the strategic map to display more than 20
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