mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
Added ini options for strategic AI
- The reinforcements are not reassigned anymore when the sector where they were going to is captured by player - Investigation of lost city sector by the enemy git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@779 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -420,6 +420,26 @@ NORMAL_NUM_AWARE_BATTLES = 2
|
|||||||
HARD_NUM_AWARE_BATTLES = 3
|
HARD_NUM_AWARE_BATTLES = 3
|
||||||
INSANE_NUM_AWARE_BATTLES = 4
|
INSANE_NUM_AWARE_BATTLES = 4
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; Settings for Strategic AI
|
||||||
|
;
|
||||||
|
; If ENEMY_INVESTIGATE_SECTOR is set to TRUE then the enemies from adjacent sectors of the city will come to investigate what
|
||||||
|
; happened when one of the city sectors is taken by player. It will happen only if the tactical view is active.
|
||||||
|
; This behavior was deactivated in original game.
|
||||||
|
;
|
||||||
|
; After the sector is taken by the player the game will check to see if there are any pending reinforcements for this sector.
|
||||||
|
; If REASSIGN_PENDING_REINFORCEMENTS is set to TRUE then their orders will be cancelled and the group reassigned.
|
||||||
|
; This is a feature that *dumbs* down the AI, and was activated in original to make the game easier.
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
ENEMY_INVESTIGATE_SECTOR = TRUE
|
||||||
|
|
||||||
|
REASSIGN_PENDING_REINFORCEMENTS = FALSE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
|
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
|
||||||
; Keep in mind that there is not enough room on the strategic map to display more than 20
|
; Keep in mind that there is not enough room on the strategic map to display more than 20
|
||||||
|
|||||||
@@ -419,6 +419,25 @@ HARD_NUM_AWARE_BATTLES = 3
|
|||||||
INSANE_NUM_AWARE_BATTLES = 4
|
INSANE_NUM_AWARE_BATTLES = 4
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; Settings for Strategic AI
|
||||||
|
;
|
||||||
|
; If ENEMY_INVESTIGATE_SECTOR is set to TRUE then the enemies from adjacent sectors of the city will come to investigate what
|
||||||
|
; happened when one of the city sectors is taken by player. It will happen only if the tactical view is active.
|
||||||
|
; This behavior was deactivated in original game.
|
||||||
|
;
|
||||||
|
; After the sector is taken by the player the game will check to see if there are any pending reinforcements for this sector.
|
||||||
|
; If REASSIGN_PENDING_REINFORCEMENTS is set to TRUE then their orders will be cancelled and the group reassigned.
|
||||||
|
; This is a feature that *dumbs* down the AI, and was activated in original to make the game easier.
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
ENEMY_INVESTIGATE_SECTOR = FALSE
|
||||||
|
|
||||||
|
REASSIGN_PENDING_REINFORCEMENTS = TRUE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
|
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
|
||||||
; Keep in mind that there is not enough room on the strategic map to display more than 20
|
; Keep in mind that there is not enough room on the strategic map to display more than 20
|
||||||
|
|||||||
Reference in New Issue
Block a user