Added ini options for strategic AI

- The reinforcements are not reassigned anymore when the sector where they were going to is captured by player
- Investigation of lost city sector by the enemy 


git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@779 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
lalien
2007-04-27 21:05:08 +00:00
parent 0f9417b7c9
commit 4689f95a7b
2 changed files with 39 additions and 0 deletions
+20
View File
@@ -420,6 +420,26 @@ NORMAL_NUM_AWARE_BATTLES = 2
HARD_NUM_AWARE_BATTLES = 3
INSANE_NUM_AWARE_BATTLES = 4
;******************************************************************************************************************************
; Settings for Strategic AI
;
; If ENEMY_INVESTIGATE_SECTOR is set to TRUE then the enemies from adjacent sectors of the city will come to investigate what
; happened when one of the city sectors is taken by player. It will happen only if the tactical view is active.
; This behavior was deactivated in original game.
;
; After the sector is taken by the player the game will check to see if there are any pending reinforcements for this sector.
; If REASSIGN_PENDING_REINFORCEMENTS is set to TRUE then their orders will be cancelled and the group reassigned.
; This is a feature that *dumbs* down the AI, and was activated in original to make the game easier.
;******************************************************************************************************************************
ENEMY_INVESTIGATE_SECTOR = TRUE
REASSIGN_PENDING_REINFORCEMENTS = FALSE
;******************************************************************************************************************************
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
; Keep in mind that there is not enough room on the strategic map to display more than 20
+19
View File
@@ -419,6 +419,25 @@ HARD_NUM_AWARE_BATTLES = 3
INSANE_NUM_AWARE_BATTLES = 4
;******************************************************************************************************************************
; Settings for Strategic AI
;
; If ENEMY_INVESTIGATE_SECTOR is set to TRUE then the enemies from adjacent sectors of the city will come to investigate what
; happened when one of the city sectors is taken by player. It will happen only if the tactical view is active.
; This behavior was deactivated in original game.
;
; After the sector is taken by the player the game will check to see if there are any pending reinforcements for this sector.
; If REASSIGN_PENDING_REINFORCEMENTS is set to TRUE then their orders will be cancelled and the group reassigned.
; This is a feature that *dumbs* down the AI, and was activated in original to make the game easier.
;******************************************************************************************************************************
ENEMY_INVESTIGATE_SECTOR = FALSE
REASSIGN_PENDING_REINFORCEMENTS = TRUE
;******************************************************************************************************************************
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
; Keep in mind that there is not enough room on the strategic map to display more than 20